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Twin Cities Campus

Product Design Minor

DESGN GARP Administration
College of Design
Link to a list of faculty for this program.
Contact Information
Director of Graduate Studies, Product Design Graduate Minor, 240 McNeal Hall, 1985 Buford Avenue, St. Paul, MN 55108
  • Program Type: Graduate free-standing minor
  • Requirements for this program are current for Spring 2022
  • Length of program in credits (master's): 11
  • Length of program in credits (doctoral): 12
  • This program does not require summer semesters for timely completion.
Product design is the planning of an item intended to be manufactured and sold. These items exist both as discrete artifacts and as actors in larger social systems, such as branded environments, services, experiences, and social interactions. A graduate minor may be earned in product design when it logically relates to the graduate major field. The minor program is designed to suit the particular needs and interests of the student. The course of study is determined in consultation with the student's major advisor and the director of graduate studies for the minor.
Program Delivery
  • via classroom (the majority of instruction is face-to-face)
Prerequisites for Admission
A graduate minor may be earned in product design when it logically relates to the graduate major field.
For an online application or for more information about graduate education admissions, see the General Information section of this website.
Program Requirements
Use of 4xxx courses toward program requirements is permitted under certain conditions with adviser approval.
A minimum of two courses with the PDES designator must be taken to fulfill the minor requirements. The course of study must be approved by the product design director of graduate studies.
Product Design Core Courses
Required Course (3 Credits)
PDES 5701 - User-Centered Design Studio (4.0 cr)
Product Design Process (3 to 8 Credits)
Option 1
PDES 5711 - Product Innovation Lab (4.0 cr)
or Option 2
DES 8151 - Product Development: Theory and Practice (3.0 cr)
or Option 3
ME 8221 - New Product Design and Business Development I (4.0 cr)
ME 8222 - New Product Design and Business Development II (4.0 cr)
or Option 4
BMEN 8401 - New Product Design and Business Development (4.0 cr)
BMEN 8402 - New Product Design and Business Development (4.0 cr)
or Option 5
Take ENTR 6041 for 2 to 4 credits, in consultation with the Product Design director of graduate studies.
ENTR 6041 - Initiating New Product Design and Business Development (4.0 cr)
ENTR 6042 - Implementing New Product Design and Business Development (4.0 cr)
Program Sub-plans
Students are required to complete one of the following sub-plans.
Students may not complete the program with more than one sub-plan.
Masters
Electives (0 to 4 Credits)
Select remaining coursework, in consultation with the product design director of graduate studies, to meet the 11-credit minimum and the requirement for 2 PDES courses. Product design core courses not applied to the core requirement may be used as electives.
Design Process
PDES 5711 - Product Innovation Lab (4.0 cr)
or DES 8151 - Product Development: Theory and Practice (3.0 cr)
or BMEN 8401 - New Product Design and Business Development (4.0 cr)
BMEN 8402 - New Product Design and Business Development (4.0 cr)
or ME 8221 - New Product Design and Business Development I (4.0 cr)
ME 8222 - New Product Design and Business Development II (4.0 cr)
or DES 8164 - Innovation Theory and Analysis (3.0 cr)
or Drawing and Visualization
PDES 5702 - Visual Communication (3.0 cr)
or PDES 5704 - Computer-Aided Design Methods (3.0 cr)
or GDES 8362 - The Nature of Representation in Visual Communication (3.0 cr)
or Prototyping, Manufacturing, and the Environment
PDES 5703 - Prototyping Methods (4.0 cr)
or ME 5221 - Computer-Assisted Product Realization (4.0 cr)
or ME 5223 - Materials in Design (4.0 cr)
or ME 5241 - Computer-Aided Engineering (4.0 cr)
or ME 8243 - Topics in Design: Advanced Materials (4.0 cr)
or ESPM 5603 - Environmental Life Cycle Analysis (3.0 cr)
or ESPM 5605 - Recycling: Extending Raw Materials Supplies (3.0 cr)
or Human Factors
DES 5185 - Human Factors in Design (3.0 cr)
or CSCI 5115 - User Interface Design, Implementation and Evaluation (3.0 cr)
or GDES 5341 - Interaction Design (3.0 cr)
or GDES 5386 - Fundamentals of Game Design (3.0 cr)
or KIN 5505 - Human-Centered Design - Principles and Applications (3.0 cr)
or HUMF 5001 - Foundations of Human Factors/Ergonomics (3.0 cr)
or Understanding the Consumer and the Market
PDES 5705 - History and Future of Product Design (3.0 cr)
or ANTH 5121 - Business Anthropology (2.0 cr)
or DES 8164 - Innovation Theory and Analysis (3.0 cr)
or MKTG 6055 - Buyer Behavior (2.0 cr)
or MKTG 6052 - Marketing Analytics: Managerial Decisions (2.0 cr)
Doctoral
Electives (1 to 4 Credits)
Select remaining coursework, in consultation with the product design director of graduate studies, to meet the 12-credit minimum and the requirement for 2 PDES courses. Product design core courses not applied to the core requirement may be used as electives.
Design Process
PDES 5711 - Product Innovation Lab (4.0 cr)
or DES 8151 - Product Development: Theory and Practice (3.0 cr)
or BMEN 8401 - New Product Design and Business Development (4.0 cr)
BMEN 8402 - New Product Design and Business Development (4.0 cr)
or ME 8221 - New Product Design and Business Development I (4.0 cr)
ME 8222 - New Product Design and Business Development II (4.0 cr)
or DES 8164 - Innovation Theory and Analysis (3.0 cr)
or Drawing and Visualization
PDES 5702 - Visual Communication (3.0 cr)
or PDES 5704 - Computer-Aided Design Methods (3.0 cr)
or GDES 8362 - The Nature of Representation in Visual Communication (3.0 cr)
or Prototyping, Manufacturing, and the Environment
PDES 5703 - Prototyping Methods (4.0 cr)
or ME 5221 - Computer-Assisted Product Realization (4.0 cr)
or ME 5223 - Materials in Design (4.0 cr)
or ME 5241 - Computer-Aided Engineering (4.0 cr)
or ME 8243 - Topics in Design: Advanced Materials (4.0 cr)
or ESPM 5603 - Environmental Life Cycle Analysis (3.0 cr)
or ESPM 5605 - Recycling: Extending Raw Materials Supplies (3.0 cr)
or Human Factors
DES 5185 - Human Factors in Design (3.0 cr)
or CSCI 5115 - User Interface Design, Implementation and Evaluation (3.0 cr)
or GDES 5341 - Interaction Design (3.0 cr)
or GDES 5386 - Fundamentals of Game Design (3.0 cr)
or KIN 5505 - Human-Centered Design - Principles and Applications (3.0 cr)
or HUMF 5001 - Foundations of Human Factors/Ergonomics (3.0 cr)
or Understanding the Consumer and the Market
PDES 5705 - History and Future of Product Design (3.0 cr)
or ANTH 5121 - Business Anthropology (2.0 cr)
or DES 8164 - Innovation Theory and Analysis (3.0 cr)
or MKTG 6055 - Buyer Behavior (2.0 cr)
or MKTG 6052 - Marketing Analytics: Managerial Decisions (2.0 cr)
 
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PDES 5701 - User-Centered Design Studio
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Spring
This class provides a studio-based overview of user-centered product design and development processes. Students will practice both user and market research, creativity and idea generation tools, concept evaluation/selection techniques, prototyping methods for concept development and communication, and user testing. This class will also cover fundamentals of intellectual property and manufacturing. In this studio, students will apply these skills towards the development of a product concept.
PDES 5711 - Product Innovation Lab
Credits: 4.0 [max 4.0]
Course Equivalencies: PDes 3711/PDes 5711
Grading Basis: A-F only
Typically offered: Every Spring
A hands-on experience in integrated product design and development processes. Elements of industrial design, engineering, business, and humanities are applied to a semester-long product design project. Cross-functional teams of students in different majors work together to design and develop new consumer product concepts with guidance from a community of industry mentors.
DES 8151 - Product Development: Theory and Practice
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Spring Odd Year
Product development theories/methods as applied in many design fields. Emphasizes retail setting. Seminar format discussion, case studies, observation/critique of hands-on industry product development project.
ME 8221 - New Product Design and Business Development I
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8401/Entr 6041/PDes 8221
Grading Basis: A-F or Aud
Typically offered: Every Fall
Students and faculty work with company representatives to develop a product concept, a working physical prototype, and an extensive business plan. Concept design, detail design, manufacturing, marketing, introduction strategy, and profit forecasting. Sponsoring company intends to bring product to market. ME 8222 must be taken in sequence the same year. prereq: CSE grad student, some design experience
ME 8222 - New Product Design and Business Development II
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8402/Entr 6087/PDes 8722
Grading Basis: A-F or Aud
Typically offered: Every Spring
Students and faculty work with company representatives to develop a product concept, a working physical prototype, and an extensive business plan. Concept design, detail design, manufacturing, marketing, introduction strategy, and profit forecasting. Sponsoring company intends to bring product to market. Must be taken in sequence with 8221 the same year. prereq: 8221
BMEN 8401 - New Product Design and Business Development
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8401/Entr 6041/PDes 8221
Prerequisites: BME graduate student, some design experience; 8401, 8402 must be taken same yr
Grading Basis: A-F or Aud
Typically offered: Every Fall
Student teams work with CSE and CSOM faculty and company representatives to develop a product concept for sponsoring company. Assignments include concept/detail design, manufacturing, marketing, introduction strategy, profit forecasting, production of product prototype. prereq: BME graduate student, some design experience; 8401, 8402 must be taken same yr
BMEN 8402 - New Product Design and Business Development
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8402/Entr 6087/PDes 8722
Prerequisites: 8401
Grading Basis: A-F or Aud
Typically offered: Every Spring
Student teams work with CSE and CSOM faculty and company representatives to develop a product concept for sponsoring company. Assignments include concept/detail design, manufacturing, marketing, introduction strategy, profit forecasting, production of product prototype. prereq: 8401
ENTR 6041 - Initiating New Product Design and Business Development
Credits: 4.0 [max 10.0]
Course Equivalencies: BMEn 8401/Entr 6041/PDes 8221
Grading Basis: A-F only
Typically offered: Every Fall
In this course students work on product development projects sponsored by client companies and/or entrepreneurs. Projects run all year, but students may enroll for either or both terms. Coursework includes a series of assignments concerned with identifying, researching, and specifying the market and technical parameters for a new product. Assignments feed into a series of deliverables that are presented to the client. Market research emphasizes interviews with prospective customers and experts as well as business model development. Technical solutions are developed through rapid prototyping and concept rendering. Project work iterates between attention to market and technical considerations. Fall & Spring terms offer similar content, although project scope narrows in the Spring term. prereq: MBA student or non-MBA with instructor + MBA program permission.
ENTR 6042 - Implementing New Product Design and Business Development
Credits: 4.0 [max 8.0]
Grading Basis: A-F only
Typically offered: Every Spring
Implementation of product development projects begun in the Fall term in Entr 6041. In this course students work on product development projects sponsored by client companies and/or entrepreneurs. Projects run all year, but students may enroll for either or both terms. Coursework includes a series of assignments concerned with identifying, researching, and specifying the market and technical parameters for a new product. Assignments feed into a series of deliverables that are presented to the client. Market research emphasizes interviews with prospective customers and experts as well as business model development. Technical solutions are developed through rapid prototyping and concept rendering. Project work iterates between attention to market and technical considerations. Fall & Spring terms offer similar content, although project scope narrows in the Spring term. prereq: MBA student or non-MBA with instructor + MBA program permission.
PDES 5711 - Product Innovation Lab
Credits: 4.0 [max 4.0]
Course Equivalencies: PDes 3711/PDes 5711
Grading Basis: A-F only
Typically offered: Every Spring
A hands-on experience in integrated product design and development processes. Elements of industrial design, engineering, business, and humanities are applied to a semester-long product design project. Cross-functional teams of students in different majors work together to design and develop new consumer product concepts with guidance from a community of industry mentors.
DES 8151 - Product Development: Theory and Practice
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Spring Odd Year
Product development theories/methods as applied in many design fields. Emphasizes retail setting. Seminar format discussion, case studies, observation/critique of hands-on industry product development project.
BMEN 8401 - New Product Design and Business Development
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8401/Entr 6041/PDes 8221
Prerequisites: BME graduate student, some design experience; 8401, 8402 must be taken same yr
Grading Basis: A-F or Aud
Typically offered: Every Fall
Student teams work with CSE and CSOM faculty and company representatives to develop a product concept for sponsoring company. Assignments include concept/detail design, manufacturing, marketing, introduction strategy, profit forecasting, production of product prototype. prereq: BME graduate student, some design experience; 8401, 8402 must be taken same yr
BMEN 8402 - New Product Design and Business Development
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8402/Entr 6087/PDes 8722
Prerequisites: 8401
Grading Basis: A-F or Aud
Typically offered: Every Spring
Student teams work with CSE and CSOM faculty and company representatives to develop a product concept for sponsoring company. Assignments include concept/detail design, manufacturing, marketing, introduction strategy, profit forecasting, production of product prototype. prereq: 8401
ME 8221 - New Product Design and Business Development I
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8401/Entr 6041/PDes 8221
Grading Basis: A-F or Aud
Typically offered: Every Fall
Students and faculty work with company representatives to develop a product concept, a working physical prototype, and an extensive business plan. Concept design, detail design, manufacturing, marketing, introduction strategy, and profit forecasting. Sponsoring company intends to bring product to market. ME 8222 must be taken in sequence the same year. prereq: CSE grad student, some design experience
ME 8222 - New Product Design and Business Development II
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8402/Entr 6087/PDes 8722
Grading Basis: A-F or Aud
Typically offered: Every Spring
Students and faculty work with company representatives to develop a product concept, a working physical prototype, and an extensive business plan. Concept design, detail design, manufacturing, marketing, introduction strategy, and profit forecasting. Sponsoring company intends to bring product to market. Must be taken in sequence with 8221 the same year. prereq: 8221
DES 8164 - Innovation Theory and Analysis
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Theories and factors that influence adoption and diffusion of designed products. Methodologies used in analysis of diffusion process.
PDES 5702 - Visual Communication
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
This class provides an overview of sketching, manual rendering and Adobe Photoshop, Illustrator, and InDesign for communication of conceptual product design. Topics covered will include free-hand perspective drawing of simple/complex geometries, line weight/quality, shading/shadow, design details and annotations, as well as image editing, vector graphics, and multi-page layout design. There will be weekly drawing assignments and critique of work.
PDES 5704 - Computer-Aided Design Methods
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
This class provides an overview of how to make high-quality digital computer-based models of existing and conceptual products and interactions. Students will learn Adobe Photoshop, Adobe Illustrator, and Axure for two-dimensional design and digital prototyping. Students will also learn SolidWorks and KeyShot for three-dimensional solid modeling and rendering. prereq: Senior or grad student
GDES 8362 - The Nature of Representation in Visual Communication
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Periodic Fall & Spring
Theories of representation and studio production (digital, non-digital) centered around representation in culture.
PDES 5703 - Prototyping Methods
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
This class is a hands-on introduction to traditional and digitally interactive prototyping tools and techniques. Through a series of projects students will gain experience with building product models using different materials and tools related to foam core, foam, wood, Arduino, and digital fabrication. In the process, the course covers design topics related to form and function, ergonomics, visual aesthetics, and design critique.
ME 5221 - Computer-Assisted Product Realization
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Injection molding with emphasis on design of manufacturing processes. Tooling design and specification of processing conditions using computer-based tools; process simulation software and computer-controlled machine tools. Simultaneous process and part design. Production of tooling and parts. Part evaluation. prereq: 3221, AEM 3031, CSci 1113, MatS 2001
ME 5223 - Materials in Design
Credits: 4.0 [max 4.0]
Typically offered: Every Fall
Fundamental properties of engineering materials. Fabrication, treatment. Physical/corrosive properties. Failure mechanism, cost/value analysis as related to material selection/specification. prereq: 3221, ME upper division or grad student
ME 5241 - Computer-Aided Engineering
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Apply computer-aided engineering to mechanical design. Engineering design projects and case studies using computer-aided design and finite element analysis software; design optimization and computer graphical presentation of results. prereq: 3222, CSci 1113 or equiv, CSE upper div or grad
ME 8243 - Topics in Design: Advanced Materials
Credits: 4.0 [max 12.0]
Grading Basis: A-F or Aud
Typically offered: Periodic Fall & Spring
Topics vary with each offering.
ESPM 5603 - Environmental Life Cycle Analysis
Credits: 3.0 [max 3.0]
Course Equivalencies: ESPM 3603/ESPM 5603
Grading Basis: A-F only
Typically offered: Every Fall
Concepts, major issues relating to inventory and subsequent analysis of production systems. Production system from holistic point of view, using term commonly used in industrial ecology: "the metabolic system." prereq: [Math 1142 or [Math 1271, Math 1282]], [Econ 1101 or ApEc 1101]
ESPM 5605 - Recycling: Extending Raw Materials Supplies
Credits: 3.0 [max 3.0]
Course Equivalencies: ESPM 3605/ESPM 5605
Grading Basis: A-F only
Typically offered: Every Spring
Principles of recycling. Role of recycling in raw materials utilization, energy, and the environment. Recycling processes for number of commonly recycled materials/products. Properties, environmental implications of recycling.
DES 5185 - Human Factors in Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Exploration of the theories and methods that influence the assessment of physical, cognitive, social, and psychological human factors, and the analysis of user needs with application to designed products and systems that interact with a human user or the human body. This course is an introductory overview to the theories and concepts of Human Factors and their application through the methods of User-Centered Design. Typically, the class is comprised of students from a wide variety of disciplines and backgrounds. Course material is explored through readings, lectures, discussions, case studies, and course projects.
CSCI 5115 - User Interface Design, Implementation and Evaluation
Credits: 3.0 [max 3.0]
Typically offered: Every Fall
Theory, design, programming, and evaluation of interactive application interfaces. Human capabilities and limitations, interface design and engineering, prototyping and interface construction, interface evaluation, and topics such as data visualization and World Wide Web. Course is built around a group project. prereq: 4041 or instr consent
GDES 5341 - Interaction Design
Credits: 3.0 [max 3.0]
Course Equivalencies: DHA 4384/GDES 5341
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Design of interactive multimedia projects. Interactive presentations and electronic publishing. Software includes hypermedia, scripting, digital output. prereq: [[2334 or 2342], design minor] or graphic design major or grad student or instr consent
GDES 5386 - Fundamentals of Game Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Periodic Fall & Spring
Games of all kinds. Theoretical/practical aspects of making games. Investigation of design process. Rules, strategies, methodologies. Interactivity, choice, action, outcome, rules in game design. Social interaction, story telling, meaning/ideology, semiotics. Signs, cultural meaning. prereq: [[2334 or 2342], design minor] or [[4384 or DHA 4384 or 5341 or DHA 5341], [graphic design major or sr or grad student]] or instr consent
KIN 5505 - Human-Centered Design - Principles and Applications
Credits: 3.0 [max 3.0]
Course Equivalencies: Kin 3505/Kin 5505
Grading Basis: A-F only
Typically offered: Every Fall
Application of design to meet human needs. Design of fabricated products, tools/machines, software/hardware interfaces, art/culture, living environments, and complex sociotechnical systems.
HUMF 5001 - Foundations of Human Factors/Ergonomics
Credits: 3.0 [max 3.0]
Course Equivalencies: HumF/Kin 5001
Grading Basis: A-F or Aud
Typically offered: Periodic Fall
Variability in human performance influenced by interaction with designs of machines/tools, computers/software, complex technological systems, jobs/working conditions, organizations, sociotechnical institutions. Conceptual, empirical, practical aspects of human factors/ergonomics. prereq: Grad HumF major or minor or instr consent
PDES 5705 - History and Future of Product Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Spring
This class covers critical milestones in the history, evolution, and trajectory of modern product design as well as the human relationships to consumer goods, including production and consumption. In some assignments, students have the opportunity to apply the topics discussed towards imagining the future of the product design industry.
ANTH 5121 - Business Anthropology
Credits: 2.0 [max 2.0]
Course Equivalencies: Anth 4121/Anth 5121
Typically offered: Every Spring
Anthropological/ethnographic understandings/research techniques. prereq: MBA student
DES 8164 - Innovation Theory and Analysis
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Theories and factors that influence adoption and diffusion of designed products. Methodologies used in analysis of diffusion process.
MKTG 6055 - Buyer Behavior
Credits: 2.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
This course provides a deep understanding of consumer motivation and psychology to predict behavior in the marketplace. It covers both rational and irrational influences that impact consumers at different stages of the decision-making process. The course gives students the tools to provide insightful, data-driven recommendations by thoroughly understanding the customer. prereq: MBA 6210/6211, MBA or Mgmt Sci MBA student
MKTG 6052 - Marketing Analytics: Managerial Decisions
Credits: 2.0 [max 2.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Modern marketers use data to drive decisions. This course teaches students a suite of statistics analytic tools to make strategic decisions. Focusing on learning how to apply specific analytic tools to different managerial challenges, students will learn how to leverage data to perform market analyses, segmentation and targeting, customer value assessment, brand management, new product development, among other tasks. Students will be able to apply the learned skills to their work immediately to produce data-driven insights and develop strategic recommendations. The course is also helpful for students who are interested in STEM to improve their stats modeling and other relevant skills.
PDES 5711 - Product Innovation Lab
Credits: 4.0 [max 4.0]
Course Equivalencies: PDes 3711/PDes 5711
Grading Basis: A-F only
Typically offered: Every Spring
A hands-on experience in integrated product design and development processes. Elements of industrial design, engineering, business, and humanities are applied to a semester-long product design project. Cross-functional teams of students in different majors work together to design and develop new consumer product concepts with guidance from a community of industry mentors.
DES 8151 - Product Development: Theory and Practice
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Spring Odd Year
Product development theories/methods as applied in many design fields. Emphasizes retail setting. Seminar format discussion, case studies, observation/critique of hands-on industry product development project.
BMEN 8401 - New Product Design and Business Development
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8401/Entr 6041/PDes 8221
Prerequisites: BME graduate student, some design experience; 8401, 8402 must be taken same yr
Grading Basis: A-F or Aud
Typically offered: Every Fall
Student teams work with CSE and CSOM faculty and company representatives to develop a product concept for sponsoring company. Assignments include concept/detail design, manufacturing, marketing, introduction strategy, profit forecasting, production of product prototype. prereq: BME graduate student, some design experience; 8401, 8402 must be taken same yr
BMEN 8402 - New Product Design and Business Development
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8402/Entr 6087/PDes 8722
Prerequisites: 8401
Grading Basis: A-F or Aud
Typically offered: Every Spring
Student teams work with CSE and CSOM faculty and company representatives to develop a product concept for sponsoring company. Assignments include concept/detail design, manufacturing, marketing, introduction strategy, profit forecasting, production of product prototype. prereq: 8401
ME 8221 - New Product Design and Business Development I
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8401/Entr 6041/PDes 8221
Grading Basis: A-F or Aud
Typically offered: Every Fall
Students and faculty work with company representatives to develop a product concept, a working physical prototype, and an extensive business plan. Concept design, detail design, manufacturing, marketing, introduction strategy, and profit forecasting. Sponsoring company intends to bring product to market. ME 8222 must be taken in sequence the same year. prereq: CSE grad student, some design experience
ME 8222 - New Product Design and Business Development II
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8402/Entr 6087/PDes 8722
Grading Basis: A-F or Aud
Typically offered: Every Spring
Students and faculty work with company representatives to develop a product concept, a working physical prototype, and an extensive business plan. Concept design, detail design, manufacturing, marketing, introduction strategy, and profit forecasting. Sponsoring company intends to bring product to market. Must be taken in sequence with 8221 the same year. prereq: 8221
DES 8164 - Innovation Theory and Analysis
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Theories and factors that influence adoption and diffusion of designed products. Methodologies used in analysis of diffusion process.
PDES 5702 - Visual Communication
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
This class provides an overview of sketching, manual rendering and Adobe Photoshop, Illustrator, and InDesign for communication of conceptual product design. Topics covered will include free-hand perspective drawing of simple/complex geometries, line weight/quality, shading/shadow, design details and annotations, as well as image editing, vector graphics, and multi-page layout design. There will be weekly drawing assignments and critique of work.
PDES 5704 - Computer-Aided Design Methods
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
This class provides an overview of how to make high-quality digital computer-based models of existing and conceptual products and interactions. Students will learn Adobe Photoshop, Adobe Illustrator, and Axure for two-dimensional design and digital prototyping. Students will also learn SolidWorks and KeyShot for three-dimensional solid modeling and rendering. prereq: Senior or grad student
GDES 8362 - The Nature of Representation in Visual Communication
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Periodic Fall & Spring
Theories of representation and studio production (digital, non-digital) centered around representation in culture.
PDES 5703 - Prototyping Methods
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
This class is a hands-on introduction to traditional and digitally interactive prototyping tools and techniques. Through a series of projects students will gain experience with building product models using different materials and tools related to foam core, foam, wood, Arduino, and digital fabrication. In the process, the course covers design topics related to form and function, ergonomics, visual aesthetics, and design critique.
ME 5221 - Computer-Assisted Product Realization
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Injection molding with emphasis on design of manufacturing processes. Tooling design and specification of processing conditions using computer-based tools; process simulation software and computer-controlled machine tools. Simultaneous process and part design. Production of tooling and parts. Part evaluation. prereq: 3221, AEM 3031, CSci 1113, MatS 2001
ME 5223 - Materials in Design
Credits: 4.0 [max 4.0]
Typically offered: Every Fall
Fundamental properties of engineering materials. Fabrication, treatment. Physical/corrosive properties. Failure mechanism, cost/value analysis as related to material selection/specification. prereq: 3221, ME upper division or grad student
ME 5241 - Computer-Aided Engineering
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Apply computer-aided engineering to mechanical design. Engineering design projects and case studies using computer-aided design and finite element analysis software; design optimization and computer graphical presentation of results. prereq: 3222, CSci 1113 or equiv, CSE upper div or grad
ME 8243 - Topics in Design: Advanced Materials
Credits: 4.0 [max 12.0]
Grading Basis: A-F or Aud
Typically offered: Periodic Fall & Spring
Topics vary with each offering.
ESPM 5603 - Environmental Life Cycle Analysis
Credits: 3.0 [max 3.0]
Course Equivalencies: ESPM 3603/ESPM 5603
Grading Basis: A-F only
Typically offered: Every Fall
Concepts, major issues relating to inventory and subsequent analysis of production systems. Production system from holistic point of view, using term commonly used in industrial ecology: "the metabolic system." prereq: [Math 1142 or [Math 1271, Math 1282]], [Econ 1101 or ApEc 1101]
ESPM 5605 - Recycling: Extending Raw Materials Supplies
Credits: 3.0 [max 3.0]
Course Equivalencies: ESPM 3605/ESPM 5605
Grading Basis: A-F only
Typically offered: Every Spring
Principles of recycling. Role of recycling in raw materials utilization, energy, and the environment. Recycling processes for number of commonly recycled materials/products. Properties, environmental implications of recycling.
DES 5185 - Human Factors in Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Exploration of the theories and methods that influence the assessment of physical, cognitive, social, and psychological human factors, and the analysis of user needs with application to designed products and systems that interact with a human user or the human body. This course is an introductory overview to the theories and concepts of Human Factors and their application through the methods of User-Centered Design. Typically, the class is comprised of students from a wide variety of disciplines and backgrounds. Course material is explored through readings, lectures, discussions, case studies, and course projects.
CSCI 5115 - User Interface Design, Implementation and Evaluation
Credits: 3.0 [max 3.0]
Typically offered: Every Fall
Theory, design, programming, and evaluation of interactive application interfaces. Human capabilities and limitations, interface design and engineering, prototyping and interface construction, interface evaluation, and topics such as data visualization and World Wide Web. Course is built around a group project. prereq: 4041 or instr consent
GDES 5341 - Interaction Design
Credits: 3.0 [max 3.0]
Course Equivalencies: DHA 4384/GDES 5341
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Design of interactive multimedia projects. Interactive presentations and electronic publishing. Software includes hypermedia, scripting, digital output. prereq: [[2334 or 2342], design minor] or graphic design major or grad student or instr consent
GDES 5386 - Fundamentals of Game Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Periodic Fall & Spring
Games of all kinds. Theoretical/practical aspects of making games. Investigation of design process. Rules, strategies, methodologies. Interactivity, choice, action, outcome, rules in game design. Social interaction, story telling, meaning/ideology, semiotics. Signs, cultural meaning. prereq: [[2334 or 2342], design minor] or [[4384 or DHA 4384 or 5341 or DHA 5341], [graphic design major or sr or grad student]] or instr consent
KIN 5505 - Human-Centered Design - Principles and Applications
Credits: 3.0 [max 3.0]
Course Equivalencies: Kin 3505/Kin 5505
Grading Basis: A-F only
Typically offered: Every Fall
Application of design to meet human needs. Design of fabricated products, tools/machines, software/hardware interfaces, art/culture, living environments, and complex sociotechnical systems.
HUMF 5001 - Foundations of Human Factors/Ergonomics
Credits: 3.0 [max 3.0]
Course Equivalencies: HumF/Kin 5001
Grading Basis: A-F or Aud
Typically offered: Periodic Fall
Variability in human performance influenced by interaction with designs of machines/tools, computers/software, complex technological systems, jobs/working conditions, organizations, sociotechnical institutions. Conceptual, empirical, practical aspects of human factors/ergonomics. prereq: Grad HumF major or minor or instr consent
PDES 5705 - History and Future of Product Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Spring
This class covers critical milestones in the history, evolution, and trajectory of modern product design as well as the human relationships to consumer goods, including production and consumption. In some assignments, students have the opportunity to apply the topics discussed towards imagining the future of the product design industry.
ANTH 5121 - Business Anthropology
Credits: 2.0 [max 2.0]
Course Equivalencies: Anth 4121/Anth 5121
Typically offered: Every Spring
Anthropological/ethnographic understandings/research techniques. prereq: MBA student
DES 8164 - Innovation Theory and Analysis
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Theories and factors that influence adoption and diffusion of designed products. Methodologies used in analysis of diffusion process.
MKTG 6055 - Buyer Behavior
Credits: 2.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
This course provides a deep understanding of consumer motivation and psychology to predict behavior in the marketplace. It covers both rational and irrational influences that impact consumers at different stages of the decision-making process. The course gives students the tools to provide insightful, data-driven recommendations by thoroughly understanding the customer. prereq: MBA 6210/6211, MBA or Mgmt Sci MBA student
MKTG 6052 - Marketing Analytics: Managerial Decisions
Credits: 2.0 [max 2.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Modern marketers use data to drive decisions. This course teaches students a suite of statistics analytic tools to make strategic decisions. Focusing on learning how to apply specific analytic tools to different managerial challenges, students will learn how to leverage data to perform market analyses, segmentation and targeting, customer value assessment, brand management, new product development, among other tasks. Students will be able to apply the learned skills to their work immediately to produce data-driven insights and develop strategic recommendations. The course is also helpful for students who are interested in STEM to improve their stats modeling and other relevant skills.