Twin Cities campus
 
Twin Cities Campus

Product Design Minor

Design, Housing & Apparel
College of Design
Link to a list of faculty for this program.
Contact Information
Director of Graduate Studies, Product Design Graduate Minor, 240 McNeal Hall, 1985 Buford Avenue, St. Paul, MN 55108
  • Program Type: Graduate free-standing minor
  • Requirements for this program are current for Spring 2018
  • Length of program in credits (master's): 11
  • Length of program in credits (doctoral): 12
  • This program does not require summer semesters for timely completion.
Product design is the planning of an item intended to be manufactured and sold. These items exist both as discrete artifacts and as actors in larger social systems, such as branded environments, services, experiences, and social interactions. A graduate minor may be earned in product design when it logically relates to the graduate major field. The minor program is designed to suit the particular needs and interests of the student. The course of study is determined in consultation with the student's major advisor and the director of graduate studies for the minor.
Program Delivery
  • via classroom (the majority of instruction is face-to-face)
Prerequisites for Admission
A graduate minor may be earned in product design when it logically relates to the graduate major field.
For an online application or for more information about graduate education admissions, see the General Information section of this website.
Program Requirements
Use of 4xxx courses toward program requirements is permitted under certain conditions with adviser approval.
A minimum of two courses with the PDes designator must be taken to fulfill the minor requirements. The course of study must be approved by the director of graduate studies for the minor.
Product Design Core Courses
Courses listed under the core requirement may be used to fulfill the remaining credits if they were not taken to meet the core requirement.
Required Course
PDES 5701 - Creativity, Idea Generation, and Innovation (3.0 cr)
Product Design Process
Option 1
PDES 5711 - Toy Product Design (4.0 cr)
or Option 2
DES 8151 - Product Development (3.0 cr)
or Option 3
ME 8221 - New Product Design and Business Development I (4.0 cr)
ME 8222 - New Product Design and Business Development II (4.0 cr)
or Option 4
BMEN 8401 - New Product Design and Business Development (4.0 cr)
BMEN 8402 - New Product Design and Business Development (4.0 cr)
or Option 5
ENTR 6041 - Initiating New Product Design and Business Development (2.0-4.0 cr)
ENTR 6042 - Implementing New Product Design and Business Development (4.0 cr)
Program Sub-plans
Students are required to complete one of the following sub-plans.
Students may not complete the program with more than one sub-plan.
Masters
Electives
Design Process
PDES 5711 - Toy Product Design (4.0 cr)
or DES 8151 - Product Development (3.0 cr)
or BMEN 8401 - New Product Design and Business Development (4.0 cr)
BMEN 8402 - New Product Design and Business Development (4.0 cr)
or ME 8221 - New Product Design and Business Development I (4.0 cr)
ME 8222 - New Product Design and Business Development II (4.0 cr)
or DES 8164 - Innovation Theory and Analysis (3.0 cr)
or Drawing and Visualization
PDES 5702 - Concept Sketching and Rendering (3.0 cr)
or PDES 5704 - Computer-Aided Design Methods (3.0 cr)
or GDES 8362 - The Nature of Representation in Visual Communication (3.0 cr)
or Prototyping, Manufacturing, and the Environment
PDES 5703 - Product Form and Model Making (4.0 cr)
or CEGE 5571 - Acara Global Venture Design: Grand Challenges [GP] (3.0-4.0 cr)
or ME 5221 - Computer-Assisted Product Realization (4.0 cr)
or ME 5223 - Materials in Design (4.0 cr)
or ME 5241 - Computer-Aided Engineering (4.0 cr)
or ME 8243 - Topics in Design (4.0 cr)
or ESPM 5603 - Environmental Life Cycle Analysis (3.0 cr)
or ESPM 5605 - Recycling: Extending Raw Materials Supplies (3.0 cr)
or Human Factors
DES 5185 - Human Factors in Design (3.0 cr)
or CSCI 5115 - User Interface Design, Implementation and Evaluation (3.0 cr)
or GDES 5341 - Interactive Design (3.0 cr)
or GDES 5386 - Fundamentals of Game Design (3.0 cr)
or KIN 5505 - Human-Centered Design - Principles and Applications (3.0 cr)
or HUMF 5001 - Foundations of Human Factors/Ergonomics (3.0 cr)
or Understanding the Consumer and the Market
PDES 5705 - History and Future of Product Design (3.0 cr)
or ANTH 5121 - Business Anthropology (2.0 cr)
or DES 8164 - Innovation Theory and Analysis (3.0 cr)
or MKTG 6055 - Buyer Behavior (4.0 cr)
or MKTG 6050 - Business Research Methods (2.0 cr)
Doctoral
Electives
Design Process
PDES 5711 - Toy Product Design (4.0 cr)
or DES 8151 - Product Development (3.0 cr)
or BMEN 8401 - New Product Design and Business Development (4.0 cr)
BMEN 8402 - New Product Design and Business Development (4.0 cr)
or ME 8221 - New Product Design and Business Development I (4.0 cr)
ME 8222 - New Product Design and Business Development II (4.0 cr)
or DES 8164 - Innovation Theory and Analysis (3.0 cr)
or Drawing and Visualization
PDES 5702 - Concept Sketching and Rendering (3.0 cr)
or PDES 5704 - Computer-Aided Design Methods (3.0 cr)
or GDES 8362 - The Nature of Representation in Visual Communication (3.0 cr)
or Prototyping, Manufacturing, and the Environment
PDES 5703 - Product Form and Model Making (4.0 cr)
or CEGE 5571 - Acara Global Venture Design: Grand Challenges [GP] (3.0-4.0 cr)
or ME 5221 - Computer-Assisted Product Realization (4.0 cr)
or ME 5223 - Materials in Design (4.0 cr)
or ME 5241 - Computer-Aided Engineering (4.0 cr)
or ME 8243 - Topics in Design (4.0 cr)
or ESPM 5603 - Environmental Life Cycle Analysis (3.0 cr)
or ESPM 5605 - Recycling: Extending Raw Materials Supplies (3.0 cr)
or Human Factors
DES 5185 - Human Factors in Design (3.0 cr)
or CSCI 5115 - User Interface Design, Implementation and Evaluation (3.0 cr)
or GDES 5341 - Interactive Design (3.0 cr)
or GDES 5386 - Fundamentals of Game Design (3.0 cr)
or KIN 5505 - Human-Centered Design - Principles and Applications (3.0 cr)
or HUMF 5001 - Foundations of Human Factors/Ergonomics (3.0 cr)
or Understanding the Consumer and the Market
PDES 5705 - History and Future of Product Design (3.0 cr)
or ANTH 5121 - Business Anthropology (2.0 cr)
or DES 8164 - Innovation Theory and Analysis (3.0 cr)
or MKTG 6055 - Buyer Behavior (4.0 cr)
or MKTG 6050 - Business Research Methods (2.0 cr)
 
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PDES 5701 - Creativity, Idea Generation, and Innovation
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
Introduction to a variety of creativity and idea generation tools with an emphasis on innovative product concept development. Students apply different toolsets to an ongoing project. Starting with a general theme, students explore problems and concepts, practice using a variety of idea generation tools, and learn methods of evaluating/selecting concepts. Customer needs, benchmarking, and intellectual property.
PDES 5711 - Toy Product Design
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Spring
Product design process with a focus on creativity and designing for play. Project-centric. Students work in small teams of 5-6 members to design and prototype new toys with the help of local industry and children.
DES 8151 - Product Development
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Spring Odd Year
Product development theories/methods as applied in many design fields. Emphasizes retail setting. Seminar format discussion, case studies, observation/critique of hands-on industry product development project.
ME 8221 - New Product Design and Business Development I
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8401/Entr 6087/ME 8221
Grading Basis: A-F or Aud
Typically offered: Every Fall
Students and faculty work with company representatives to develop a product concept, a working physical prototype, and an extensive business plan. Concept design, detail design, manufacturing, marketing, introduction strategy, and profit forecasting. Sponsoring company intends to bring product to market. ME 8222 must be taken in sequence the same year. prereq: CSE grad student, some design experience
ME 8222 - New Product Design and Business Development II
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8402/Entr 6087/ME 8222
Grading Basis: A-F or Aud
Typically offered: Every Spring
Students and faculty work with company representatives to develop a product concept, a working physical prototype, and an extensive business plan. Concept design, detail design, manufacturing, marketing, introduction strategy, and profit forecasting. Sponsoring company intends to bring product to market. Must be taken in sequence with 8221 the same year. prereq: 8221
BMEN 8401 - New Product Design and Business Development
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8401/Entr 6087/ME 8221
Prerequisites: BME graduate student, some design experience; 8401, 8402 must be taken same yr
Grading Basis: A-F or Aud
Typically offered: Every Fall
Student teams work with CSE and CSOM faculty and company representatives to develop a product concept for sponsoring company. Assignments include concept/detail design, manufacturing, marketing, introduction strategy, profit forecasting, production of product prototype. prereq: BME graduate student, some design experience; 8401, 8402 must be taken same yr
BMEN 8402 - New Product Design and Business Development
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8402/Entr 6087/ME 8222
Prerequisites: 8401
Grading Basis: A-F or Aud
Typically offered: Every Spring
Student teams work with CSE and CSOM faculty and company representatives to develop a product concept for sponsoring company. Assignments include concept/detail design, manufacturing, marketing, introduction strategy, profit forecasting, production of product prototype. prereq: 8401
ENTR 6041 - Initiating New Product Design and Business Development
Credits: 2.0 -4.0 [max 10.0]
Course Equivalencies: 00391 - BMEn 8401/Entr 6087/ME 8221
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Product development projects sponsored by business organizations. Supervision by faculty adviser/executives from sponsoring company. Lectures, workshops, guest speakers, team meetings, company visits, projects. prereq: MBA student
ENTR 6042 - Implementing New Product Design and Business Development
Credits: 4.0 [max 8.0]
Course Equivalencies: 00391 - BMEn 8401/Entr 6087/ME 8221
Prerequisites: MBA student
Grading Basis: A-F only
Typically offered: Every Spring
Implementation of product development projects begun in the Fall term in Entr 6041. Projects are sponsored by businesses. Supervision by faculty advisors and sponsoring executives. Lectures, workshops, guest speakers, team meetings, company visits, and projects. prereq: MBA student
PDES 5711 - Toy Product Design
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Spring
Product design process with a focus on creativity and designing for play. Project-centric. Students work in small teams of 5-6 members to design and prototype new toys with the help of local industry and children.
DES 8151 - Product Development
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Spring Odd Year
Product development theories/methods as applied in many design fields. Emphasizes retail setting. Seminar format discussion, case studies, observation/critique of hands-on industry product development project.
BMEN 8401 - New Product Design and Business Development
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8401/Entr 6087/ME 8221
Prerequisites: BME graduate student, some design experience; 8401, 8402 must be taken same yr
Grading Basis: A-F or Aud
Typically offered: Every Fall
Student teams work with CSE and CSOM faculty and company representatives to develop a product concept for sponsoring company. Assignments include concept/detail design, manufacturing, marketing, introduction strategy, profit forecasting, production of product prototype. prereq: BME graduate student, some design experience; 8401, 8402 must be taken same yr
BMEN 8402 - New Product Design and Business Development
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8402/Entr 6087/ME 8222
Prerequisites: 8401
Grading Basis: A-F or Aud
Typically offered: Every Spring
Student teams work with CSE and CSOM faculty and company representatives to develop a product concept for sponsoring company. Assignments include concept/detail design, manufacturing, marketing, introduction strategy, profit forecasting, production of product prototype. prereq: 8401
ME 8221 - New Product Design and Business Development I
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8401/Entr 6087/ME 8221
Grading Basis: A-F or Aud
Typically offered: Every Fall
Students and faculty work with company representatives to develop a product concept, a working physical prototype, and an extensive business plan. Concept design, detail design, manufacturing, marketing, introduction strategy, and profit forecasting. Sponsoring company intends to bring product to market. ME 8222 must be taken in sequence the same year. prereq: CSE grad student, some design experience
ME 8222 - New Product Design and Business Development II
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8402/Entr 6087/ME 8222
Grading Basis: A-F or Aud
Typically offered: Every Spring
Students and faculty work with company representatives to develop a product concept, a working physical prototype, and an extensive business plan. Concept design, detail design, manufacturing, marketing, introduction strategy, and profit forecasting. Sponsoring company intends to bring product to market. Must be taken in sequence with 8221 the same year. prereq: 8221
DES 8164 - Innovation Theory and Analysis
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Spring Odd Year
Theories and factors that influence adoption and diffusion of designed products. Methodologies used in analysis of diffusion process.
PDES 5702 - Concept Sketching and Rendering
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
Sketching and marker rendering for communication of conceptual product design. Free-hand 2-point perspective. Weekly drawing assignments/presentations. Students keep a sketchbook to develop ideas/drawings.
PDES 5704 - Computer-Aided Design Methods
Credits: 3.0 [max 3.0]
Course Equivalencies: 02062
Grading Basis: A-F only
Typically offered: Every Spring
Overview of how to make well-modeled, properly illuminated, and carefully composed digital models of existing/conceptual objects. prereq: Senior or grad student
GDES 8362 - The Nature of Representation in Visual Communication
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Spring Even Year
Theories of representation and studio production (digital, non-digital) centered around representation in culture.
PDES 5703 - Product Form and Model Making
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
Principles of 3D design. Applications to visual expression and product design. Model making tools/techniques. Elements of visual communication. Function/form development. Projects, exercises. Individual reviews, group critiques.
CEGE 5571 - Acara Global Venture Design: Grand Challenges (GP)
Credits: 3.0 -4.0 [max 8.0]
Prerequisites: #
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Project-based course focused on designing venture solutions to global grand challenges related to environment, health, development. Identify specific social-environmental problem. Design financially-viable venture solution. Collaborate with professional mentors/technical experts. Create venture plan, may pitch for funding. Course is part of Acara program. prereq: instr consent
ME 5221 - Computer-Assisted Product Realization
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Injection molding with emphasis on design of manufacturing processes. Tooling design and specification of processing conditions using computer-based tools; process simulation software and computer-controlled machine tools. Simultaneous process and part design. Production of tooling and parts. Part evaluation. prereq: 3221, AEM 3031, CSci 1113, MatS 2001
ME 5223 - Materials in Design
Credits: 4.0 [max 4.0]
Typically offered: Every Fall
Fundamental properties of engineering materials. Fabrication, treatment. Physical/corrosive properties. Failure mechanism, cost/value analysis as related to material selection/specification. prereq: 3221, ME upper division or grad student
ME 5241 - Computer-Aided Engineering
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Apply computer-aided engineering to mechanical design. Engineering design projects and case studies using computer-aided design and finite element analysis software; design optimization and computer graphical presentation of results. prereq: 3222, CSci 1113 or equiv, CSE upper div or grad
ME 8243 - Topics in Design
Credits: 4.0 [max 12.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Topics vary with each offering.
ESPM 5603 - Environmental Life Cycle Analysis
Credits: 3.0 [max 3.0]
Course Equivalencies: 01075 - ESPM 3603/ESPM 5603
Grading Basis: A-F only
Typically offered: Every Fall
Concepts, major issues relating to inventory and subsequent analysis of production systems. Production system from holistic point of view, using term commonly used in industrial ecology: "the metabolic system." prereq: [Math 1142 or [Math 1271, Math 1282]], [Econ 1101 or ApEc 1101]
ESPM 5605 - Recycling: Extending Raw Materials Supplies
Credits: 3.0 [max 3.0]
Course Equivalencies: 01077 - ENR 3605/ENR 5605
Grading Basis: A-F only
Typically offered: Every Spring
Principles of recycling. Role of recycling in raw materials utilization, energy, and the environment. Recycling processes for number of commonly recycled materials/products. Properties, environmental implications of recycling.
DES 5185 - Human Factors in Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Periodic Fall
Theories/methods that influence the assessment of physical, social, and psychological human factors. Development of user needs with application to designed products that interact with human body. prereq: Grad student or sr or instr consent
CSCI 5115 - User Interface Design, Implementation and Evaluation
Credits: 3.0 [max 3.0]
Typically offered: Every Fall
Theory, design, programming, and evaluation of interactive application interfaces. Human capabilities and limitations, interface design and engineering, prototyping and interface construction, interface evaluation, and topics such as data visualization and World Wide Web. Course is built around a group project. prereq: 4041 or instr consent
GDES 5341 - Interactive Design
Credits: 3.0 [max 3.0]
Course Equivalencies: 01108
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Design of interactive multimedia projects. Interactive presentations and electronic publishing. Software includes hypermedia, scripting, digital output. prereq: [[2334 or 2342], design minor] or graphic design major or grad student or instr consent
GDES 5386 - Fundamentals of Game Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Periodic Fall & Spring
Games of all kinds. Theoretical/practical aspects of making games. Investigation of design process. Rules, strategies, methodologies. Interactivity, choice, action, outcome, rules in game design. Social interaction, story telling, meaning/ideology, semiotics. Signs, cultural meaning. prereq: [[2334 or 2342], design minor] or [[4384 or DHA 4384 or 5341 or DHA 5341], [graphic design major or sr or grad student]] or instr consent
KIN 5505 - Human-Centered Design - Principles and Applications
Credits: 3.0 [max 3.0]
Course Equivalencies: HumF/ Kin 3505/5505
Typically offered: Every Fall
Application of design to meet human needs. Design of fabricated products, tools/machines, software/hardware interfaces, art/culture, living environments, and complex sociotechnical systems.
HUMF 5001 - Foundations of Human Factors/Ergonomics
Credits: 3.0 [max 3.0]
Course Equivalencies: HumF/Kin 5001
Grading Basis: A-F or Aud
Typically offered: Periodic Fall
Variability in human performance influenced by interaction with designs of machines/tools, computers/software, complex technological systems, jobs/working conditions, organizations, sociotechnical institutions. Conceptual, empirical, practical aspects of human factors/ergonomics. prereq: Grad HumF major or minor or instr consent
PDES 5705 - History and Future of Product Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Spring
History, evolution, and trajectory of modern industrial/product Design. Human relationships to consumer goods, including production aspects and consumption aspects.
ANTH 5121 - Business Anthropology
Credits: 2.0 [max 2.0]
Course Equivalencies: 01996 - Anth 4121/Anth 5121
Typically offered: Every Spring
Anthropological/ethnographic understandings/research techniques. prereq: MBA student
DES 8164 - Innovation Theory and Analysis
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Spring Odd Year
Theories and factors that influence adoption and diffusion of designed products. Methodologies used in analysis of diffusion process.
MKTG 6055 - Buyer Behavior
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Application of behavioral sciences to understanding buyer behavior. Perceptions, memory, affect, learning, persuasion, motivation, behavioral decision theory, social/cultural influences, managerial implications. Emphasizes class discussion. prereq: MBA 6210, MBA student
MKTG 6050 - Business Research Methods
Credits: 2.0 [max 2.0]
Grading Basis: A-F only
Typically offered: Every Spring
Business Research Methods - The main goal of the course is to teach students both some fundamental business management concepts and methods of quantitative analytics. The course will focus on applications of analytic techniques, while the traditional MR will be analytics and/or modeling driven.
PDES 5711 - Toy Product Design
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Spring
Product design process with a focus on creativity and designing for play. Project-centric. Students work in small teams of 5-6 members to design and prototype new toys with the help of local industry and children.
DES 8151 - Product Development
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Spring Odd Year
Product development theories/methods as applied in many design fields. Emphasizes retail setting. Seminar format discussion, case studies, observation/critique of hands-on industry product development project.
BMEN 8401 - New Product Design and Business Development
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8401/Entr 6087/ME 8221
Prerequisites: BME graduate student, some design experience; 8401, 8402 must be taken same yr
Grading Basis: A-F or Aud
Typically offered: Every Fall
Student teams work with CSE and CSOM faculty and company representatives to develop a product concept for sponsoring company. Assignments include concept/detail design, manufacturing, marketing, introduction strategy, profit forecasting, production of product prototype. prereq: BME graduate student, some design experience; 8401, 8402 must be taken same yr
BMEN 8402 - New Product Design and Business Development
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8402/Entr 6087/ME 8222
Prerequisites: 8401
Grading Basis: A-F or Aud
Typically offered: Every Spring
Student teams work with CSE and CSOM faculty and company representatives to develop a product concept for sponsoring company. Assignments include concept/detail design, manufacturing, marketing, introduction strategy, profit forecasting, production of product prototype. prereq: 8401
ME 8221 - New Product Design and Business Development I
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8401/Entr 6087/ME 8221
Grading Basis: A-F or Aud
Typically offered: Every Fall
Students and faculty work with company representatives to develop a product concept, a working physical prototype, and an extensive business plan. Concept design, detail design, manufacturing, marketing, introduction strategy, and profit forecasting. Sponsoring company intends to bring product to market. ME 8222 must be taken in sequence the same year. prereq: CSE grad student, some design experience
ME 8222 - New Product Design and Business Development II
Credits: 4.0 [max 4.0]
Course Equivalencies: BMEn 8402/Entr 6087/ME 8222
Grading Basis: A-F or Aud
Typically offered: Every Spring
Students and faculty work with company representatives to develop a product concept, a working physical prototype, and an extensive business plan. Concept design, detail design, manufacturing, marketing, introduction strategy, and profit forecasting. Sponsoring company intends to bring product to market. Must be taken in sequence with 8221 the same year. prereq: 8221
DES 8164 - Innovation Theory and Analysis
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Spring Odd Year
Theories and factors that influence adoption and diffusion of designed products. Methodologies used in analysis of diffusion process.
PDES 5702 - Concept Sketching and Rendering
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
Sketching and marker rendering for communication of conceptual product design. Free-hand 2-point perspective. Weekly drawing assignments/presentations. Students keep a sketchbook to develop ideas/drawings.
PDES 5704 - Computer-Aided Design Methods
Credits: 3.0 [max 3.0]
Course Equivalencies: 02062
Grading Basis: A-F only
Typically offered: Every Spring
Overview of how to make well-modeled, properly illuminated, and carefully composed digital models of existing/conceptual objects. prereq: Senior or grad student
GDES 8362 - The Nature of Representation in Visual Communication
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Spring Even Year
Theories of representation and studio production (digital, non-digital) centered around representation in culture.
PDES 5703 - Product Form and Model Making
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
Principles of 3D design. Applications to visual expression and product design. Model making tools/techniques. Elements of visual communication. Function/form development. Projects, exercises. Individual reviews, group critiques.
CEGE 5571 - Acara Global Venture Design: Grand Challenges (GP)
Credits: 3.0 -4.0 [max 8.0]
Prerequisites: #
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Project-based course focused on designing venture solutions to global grand challenges related to environment, health, development. Identify specific social-environmental problem. Design financially-viable venture solution. Collaborate with professional mentors/technical experts. Create venture plan, may pitch for funding. Course is part of Acara program. prereq: instr consent
ME 5221 - Computer-Assisted Product Realization
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Injection molding with emphasis on design of manufacturing processes. Tooling design and specification of processing conditions using computer-based tools; process simulation software and computer-controlled machine tools. Simultaneous process and part design. Production of tooling and parts. Part evaluation. prereq: 3221, AEM 3031, CSci 1113, MatS 2001
ME 5223 - Materials in Design
Credits: 4.0 [max 4.0]
Typically offered: Every Fall
Fundamental properties of engineering materials. Fabrication, treatment. Physical/corrosive properties. Failure mechanism, cost/value analysis as related to material selection/specification. prereq: 3221, ME upper division or grad student
ME 5241 - Computer-Aided Engineering
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Apply computer-aided engineering to mechanical design. Engineering design projects and case studies using computer-aided design and finite element analysis software; design optimization and computer graphical presentation of results. prereq: 3222, CSci 1113 or equiv, CSE upper div or grad
ME 8243 - Topics in Design
Credits: 4.0 [max 12.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Topics vary with each offering.
ESPM 5603 - Environmental Life Cycle Analysis
Credits: 3.0 [max 3.0]
Course Equivalencies: 01075 - ESPM 3603/ESPM 5603
Grading Basis: A-F only
Typically offered: Every Fall
Concepts, major issues relating to inventory and subsequent analysis of production systems. Production system from holistic point of view, using term commonly used in industrial ecology: "the metabolic system." prereq: [Math 1142 or [Math 1271, Math 1282]], [Econ 1101 or ApEc 1101]
ESPM 5605 - Recycling: Extending Raw Materials Supplies
Credits: 3.0 [max 3.0]
Course Equivalencies: 01077 - ENR 3605/ENR 5605
Grading Basis: A-F only
Typically offered: Every Spring
Principles of recycling. Role of recycling in raw materials utilization, energy, and the environment. Recycling processes for number of commonly recycled materials/products. Properties, environmental implications of recycling.
DES 5185 - Human Factors in Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Periodic Fall
Theories/methods that influence the assessment of physical, social, and psychological human factors. Development of user needs with application to designed products that interact with human body. prereq: Grad student or sr or instr consent
CSCI 5115 - User Interface Design, Implementation and Evaluation
Credits: 3.0 [max 3.0]
Typically offered: Every Fall
Theory, design, programming, and evaluation of interactive application interfaces. Human capabilities and limitations, interface design and engineering, prototyping and interface construction, interface evaluation, and topics such as data visualization and World Wide Web. Course is built around a group project. prereq: 4041 or instr consent
GDES 5341 - Interactive Design
Credits: 3.0 [max 3.0]
Course Equivalencies: 01108
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Design of interactive multimedia projects. Interactive presentations and electronic publishing. Software includes hypermedia, scripting, digital output. prereq: [[2334 or 2342], design minor] or graphic design major or grad student or instr consent
GDES 5386 - Fundamentals of Game Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Periodic Fall & Spring
Games of all kinds. Theoretical/practical aspects of making games. Investigation of design process. Rules, strategies, methodologies. Interactivity, choice, action, outcome, rules in game design. Social interaction, story telling, meaning/ideology, semiotics. Signs, cultural meaning. prereq: [[2334 or 2342], design minor] or [[4384 or DHA 4384 or 5341 or DHA 5341], [graphic design major or sr or grad student]] or instr consent
KIN 5505 - Human-Centered Design - Principles and Applications
Credits: 3.0 [max 3.0]
Course Equivalencies: HumF/ Kin 3505/5505
Typically offered: Every Fall
Application of design to meet human needs. Design of fabricated products, tools/machines, software/hardware interfaces, art/culture, living environments, and complex sociotechnical systems.
HUMF 5001 - Foundations of Human Factors/Ergonomics
Credits: 3.0 [max 3.0]
Course Equivalencies: HumF/Kin 5001
Grading Basis: A-F or Aud
Typically offered: Periodic Fall
Variability in human performance influenced by interaction with designs of machines/tools, computers/software, complex technological systems, jobs/working conditions, organizations, sociotechnical institutions. Conceptual, empirical, practical aspects of human factors/ergonomics. prereq: Grad HumF major or minor or instr consent
PDES 5705 - History and Future of Product Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Spring
History, evolution, and trajectory of modern industrial/product Design. Human relationships to consumer goods, including production aspects and consumption aspects.
ANTH 5121 - Business Anthropology
Credits: 2.0 [max 2.0]
Course Equivalencies: 01996 - Anth 4121/Anth 5121
Typically offered: Every Spring
Anthropological/ethnographic understandings/research techniques. prereq: MBA student
DES 8164 - Innovation Theory and Analysis
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Spring Odd Year
Theories and factors that influence adoption and diffusion of designed products. Methodologies used in analysis of diffusion process.
MKTG 6055 - Buyer Behavior
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Application of behavioral sciences to understanding buyer behavior. Perceptions, memory, affect, learning, persuasion, motivation, behavioral decision theory, social/cultural influences, managerial implications. Emphasizes class discussion. prereq: MBA 6210, MBA student
MKTG 6050 - Business Research Methods
Credits: 2.0 [max 2.0]
Grading Basis: A-F only
Typically offered: Every Spring
Business Research Methods - The main goal of the course is to teach students both some fundamental business management concepts and methods of quantitative analytics. The course will focus on applications of analytic techniques, while the traditional MR will be analytics and/or modeling driven.