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Twin Cities Campus

Interdisciplinary Design Minor

DESIGN Intrdiscp Assoc Dean
College of Design
  • Program Type: Undergraduate free-standing minor
  • Requirements for this program are current for Fall 2017
  • Required credits in this minor: 18
The interdisciplinary design minor is a program that shows how design can be used as a catalyst for exploration and research. Choosing from a selection of both lecture and studio courses, students are introduced to the history, theory, and practice of design across multiple design disciplines. With the interdisciplinary design minor, students may compose their own individual program in which they will understand the interdisciplinary nature of the design process, appreciate the role design plays in everyday life, experience design thinking and action, explore and expand their own design interests, and understand how to work with designers in their chosen field. The interdisciplinary design minor provides an integrated education in design where students enhance their learning by making connections between traditional design courses and nontraditional views of design.
Program Delivery
This program is available:
  • via classroom (the majority of instruction is face-to-face)
Minor Requirements
Two courses may double-dip with the student's major or other minor. The minor requires a minimum of 18 total credits. DES 1111 may be taken A/F or S/N, depending upon how it was offered.
Category A: Introductory Design Thinking "Big Picture"
Choose one course from the list below. Courses from this category introduce students to the scope of design thinking. These courses combine lectures with projects or case studies.
DES 1000 - D@MN: Design@Minnesota [AH] (3.0 cr)
or DES 1101V - Honors: Introduction to Design Thinking [AH, WI] (4.0 cr)
or DES 1101W - Introduction to Design Thinking [AH, WI] (4.0 cr)
or LA 1001 {Inactive} [ENV] (3.0 cr)
or LA 1401 - The Designed Environment [AH] (3.0 cr)
or LA 1601 - Design and Equity [DSJ, AH] (3.0 cr)
or LA 3601 - Design and Equity [DSJ, AH] (3.0 cr)
Category B: Introductory Design Thinking "Hands-on"
Choose one course from the list below. Courses from this category introduce students to design thinking and making in a studio setting.
ARCH 1281 - Design Fundamentals I [AH] (4.0 cr)
or DES 1111 - Creative Problem Solving (3.0 cr)
or DES 1111H - Honors: Creative Problem Solving (3.0 cr)
or DES 2101 - Design and Visual Presentation (3.0 cr)
or GDES 1311 - Foundations: Drawing and Design in Two and Three Dimensions (4.0 cr)
or GDES 1312 - Foundations: Color and Design in Two and Three Dimensions (4.0 cr)
or GDES 1315 - Foundations: The Graphic Studio (4.0 cr)
or GDES 3312 - Color and Form in Surface Design (4.0 cr)
or LA 1301 - Introduction to Landscape Architecture Drawing [AH] (3.0 cr)
or ME 2011 - Introduction to Engineering (4.0 cr)
or PDES 2702 - Concept Sketching (3.0 cr)
or PDES 3711 - Product Innovation Lab (4.0 cr)
or PDES 5702 - Visual Communication (3.0 cr)
or PDES 5711 - Product Innovation Lab (4.0 cr)
Category C: Electives
Courses from this category allow students to explore design from a variety of perspectives. Take three or four courses to complete the total required credits for the minor (18).
Take 3 or more course(s) totaling 10 - 13 credit(s) from the following:
· ADES 3217 - Fashion: Trends and Communication (3.0 cr)
· ADES 3121 - History of Fashion, 19th to 21st Century (3.0 cr)
· ADES 4218W - Fashion, Design, and the Global Industry [WI] (3.0 cr)
· ARCH 3511 - Material Transformations: Technology and Change in the Built Environment [TS] (3.0 cr)
· ARCH 3611 - Design in the Digital Age (3.0 cr)
· ARCH 3641 {Inactive} (3.0 cr)
· ARCH 3711V - Honors: Environmental Design and the Sociocultural Context [SOCS, CIV, WI] (3.0 cr)
· ARCH 3711W - Environmental Design and the Sociocultural Context [SOCS, CIV, WI] (3.0 cr)
· ARCH 4423 {Inactive} (3.0 cr)
· ARCH 4424 - Renaissance Architecture (3.0 cr)
· ARCH 4425W - Baroque Architecture [WI] (3.0 cr)
· ARCH 4432 - Modern Architecture (3.0 cr)
· ARCH 4434 - Contemporary Architecture (3.0 cr)
· ARCH 4561 - Architecture and Ecology [ENV] (3.0 cr)
· ARCH 4701W - Introduction to Urban Form and Theory [WI] (3.0 cr)
· DES 2101 - Design and Visual Presentation (3.0 cr)
· DES 3131 - User Experience in Design (4.0 cr)
· DES 3141 - Technology, Design, and Society [TS] (3.0 cr)
· DES 3160 - Topics in Design (1.0-4.0 cr)
· DES 3170 {Inactive} (1.0-4.0 cr)
· DES 3309 - Storytelling and Design (3.0 cr)
· DES 3311 - Travels in Typography (3.0 cr)
· DES 3321 - Furniture Design: Exploration (3.0 cr)
· DES 4322 - Furniture Design, Practice (4.0 cr)
· DES 3331 - Street Life Urban Design Seminar (3.0 cr)
· DES 3341 {Inactive} (3.0 cr)
· DES 3351 - Phenomenon of Everyday Design (3.0 cr)
· DES 4160 - Topics in Design (1.0-4.0 cr)
· DES 4165 - Design and Globalization [DSJ] (3.0 cr)
· DES 4301 {Inactive} (3.0 cr)
· DES 5160 - Topics in Design (1.0-4.0 cr)
· DES 5185 - Human Factors in Design (3.0 cr)
· EE 4951W - Senior Design Project [WI] (4.0 cr)
· EE 4981H - Senior Honors Project I (2.0 cr)
· EE 4982V - Senior Honors Project II [WI] (2.0 cr)
· GCC 3015 {Inactive} [TS] (3.0 cr)
· GDES 2342 - Web Design (3.0 cr)
· GDES 2345 - Typography (4.0 cr)
· GDES 2361 - Design Process: Photography (3.0 cr)
· GDES 2399W - Design and its Discontents: Design, Society, Economy, and Culture [WI] (3.0 cr)
· GDES 3311 - Illustration (3.0 cr)
· GDES 3312 - Color and Form in Surface Design (4.0 cr)
· GDES 4131W - History of Graphic Design [WI] (4.0 cr)
· GDES 4330 {Inactive} (4.0 cr)
· GDES 4345 - Advanced Typography (4.0 cr)
· GDES 4371 - Data & Information Visualization (3.0 cr)
· GDES 5311 - Illustration (3.0 cr)
· GDES 5341 - Interaction Design (3.0 cr)
· GDES 5342 - Advanced Web Design (3.0 cr)
· GDES 5372 {Inactive} (3.0 cr)
· GDES 5383 - Digital Illustration and Animation (3.0 cr)
· GDES 5386 - Fundamentals of Game Design (3.0 cr)
· GDES 5399 {Inactive} (3.0 cr)
· HSG 5481 {Inactive} (3.0 cr)
· IDES 2612 - Interior Materials and Specifications [ENV] (4.0 cr)
· IDES 3161 - History of Interiors and Furnishings: Ancient to 1750 [GP] (4.0 cr)
· IDES 3162 - History of Interiors and Furnishings: 1750 to Present [HIS] (4.0 cr)
· IDES 4616 - Sustainable Commercial Interior Design (3.0 cr)
· JOUR 3745 - Media and Popular Culture [AH, DSJ] (3.0 cr)
· KIN 3505 - Intro to Human-Centered Design (3.0 cr)
· LA 1001 {Inactive} [ENV] (3.0 cr)
· LA 3001 - Understanding and Creating Landscape Space (4.0 cr)
· LA 3002 - Informants of Creating Landscape Space (4.0 cr)
· LA 3003 - Climate Change Adaptation (3.0 cr)
· LA 3413 - Introduction to Landscape Architectural History [HIS, GP] (3.0 cr)
· LA 3501 - Environmental Design and Its Biological and Physical Context [ENV] (3.0 cr)
· LA 3514 {Inactive} [CIV] (3.0 cr)
· LA 4755 {Inactive} [TS] (3.0 cr)
· DES 2701 - Creative Design Methods (3.0 cr)
· PDES 2702 - Concept Sketching (3.0 cr)
· PDES 2777 - Product Form and Model Making (3.0 cr)
· PDES 3704 - Computer-Aided Design 1: Solid Modeling and Rendering (3.0 cr)
· PDES 3705 - History and Future of Product Design (3.0 cr)
· PDES 3711 - Product Innovation Lab (4.0 cr)
· PDES 3715 - Design and Food (4.0 cr)
· PDES 5701 - User-Centered Design Studio (4.0 cr)
· PDES 5702 - Visual Communication (3.0 cr)
· PDES 5703 - Prototyping Methods (4.0 cr)
· PDES 5705 - History and Future of Product Design (3.0 cr)
· PDES 5711 - Product Innovation Lab (4.0 cr)
· RM 3243 - Visual Merchandising (2.0 cr)
· RM 4212W - Dress, Society, and Culture [WI] (3.0 cr)
· RM 4248 - Creative Leadership in Retailing (3.0 cr)
· ARCH 3411V - Architectural History to 1750 [HIS, GP, WI] (3.0 cr)
or ARCH 3411W - Architectural History to 1750 [HIS, GP, WI] (3.0 cr)
· ARCH 3412W - Architectural History Since 1750 [HIS, GP, WI] (3.0 cr)
or ARCH 3412H {Inactive} [HIS, GP] (3.0 cr)
 
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· Interdisciplinary Design Minor
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DES 1000 - D@MN: Design@Minnesota (AH)
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
In DES 1000, students learn to use an iterative design process to define real-world challenges, and propose innovative solutions for social impact. Building soft-skills such as collaboration, visual and verbal communication, and empathy is a critical outcome of the course.
DES 1101V - Honors: Introduction to Design Thinking (AH, WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: Des 1101W/Des 1101V
Grading Basis: A-F only
Typically offered: Every Fall
Theories/processes that underpin design thinking. Interactions between humans and their natural, social, and designed environments where purposeful design helps determine quality of interaction. Design professions. prereq: Honors student
DES 1101W - Introduction to Design Thinking (AH, WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: Des 1101W/Des 1101V
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Theories/processes that underpin design thinking. Interactions between humans and their natural, social, and designed environments where purposeful design helps determine quality of interaction. Design professions.
LA 1401 - The Designed Environment (AH)
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Examination of relationships between place and space, and realms of the ideal and real, public and private. Survey of how the fields of architecture, landscape architecture, and urban design have explored those issues.
LA 1601 - Design and Equity (DSJ, AH)
Credits: 3.0 [max 3.0]
Course Equivalencies: LA 1601/LA 3601
Grading Basis: A-F or Aud
Typically offered: Every Spring
Investigate world from new perspectives. Spaces of everyday life that reflect/shape values. Meets with LA 3601.
LA 3601 - Design and Equity (DSJ, AH)
Credits: 3.0 [max 3.0]
Course Equivalencies: LA 1601/LA 3601
Grading Basis: A-F or Aud
Typically offered: Every Spring
Investigate world from new perspectives. Spaces of everyday life that reflect/shape values. Meets with LA 1601.
ARCH 1281 - Design Fundamentals I (AH)
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
Using architecture broadly defined, students will develop essential habits of work and mind, as well as an ability to understand the relationship between drawing, making and exploring. The course will introduce and begin to build an understanding of the role of iteration and critique, as well as traditional and contemporary modes of representation in architecture.
DES 1111 - Creative Problem Solving
Credits: 3.0 [max 3.0]
Course Equivalencies: Des 1111/Des 1111H
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Development of creative capability applicable to all fields of study. Problem solving techniques. Theory of creativity/innovation.
DES 1111H - Honors: Creative Problem Solving
Credits: 3.0 [max 3.0]
Course Equivalencies: Des 1111/Des 1111H
Grading Basis: A-F only
Typically offered: Every Fall
Development of creative capability applicable to all fields of study. Problem solving techniques. Theory of creativity/innovation. prereq: Honors
DES 2101 - Design and Visual Presentation
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
This course introduces students to three of the main design software applications in the industry: Adobe Illustrator, Adobe Photoshop, and Adobe InDesign through a practical, hands-on approach, focusing on teaching students to develop designs using the applications and prepare files for production.
GDES 1311 - Foundations: Drawing and Design in Two and Three Dimensions
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Design elements and principles in context of observational drawing. Integrative approach to two-dimensional design, three-dimensional design, and drawing. Broad conceptual framework for design exploration. Emphasizes perceptual aspects of visual forms.
GDES 1312 - Foundations: Color and Design in Two and Three Dimensions
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Color theory, its application in two- and three-dimensional design. Emphasizes effective use of color by studying traditional color systems, perception, and interaction. Lectures, demonstrations, extensive studio work, and critiques.
GDES 1315 - Foundations: The Graphic Studio
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Graphic design process of problem-solving. Visual communication of ideas and information. Use of design software to compose with words, images, and forms. prereq: Graphic design premajor design minor or instr consent
GDES 3312 - Color and Form in Surface Design
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Use of color/form representation in two-dimensional surface applications. Historical use of color and of spatial representation in visual communication.
LA 1301 - Introduction to Landscape Architecture Drawing (AH)
Credits: 3.0 [max 3.0]
Course Equivalencies: Arch 1301/LA 1301/5301
Grading Basis: A-F or Aud
Typically offered: Every Fall, Spring & Summer
Development of basic skills in perceiving/representing material environment. Sketching/drawing conventions of visual phenomena/forms.
ME 2011 - Introduction to Engineering
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Skills critical for practicing engineers. Mechanical engineering, engineering design. Visual, written, and oral communication forms. Computer-based design tools. Substantial design projects, including prototype construction. prereq: CSE pre-major
PDES 2702 - Concept Sketching
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
This class is an introduction to manual sketching techniques, specifically for the communication of conceptual product ideas. The focus of this class is on free-hand perspective drawing. Students begin with basic principles, simple shapes, light and shadow, and later learn how to combine forms to create conceptual objects with realistic perspective. In this class, there are weekly drawing assignments and presentations.
PDES 3711 - Product Innovation Lab
Credits: 4.0 [max 4.0]
Course Equivalencies: PDes 3711/PDes 5711
Grading Basis: A-F only
Typically offered: Every Spring
A hands-on experience in integrated product design and development processes. Elements of industrial design, engineering, business, and humanities are applied to a semester-long product design project. Cross-functional teams of students in different majors work together to design and develop new consumer product concepts with guidance from a community of industry mentors. prereq: PDes 2772 OR Junior/Senior (any major) or permission from instructor
PDES 5702 - Visual Communication
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
This class provides an overview of sketching, manual rendering and Adobe Photoshop, Illustrator, and InDesign for communication of conceptual product design. Topics covered will include free-hand perspective drawing of simple/complex geometries, line weight/quality, shading/shadow, design details and annotations, as well as image editing, vector graphics, and multi-page layout design. There will be weekly drawing assignments and critique of work.
PDES 5711 - Product Innovation Lab
Credits: 4.0 [max 4.0]
Course Equivalencies: PDes 3711/PDes 5711
Grading Basis: A-F only
Typically offered: Every Spring
A hands-on experience in integrated product design and development processes. Elements of industrial design, engineering, business, and humanities are applied to a semester-long product design project. Cross-functional teams of students in different majors work together to design and develop new consumer product concepts with guidance from a community of industry mentors.
ADES 3217 - Fashion: Trends and Communication
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Relation of fashion trends to visual analysis of apparel. Application to design/retail. Study of techniques and processes of identifying socio-cultural indicators, past and present trends, and methods for determining future trends in fashion and related industries. Communication skills are developed through assignments, in-class activities, lecture/discussion, guest-speaker presentations, and a trend forecasting project.
ADES 3121 - History of Fashion, 19th to 21st Century
Credits: 3.0 [max 4.0]
Course Equivalencies: ADes 4121/ApSt 5121
Grading Basis: A-F or Aud
Typically offered: Every Fall
Survey of apparel and appearances in Western cultures, from the 18th century to the present. Role of gender, race, and class with respect to the change in dress within historical moments and social contexts will be addressed. Students will learn and apply research approaches and methods in the study and interpretation of dress using objects from the Goldstein Museum of Design.
ADES 4218W - Fashion, Design, and the Global Industry (WI)
Credits: 3.0 [max 6.0]
Grading Basis: A-F only
Typically offered: Every Fall
Relationship of fashion, dress, and culture to fashion industry. Globalization, fashion centers, design, time/place. Focuses on Chinese fashion industry. prereq: Upper level undergraduate or grad student
ARCH 3511 - Material Transformations: Technology and Change in the Built Environment (TS)
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Periodic Fall
Surveys development of significant architectural material technologies/their relationships to society/natural environment.
ARCH 3611 - Design in the Digital Age
Credits: 3.0 [max 3.0]
Course Equivalencies: Arch 3611/Arch 5611
Grading Basis: A-F or Aud
Typically offered: Every Spring
Introduction to design, design process. Developing/understanding ways of seeing, thinking, and acting as a designer. Changes in design being wrought by digital technology. Team design project.
ARCH 3711V - Honors: Environmental Design and the Sociocultural Context (SOCS, CIV, WI)
Credits: 3.0 [max 3.0]
Course Equivalencies: Arch 3711W/Arch 3711V
Grading Basis: A-F only
Typically offered: Every Fall
Designed environment as cultural medium and as product of a sociocultural process and expression of values, ideas, and behavioral patterns. Design/construction as complex political process. prereq: Honors, [soph or above]
ARCH 3711W - Environmental Design and the Sociocultural Context (SOCS, CIV, WI)
Credits: 3.0 [max 3.0]
Course Equivalencies: Arch 3711W/Arch 3711V
Grading Basis: A-F only
Typically offered: Every Fall
Designed environment as cultural medium/product of sociocultural process/expression of values, ideas, behavioral patterns. Design/construction as complex political process. prereq: Soph or above
ARCH 4424 - Renaissance Architecture
Credits: 3.0 [max 3.0]
Course Equivalencies: Arch 4424/Arch 5424
Grading Basis: A-F or Aud
Typically offered: Periodic Fall
History of architecture and urban design in Italy, from 1400 to 1600. Emphasizes major figures (Brunelleschi, Alberti, Bramante, Palladio) and evolution of major cities (Rome, Florence, Venice). prereq: 3411 or instr consent
ARCH 4425W - Baroque Architecture (WI)
Credits: 3.0 [max 3.0]
Course Equivalencies: Arch 4425/Arch 5425
Grading Basis: A-F or Aud
Typically offered: Periodic Fall
Architecture and urban design in Italy, from 1600 to 1750. Emphasizes major figures (Bernini, Borromini, Cortona, Guarini) and evolution of major cities (Rome, Turin). prereq: 3411 or instr consent
ARCH 4432 - Modern Architecture
Credits: 3.0 [max 3.0]
Course Equivalencies: Arch 4432/Arch 5432
Grading Basis: A-F or Aud
Typically offered: Fall Odd Year
Architecture and urban design in Europe and the United States from early 19th century to World War II. prereq: 3412 or instr consent
ARCH 4434 - Contemporary Architecture
Credits: 3.0 [max 3.0]
Course Equivalencies: Arch 4434/Arch 5434
Grading Basis: A-F or Aud
Typically offered: Fall Even Year
Developments, theories, movements, and trends in architecture and urban design from World War II to present. prereq: 3412 or instr consent
ARCH 4561 - Architecture and Ecology (ENV)
Credits: 3.0 [max 3.0]
Course Equivalencies: Arch 4501/Arch 4561/Arch 5501
Grading Basis: A-F or Aud
Typically offered: Every Spring
Introduction to theories/practices of ecological approaches to architectural design. Ecological context, implications/opportunities of architecture. Historical/theoretical framework for ecological design thinking. Issues studied at various scales: site/community, building, component.
ARCH 4701W - Introduction to Urban Form and Theory (WI)
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Spring
Urban form, related issues of design/theory/culture. Thematic history of cities. Lectures, discussions, assignments. prereq: [3411, 3412] or instr consent
DES 2101 - Design and Visual Presentation
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
This course introduces students to three of the main design software applications in the industry: Adobe Illustrator, Adobe Photoshop, and Adobe InDesign through a practical, hands-on approach, focusing on teaching students to develop designs using the applications and prepare files for production.
DES 3131 - User Experience in Design
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
Introduction to theories/principles of human interaction with designed objects. Focuses on affect/emotional quality of designs. Objects, interfaces, environments. Digitally mediated experiences.
DES 3141 - Technology, Design, and Society (TS)
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Spring
Explore/evaluate impact of technology/design on humans, societies. How design innovation shapes cultures. How people use technology to shape design, adoption, use of designed products/environments through consumerism/ethical values.
DES 3160 - Topics in Design
Credits: 1.0 -4.0 [max 24.0]
Grading Basis: A-F only
Typically offered: Every Fall, Spring & Summer
Topics in Design.
DES 3309 - Storytelling and Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Students will uncover elements of storytelling within the design process and investigate different modes of shaping narrative. We will be experimenting with various media, including 2D design and mapping, audio, video, social platforms, augmented reality, and online environments.
DES 3311 - Travels in Typography
Credits: 3.0 [max 3.0]
Course Equivalencies: Des 3311/DesI 3010
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Using collection in James Ford Bell Library, students study rare book/map collections and undertake hands-on exercises on history of type, including developments in typesetting, calligraphy, and letterpress printing.
DES 3321 - Furniture Design: Exploration
Credits: 3.0 [max 3.0]
Course Equivalencies: Des 3321/DesI 3040
Grading Basis: A-F only
Typically offered: Every Fall
Explore the inclusive, egalitarian nature of furniture design! Gain a foundational understanding for buying, selling, designing or studying furniture. We collectively explore the topic via lectures, reading, writing, discussion, field trips, visits from working professionals, and a classic design exercise.
DES 4322 - Furniture Design, Practice
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
The hardest things about the creative act is learning how to start something before you know what it is. The simplest objects are always more formally complex than the mind can accurately imagine. This course teaches design thinking through furniture constructed using a fast, loose & ad-hoc "children-club-fort-building" method of discovering & visualizing while making. Direct-construction design is tangibly satisfying and will provide powerful context for all other scales of creative, design and planning methods. Your results will not be conventionally good-looking, but you will make real & functioning cultural things. All exercises will be dependent on connecting to ideas beyond commonly recognized boundaries of the furniture. Think "Chair-ness, not Chair." You will be taught basic welding and wood joinery to provide fast & viable structural frames, "surfacing" methods in wood, foam and fabric composites, and an introduction to mold making and material casting. You do not need to be good at making, but you must be game to try. Craft is important so-far as basic structural usability is attained. Ideas will always trump material "correctness."
DES 3331 - Street Life Urban Design Seminar
Credits: 3.0 [max 3.0]
Course Equivalencies: Des 3331/DesI 3050
Grading Basis: A-F only
Typically offered: Every Spring
The street as part of network of urban systems/fragments: sidewalks, private interiors, curbs, terraces, boulevards, parking lots, bus stops, public institutions, urban architectures, utility lines, storm/sewer systems, groundwater, satellite communication systems, gardens, and lighting. Readings in urban studies, geography, design, economics and art history. Students review case studies, envision possible transformations of streets/street life.
DES 3351 - Phenomenon of Everyday Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Spring
Examines the growing fascination with design in everyday life. From Target to IKEA, from TIME magazine to the New York Times Sunday supplement, interest in the designer and designed object are permeating popular culture. Implications of this phenomenon in the present and historical precedents for the "design in everyday life" concept.
DES 4160 - Topics in Design
Credits: 1.0 -4.0 [max 24.0]
Grading Basis: A-F only
Typically offered: Every Fall, Spring & Summer
In-depth investigation of single specific topic announced in advance.
DES 4165 - Design and Globalization (DSJ)
Credits: 3.0 [max 3.0]
Course Equivalencies: Des 4165/Des 5165
Grading Basis: A-F or Aud
Typically offered: Every Fall
The course explores how culture, identity, and difference are defined and produced and the role that design plays in the production of difference, inequality, and marginalization. prereq: Jr or sr
DES 5160 - Topics in Design
Credits: 1.0 -4.0 [max 24.0]
Grading Basis: A-F only
Typically offered: Every Fall, Spring & Summer
Topics in design
DES 5185 - Human Factors in Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Exploration of the theories and methods that influence the assessment of physical, cognitive, social, and psychological human factors, and the analysis of user needs with application to designed products and systems that interact with a human user or the human body. This course is an introductory overview to the theories and concepts of Human Factors and their application through the methods of User-Centered Design. Typically, the class is comprised of students from a wide variety of disciplines and backgrounds. Course material is explored through readings, lectures, discussions, case studies, and course projects.
EE 4951W - Senior Design Project (WI)
Credits: 4.0 [max 4.0]
Typically offered: Every Fall & Spring
Team participation in formulating/solving open-ended design problems. Oral/written presentations. prereq: 3015, 3115, 3102, attendance first day of class
EE 4981H - Senior Honors Project I
Credits: 2.0 [max 2.0]
Typically offered: Every Fall
Experience in research/design for electrical/computer engineering. Oral/written reports. prereq: ECE honors, sr, instr consent
EE 4982V - Senior Honors Project II (WI)
Credits: 2.0 [max 2.0]
Typically offered: Every Spring
Experience in research/design for electrical/computer engineering. Oral/written reports. prereq: 4981
GDES 2342 - Web Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Graphic design elements/principles applied to website design. HTML, CSS. Working with interactive media and file formats.
GDES 2345 - Typography
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
History of typographic forms, principles of composition, expressive potential of type. Design process from problem-solving through exploration, experimentation, selection, critique, and refinement. Readings, research, exercises, design production.
GDES 2361 - Design Process: Photography
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Photography for graphic designers: digital/film photographic developing/image manipulation, printing.
GDES 2399W - Design and its Discontents: Design, Society, Economy, and Culture (WI)
Credits: 3.0 [max 3.0]
Course Equivalencies: GDes 2399W/GDes 2399V
Grading Basis: A-F only
Typically offered: Every Fall
Secret history of modern, postmodern, and contemporary design. Principles and practices of designers who operate outside of main stream. Innovators, activists, cultural gadflies whose work challenges, provokes, and inspires. Context of economy, society, culture, and politics. Lecture, research, studio production. Written project proposals/reflections/blogging.
GDES 3311 - Illustration
Credits: 3.0 [max 3.0]
Prerequisites: GDes 1311 or ArtS 1101 or PDES 3702 or LA 1301 or Arch 3250 or Arch 2301 or instructor permission
Grading Basis: A-F only
Typically offered: Every Spring
Two aspects of illustration for contemporary graphic designer. Image making, by hand or digitally, for use in design projects. Design development. Mapping ideas/expressing thoughts visually. Not observational drawing course. prereq: GDes 1311 or ArtS 1101 or PDES 3702 or LA 1301 or Arch 3250 or Arch 2301 or instructor permission
GDES 3312 - Color and Form in Surface Design
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Use of color/form representation in two-dimensional surface applications. Historical use of color and of spatial representation in visual communication.
GDES 4131W - History of Graphic Design (WI)
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Historical analysis of visual communication. Technological, cultural, and aesthetic influences. How historical events are communicated/perceived through graphic presentation/imagery.
GDES 4345 - Advanced Typography
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall, Spring & Summer
Expressive visual communication of words. Fundamental legibility of "invisible art," overt expression through type. Students complete extended typographic project. prereq: [[2345 or DHA 2345], 3351, graphic design major] or design grad student or instr consent
GDES 4371 - Data & Information Visualization
Credits: 3.0 [max 3.0]
Course Equivalencies: GDes 4371/GDes 5371
Grading Basis: A-F only
Typically offered: Every Spring
Visual articulation of data. Expansive research, meticulous gathering of data, analysis. Develop cohesive graphical narratives/build solid foundation in craft of presenting data.
GDES 5311 - Illustration
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Spring
Image making by hand or digitally for use in design projects. Design development. Mapping out ideas/expressing thoughts visually. Not observational drawing course. prereq: 1311 or ArtS 1101 or PDes 3702 or LA 1301 or Arch 3250 or Arch 2301 or instr consent
GDES 5341 - Interaction Design
Credits: 3.0 [max 3.0]
Course Equivalencies: DHA 4384/GDES 5341
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Design of interactive multimedia projects. Interactive presentations and electronic publishing. Software includes hypermedia, scripting, digital output. prereq: [[2334 or 2342], design minor] or graphic design major or grad student or instr consent
GDES 5342 - Advanced Web Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Internet-based design. Static web pages, embedded media, cascading style sheets. Design and usability of interface between humans and technology. Evaluation of visual elements that control and organize dealings with computers to direct work. Students develop designs, do usability testing. prereq: [[2334 or 2342], design minor] or graphic design major or grad student or instr consent
GDES 5383 - Digital Illustration and Animation
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Periodic Fall & Spring
Advanced computer design. Integration of design knowledge with Macintosh computer applications. Students use software to create digital illustration and animations. Adobe Illustrator, After Effects, Flash. prereq: [[2334 or 2342], design minor], [graphic design major or [grad student, experience with computer illustration]]] or instr consent
GDES 5386 - Fundamentals of Game Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Periodic Fall & Spring
Games of all kinds. Theoretical/practical aspects of making games. Investigation of design process. Rules, strategies, methodologies. Interactivity, choice, action, outcome, rules in game design. Social interaction, story telling, meaning/ideology, semiotics. Signs, cultural meaning. prereq: [[2334 or 2342], design minor] or [[4384 or DHA 4384 or 5341 or DHA 5341], [graphic design major or sr or grad student]] or instr consent
IDES 2612 - Interior Materials and Specifications (ENV)
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Environmental issues, from global to interior spaces. Effect of building codes/legislation, social awareness. Functional/aesthetic relation of materials/resources to interior design. prereq: [Pass portfolio review, interior design major] or interior environments minor or design minor or instr consent
IDES 3161 - History of Interiors and Furnishings: Ancient to 1750 (GP)
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Study of European and American interiors and furnishings, including furniture, textiles, and decorative objects.
IDES 3162 - History of Interiors and Furnishings: 1750 to Present (HIS)
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
European/American interiors/furnishings, including furniture, textiles, and decorative objects.
IDES 4616 - Sustainable Commercial Interior Design
Credits: 3.0 [max 3.0]
Course Equivalencies: IDes 4616/IDes 5616
Grading Basis: A-F or Aud
Typically offered: Periodic Fall, Spring & Summer
Intent, requirements, submittals, technologies/strategies to achieve LEED CI standards in existing, new construction, or tenant improvement projects.
JOUR 3745 - Media and Popular Culture (AH, DSJ)
Credits: 3.0 [max 3.0]
Typically offered: Every Fall, Spring & Summer
Popular culture is everywhere. Social media, film, music, video games, television, websites, and news bring popular culture into our daily lives. In this class, we will examine popular culture in modern and historical contexts through various mass communication, sociological, and cultural theories. Is popular culture of the people? or dictated by corporate interests? What social and commercial pressures result in stereotypes, misrepresentation and exclusion in popular culture? Does popular culture mirror or shape social reality? This course will provide you with the tools to become active and thoughtful consumers of media and popular culture.
KIN 3505 - Intro to Human-Centered Design
Credits: 3.0 [max 3.0]
Course Equivalencies: Kin 3505/Kin 5505
Typically offered: Periodic Fall
Application of design to meet human needs. Design of fabricated products, tools/machines, software/hardware interfaces, art/culture, living environments, and complex sociotechnical systems.
LA 3001 - Understanding and Creating Landscape Space
Credits: 4.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
The subject of this course is Landscape Architecture. In this class we investigate its principles, focusing on the discipline's distinct fusion of both the arts and sciences to create useful and meaningful outdoor spaces to meet specific environmental and social needs. Class periods alternate between lectures and studio work periods in which students actively work on projects (site analysis, representation, modeling, and oral presentation). Over the course of the semester student receive feedback (instructor, guests, and peer review) and participate in class discussion. Students receive additional assignments including critical literature review, site analysis, and infrastructure research.
LA 3002 - Informants of Creating Landscape Space
Credits: 4.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
In this course, you will analyze and design specific projects, considering both their physical and conceptual connection to the larger context in which they are located. The aim is for you to gain an understanding of the relationship of landscape to architecture at the site and urban scales; consider the effects of construction and ground manipulation on the perception and experience of space; and explore the possibilities of layering and transparency, enclosure and adjacencies, in between spaces and connectors. Ultimately, the course will investigate the intersection of physical, biological, and cultural attributes, the opportunities and constraints they produce, the design of space based upon these features, and the [re]presentation of these designs. We will also be building the soft skills that help us grow to be more empathetic and understanding of our client's needs and desired outcomes and practice them throughout the workshop in order to translate experience and input into program + design.
LA 3003 - Climate Change Adaptation
Credits: 3.0 [max 3.0]
Course Equivalencies: LA 3003/LA 5003
Typically offered: Every Fall
This course will study nations, regions, cities, and communities that have adapted or are undergoing adaptation to climate change. The course will examine different approaches in planning, policy, economics, infrastructure, and building design that increase the adaptive capacity of human settlements. These approaches will vary in scale from the construction of new neighborhoods to the implementation of storm water gardens. The course will emphasize multi-functional strategies which couple climate change adaptation with other urban improvements. Learning Objectives: To understand role of climate adaptation in the reconfiguration of human settlements. To apply design thinking to the issue of climate adaptation in the context of an urban society.To apply knowledge to challenge-based coursework on managing climate risk, decreasing climate vulnerability, and building resilience to climate change.
LA 3413 - Introduction to Landscape Architectural History (HIS, GP)
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Study of landscape architecture's roots by examining the creation of landscapes over time. Influences of ecological and environmental issues as well as political, economic, and social contexts on the cultural construction of landscape ideas and meaning and creation of landscape architectural works.
LA 3501 - Environmental Design and Its Biological and Physical Context (ENV)
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Dynamic relationships between environmentally designed places and biological/physical contexts. Integration of created place and biological/physical contexts. Case studies, student design.
DES 2701 - Creative Design Methods
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
This class is an introduction to a variety of tools and methods used in developing new products, services, and experiences. The focus of the class is on the early stages of design which includes user research, market research, idea generation methods, concept evaluation, concept selection, intellectual property, and idea presentation. Students will learn the divergent and convergent design thinking process to frame problems, and generate, refine, and communicate ideas. Students work individually and in groups applying the content taught in lecture to multiple assignments and a semester-long design project.
PDES 2702 - Concept Sketching
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
This class is an introduction to manual sketching techniques, specifically for the communication of conceptual product ideas. The focus of this class is on free-hand perspective drawing. Students begin with basic principles, simple shapes, light and shadow, and later learn how to combine forms to create conceptual objects with realistic perspective. In this class, there are weekly drawing assignments and presentations.
PDES 2777 - Product Form and Model Making
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Spring
This class is a hands-on introduction to prototyping tools, materials, and techniques for product design. Students learn the basics of working with foam-board, foam, and wood to create physical models and will be introduced to different surface treatments and finishes. Assignments are designed to build a sense of craftsmanship and attention to detail. There are multiple individual projects focusing on different materials and techniques. Each project involves practicing oral presentation and group critique.
PDES 3704 - Computer-Aided Design 1: Solid Modeling and Rendering
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
This class provides an overview of computer-aided design (CAD) methods for product designers. The primary software covered in this course include Solidworks and Keyshot. These programs are used to make three-dimensional computer generated models of product concepts and render the models to appear photo-realistic. This class may also cover additional 2D and interaction design software.
PDES 3705 - History and Future of Product Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Spring
This class covers critical milestones in the history, evolution, and trajectory of modern product design as well as the human relationships to consumer goods, including production and consumption. In some assignments, students have the opportunity to apply the topics discussed towards imagining the future of the product design industry.
PDES 3711 - Product Innovation Lab
Credits: 4.0 [max 4.0]
Course Equivalencies: PDes 3711/PDes 5711
Grading Basis: A-F only
Typically offered: Every Spring
A hands-on experience in integrated product design and development processes. Elements of industrial design, engineering, business, and humanities are applied to a semester-long product design project. Cross-functional teams of students in different majors work together to design and develop new consumer product concepts with guidance from a community of industry mentors. prereq: PDes 2772 OR Junior/Senior (any major) or permission from instructor
PDES 3715 - Design and Food
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
This class is a hands-on introduction to principles of design applied to the food industry. Students develop new food concepts working in a kitchen classroom with regular advising from local chefs and food industry experts. The class is structured into four modules: creative design process, flavor and texture, visual aesthetics, and user experience. In each module students learn different design and food preparation methods and apply them to a design challenge. Several restaurant outings are incorporated into the curriculum.
PDES 5701 - User-Centered Design Studio
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Spring
This class provides a studio-based overview of user-centered product design and development processes. Students will practice both user and market research, creativity and idea generation tools, concept evaluation/selection techniques, prototyping methods for concept development and communication, and user testing. This class will also cover fundamentals of intellectual property and manufacturing. In this studio, students will apply these skills towards the development of a product concept.
PDES 5702 - Visual Communication
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
This class provides an overview of sketching, manual rendering and Adobe Photoshop, Illustrator, and InDesign for communication of conceptual product design. Topics covered will include free-hand perspective drawing of simple/complex geometries, line weight/quality, shading/shadow, design details and annotations, as well as image editing, vector graphics, and multi-page layout design. There will be weekly drawing assignments and critique of work.
PDES 5703 - Prototyping Methods
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
This class is a hands-on introduction to traditional and digitally interactive prototyping tools and techniques. Through a series of projects students will gain experience with building product models using different materials and tools related to foam core, foam, wood, Arduino, and digital fabrication. In the process, the course covers design topics related to form and function, ergonomics, visual aesthetics, and design critique.
PDES 5705 - History and Future of Product Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Spring
This class covers critical milestones in the history, evolution, and trajectory of modern product design as well as the human relationships to consumer goods, including production and consumption. In some assignments, students have the opportunity to apply the topics discussed towards imagining the future of the product design industry.
PDES 5711 - Product Innovation Lab
Credits: 4.0 [max 4.0]
Course Equivalencies: PDes 3711/PDes 5711
Grading Basis: A-F only
Typically offered: Every Spring
A hands-on experience in integrated product design and development processes. Elements of industrial design, engineering, business, and humanities are applied to a semester-long product design project. Cross-functional teams of students in different majors work together to design and develop new consumer product concepts with guidance from a community of industry mentors.
RM 3243 - Visual Merchandising
Credits: 2.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Retail store environment. Physical/psychological effects that initiate/motivate consumer behavior. Merchandise display: creativity, department layout, fixturing, lighting, cross merchandising, visual resources, signing, maintenance. prereq: 2215 or instructor consent
RM 4212W - Dress, Society, and Culture (WI)
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Contemporary dress from diverse cultures within/outside USA analyzed using social science concepts. Dress as nonverbal communication system. prereq: [Jr or sr or grad student], [design major or minor or instr consent]
RM 4248 - Creative Leadership in Retailing
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Theory/research on creative leadership. Opportunities to apply knowledge to contemporary issues facing practicing retail leaders.
ARCH 3411V - Architectural History to 1750 (HIS, GP, WI)
Credits: 3.0 [max 3.0]
Course Equivalencies: Arch 3411W/Arch 3411V
Grading Basis: A-F only
Typically offered: Every Fall
This course will begin to situate us, and our work, in the context of the much larger, much longer human story. Architecture, both in practice and in its historical study, is fundamentally about people. In studying the human past through the built environment, from prehistory to 1750, we will see how architecture, both the ordinary and the extraordinary, is the product of its cultural, political, and social context. People make buildings and spaces, and buildings and spaces shape the ideas and behaviors of people. By studying architectural history we will learn about trends of style and form, but our primary emphasis is to learn about the relationships, practices, narratives, and beliefs that have constituted human culture around the world and across time. prereq: first year writing requirement; Soph or above
ARCH 3411W - Architectural History to 1750 (HIS, GP, WI)
Credits: 3.0 [max 3.0]
Course Equivalencies: Arch 3411W/Arch 3411V
Grading Basis: A-F or Aud
Typically offered: Every Fall
This course will begin to situate us, and our work, in the context of the much larger, much longer human story. Architecture, both in practice and in its historical study, is fundamentally about people. In studying the human past through the built environment, from prehistory to 1750, we will see how architecture, both the ordinary and the extraordinary, is the product of its cultural, political, and social context. People make buildings and spaces, and buildings and spaces shape the ideas and behaviors of people. By studying architectural history we will learn about trends of style and form, but our primary emphasis is to learn about the relationships, practices, narratives, and beliefs that have constituted human culture around the world and across time. prereq: first year writing requirement; Soph or above
ARCH 3412W - Architectural History Since 1750 (HIS, GP, WI)
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Examples of the built environment from the Enlightenment to the present are studied within a broad social, cultural, and political context. Major architectural movements and their associated forms and designs. prereq: Soph or above