Twin Cities campus
 
Twin Cities Campus

Computer Science Minor

CLA Dean's Office
College of Liberal Arts
  • Program Type: Undergraduate minor related to major
  • Requirements for this program are current for Spring 2018
  • Required credits in this minor: 17 to 20
The computer science minor is for students who want to take a basic core of computer science courses to enhance or supplement their major programs. Knowledge of computing is useful for students majoring in engineering, the physical, biological and social sciences, business, design and the visual arts, just to name a few. The minor increases job opportunities and provides a base for more advanced studies and independent learning. The minor teaches problem solving and computational thinking skills, as well as fundamental programming concepts, practical knowledge of computer programming languages, data structures, and algorithmic development techniques that are essential to modern computing. Students have flexibility in choosing courses to meet the minor requirements. Advanced courses provide detailed knowledge in specific topics, such as data bases, networks, internet programming, or game design. To succeed, students in the minor must have solid analytical and abstraction skills. Students who are not planning on taking calculus should plan to take at least one other math course before starting the minor, such as MATH 1031 or MATH 1051.
Program Delivery
This program is available:
  • via classroom (the majority of instruction is face-to-face)
Minor Requirements
Students who wish to complete the minor should consult with the computer science advisor in 4-192 Keller Hall to discuss course choices and finalize the declaration process. All minor coursework must be taken A-F; only courses with a grade of C- or better may be counted toward the minor. At least three upper division credits must be taken in residence at the University of Minnesota-Twin Cities campus. Students may earn no more than one undergraduate degree in computer science: a BA or a BS or a minor. Additionally, students who earn a B.Comp.E. in computer engineering may not minor in computer science. Other coursework may be accepted with prior advisor approval. The computer science minor consists of 5 three- or four-credit, advisor-approved CSCI courses.
Introductory Sequence
Choose one two-course sequence from the following three options: CSCI 1133 & 1933 or CSCI 1103 & 1913 or CSCI 1113 & 1913.
CSCI 1133 & 1933
CSCI 1133 - Introduction to Computing and Programming Concepts (4.0 cr)
or CSCI 1133H - Honors Introduction to Computing and Programming Concepts (4.0 cr)
CSCI 1933 - Introduction to Algorithms and Data Structures (4.0 cr)
or CSCI 1103 & 1913
CSCI 1103 - Introduction to Computer Programming in Java (4.0 cr)
CSCI 1913 - Introduction to Algorithms, Data Structures, and Program Development (4.0 cr)
or CSCI 1113 & 1913
CSCI 1113 - Introduction to C/C++ Programming for Scientists and Engineers (4.0 cr)
CSCI 1913 - Introduction to Algorithms, Data Structures, and Program Development (4.0 cr)
CSCI Electives
Take three additional CSCI courses, one of which must be CSCI 4xxx or higher. All CSCI courses may count, except CSCI 2980, 3003, 3921W, 3970, 3980 & 4921. CSCI 49xx & 59xx courses may be accepted, but only with prior adviser approval.
Take 3 or more course(s) from the following:
Take 0 - 2 course(s) from the following:
· CSCI 2021 - Machine Architecture and Organization (4.0 cr)
· CSCI 2033 - Elementary Computational Linear Algebra (4.0 cr)
· CSCI 2041 - Advanced Programming Principles (4.0 cr)
· CSCI 2011 - Discrete Structures of Computer Science (4.0 cr)
or CSCI 2011H - Honors Discrete Structures of Computer Science (4.0 cr)
· Take 1 - 3 course(s) from the following:
· CSCI 4011 - Formal Languages and Automata Theory (4.0 cr)
· CSCI 4061 - Introduction to Operating Systems (4.0 cr)
· CSCI 4131 - Internet Programming (3.0 cr)
· CSCI 4611 - Programming Interactive Computer Graphics and Games (3.0 cr)
· CSCI 5103 - Operating Systems (3.0 cr)
· CSCI 5105 - Introduction to Distributed Systems (3.0 cr)
· CSCI 5106 - Programming Languages (3.0 cr)
· CSCI 5115 - User Interface Design, Implementation and Evaluation (3.0 cr)
· CSCI 5117 - Developing the Interactive Web (3.0 cr)
· CSCI 5125 - Collaborative and Social Computing (3.0 cr)
· CSCI 5127W - Human-Centered Design and Prototyping of Ubiquitous Computing Systems [WI] (3.0 cr)
· CSCI 5143 - Real-Time and Embedded Systems (3.0 cr)
· CSCI 5161 - Introduction to Compilers (3.0 cr)
· CSCI 5221 - Foundations of Advanced Networking (3.0 cr)
· CSCI 5231 - Wireless and Sensor Networks (3.0 cr)
· CSCI 5271 - Introduction to Computer Security (3.0 cr)
· CSCI 5302 - Analysis of Numerical Algorithms (3.0 cr)
· CSCI 5304 - Computational Aspects of Matrix Theory (3.0 cr)
· CSCI 5403 - Computational Complexity (3.0 cr)
· CSCI 5421 - Advanced Algorithms and Data Structures (3.0 cr)
· CSCI 5451 - Introduction to Parallel Computing: Architectures, Algorithms, and Programming (3.0 cr)
· CSCI 5461 - Functional Genomics, Systems Biology, and Bioinformatics (3.0 cr)
· CSCI 5471 - Modern Cryptography (3.0 cr)
· CSCI 5481 - Computational Techniques for Genomics (3.0 cr)
· CSCI 5512 - Artificial Intelligence II (3.0 cr)
· CSCI 5521 - Introduction to Machine Learning (3.0 cr)
· CSCI 5523 - Introduction to Data Mining (3.0 cr)
· CSCI 5525 - Machine Learning (3.0 cr)
· CSCI 5551 - Introduction to Intelligent Robotic Systems (3.0 cr)
· CSCI 5552 - Sensing and Estimation in Robotics (3.0 cr)
· CSCI 5561 - Computer Vision (3.0 cr)
· CSCI 5607 - Fundamentals of Computer Graphics 1 (3.0 cr)
· CSCI 5608 - Fundamentals of Computer Graphics II (3.0 cr)
· CSCI 5609 - Visualization (3.0 cr)
· CSCI 5611 - Animation & Planning in Games (3.0 cr)
· CSCI 5619 - Virtual Reality and 3D Interaction (3.0 cr)
· CSCI 5708 - Architecture and Implementation of Database Management Systems (3.0 cr)
· CSCI 5715 - From GPS and Virtual Globes to Spatial Computing (3.0 cr)
· CSCI 5801 - Software Engineering I (3.0 cr)
· CSCI 5802 - Software Engineering II (3.0 cr)
· CSCI 4041 - Algorithms and Data Structures (4.0 cr)
or CSCI 4041H - Algorithms and Data Structures (4.0 cr)
· CSCI 4203 - Computer Architecture (4.0 cr)
or EE 4363 - Computer Architecture and Machine Organization (4.0 cr)
· CSCI 4211 - Introduction to Computer Networks (3.0 cr)
or CSCI 5211 - Data Communications and Computer Networks (3.0 cr)
· CSCI 4511W - Introduction to Artificial Intelligence [WI] (4.0 cr)
or CSCI 5511 - Artificial Intelligence I (3.0 cr)
· CSCI 4707 - Practice of Database Systems (3.0 cr)
or CSCI 5707 - Principles of Database Systems (3.0 cr)
· CSCI 5204 - Advanced Computer Architecture (3.0 cr)
or EE 5364 - Advanced Computer Architecture (3.0 cr)
 
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CSCI 1133 - Introduction to Computing and Programming Concepts
Credits: 4.0 [max 4.0]
Course Equivalencies: 02133 - CSci 1133/CSci 1133H
Typically offered: Every Fall, Spring & Summer
Fundamental programming concepts using Python language. Problem solving skills, recursion, object-oriented programming. Algorithm development techniques. Use of abstractions/modularity. Data structures/abstract data types. Develop programs to solve real-world problems. prereq: concurrent registration is required (or allowed) in MATH 1271 or concurrent registration is required (or allowed) in MATH 1371 or concurrent registration is required (or allowed) in MATH 1571H or instr consent
CSCI 1133H - Honors Introduction to Computing and Programming Concepts
Credits: 4.0 [max 4.0]
Course Equivalencies: 02133
Grading Basis: A-F only
Typically offered: Every Fall
Programming concepts using Python language. Real world problem solving, recursion, object-oriented programming. Algorithm development techniques. Abstractions/modularity. Optional honors topics: programming robots, programming paradigms, artificial intelligence. prereq: [concurrent registration is required (or allowed) in MATH 1271 or concurrent registration is required (or allowed) in MATH 1371 or concurrent registration is required (or allowed) in MATH 1571H], CSci majors, pre-majors in CSE/CLA, honors student
CSCI 1933 - Introduction to Algorithms and Data Structures
Credits: 4.0 [max 4.0]
Course Equivalencies: 00008
Typically offered: Every Fall, Spring & Summer
Advanced object oriented programming to implement abstract data types (stacks, queues, linked lists, hash tables, binary trees) using Java language. Inheritance. Searching/sorting algorithms. Basic algorithmic analysis. Use of software development tools. Weekly lab. prereq: 1133 or instr consent
CSCI 1103 - Introduction to Computer Programming in Java
Credits: 4.0 [max 4.0]
Typically offered: Every Fall
Fundamental programming concepts/software development using Java language. Problem solving skills. Algorithm development techniques. Use of abstractions/modularity. Data structures/abstract data types. Substantial programming projects. Weekly lab.
CSCI 1913 - Introduction to Algorithms, Data Structures, and Program Development
Credits: 4.0 [max 4.0]
Typically offered: Every Fall, Spring & Summer
Advanced object oriented programming to implement abstract data types(stacks, queues, linked lists, hash tables, binary trees) using Java language. Searching/sorting algorithms. Basic algorithmic analysis. Scripting languages using Python language. Substantial programming projects. Weekly lab. prereq: (EE major and EE 1301) or (CmpE major and EE 1301) or 1103 or 1113 or instr consent
CSCI 1113 - Introduction to C/C++ Programming for Scientists and Engineers
Credits: 4.0 [max 4.0]
Typically offered: Every Fall, Spring & Summer
Programming for scientists/engineers. C/C++ programming constructs, object-oriented programming, software development, fundamental numerical techniques. Exercises/examples from various scientific fields. prereq: Math 1271 or Math 1371 or Math 1571H or instr consent
CSCI 1913 - Introduction to Algorithms, Data Structures, and Program Development
Credits: 4.0 [max 4.0]
Typically offered: Every Fall, Spring & Summer
Advanced object oriented programming to implement abstract data types(stacks, queues, linked lists, hash tables, binary trees) using Java language. Searching/sorting algorithms. Basic algorithmic analysis. Scripting languages using Python language. Substantial programming projects. Weekly lab. prereq: (EE major and EE 1301) or (CmpE major and EE 1301) or 1103 or 1113 or instr consent
CSCI 2021 - Machine Architecture and Organization
Credits: 4.0 [max 4.0]
Typically offered: Every Fall & Spring
Introduction to hardware/software components of computer system. Data representation, boolean algebra, machine-level programs, instruction set architecture, processor organization, memory hierarchy, virtual memory, compiling, linking. Programming in C. prereq: 1913 or 1933 or instr consent
CSCI 2033 - Elementary Computational Linear Algebra
Credits: 4.0 [max 4.0]
Typically offered: Every Fall & Spring
Matrices/linear transformations, basic theory. Linear vector spaces. Inner product spaces. Systems of linear equations, Eigenvalues, singular values. Algorithms/computational matrix methods using MATLAB. Use of matrix methods to solve variety of computer science problems. prereq: [MATH 1271 or MATH 1371], [1113 or 1133 or knowledge of programming concepts]
CSCI 2041 - Advanced Programming Principles
Credits: 4.0 [max 4.0]
Typically offered: Every Fall & Spring
Principles/techniques for creating correct, robust, modular programs. Computing with symbolic data, recursion/induction, functional programming, impact of evaluation strategies, parallelism. Organizing data/computations around types. Search-based programming, concurrency, modularity. prereq: [1913 or 1933], 2011
CSCI 2011 - Discrete Structures of Computer Science
Credits: 4.0 [max 4.0]
Course Equivalencies: 02004
Typically offered: Every Fall & Spring
Foundations of discrete mathematics. Sets, sequences, functions, big-O, propositional/predicate logic, proof methods, counting methods, recursion/recurrences, relations, trees/graph fundamentals. prereq: MATH 1271 or MATH 1371 or instr consent
CSCI 2011H - Honors Discrete Structures of Computer Science
Credits: 4.0 [max 4.0]
Course Equivalencies: 02004 - CSci 2011/CSci 2011H
Grading Basis: A-F only
Typically offered: Every Spring
Foundations of discrete mathematics. Sets, sequences, functions, big-O, propositional/predicate logic, proof methods, counting methods, recursion/recurrences, relations, trees/graph fundamentals. Advanced topics in discrete structures as time permits. prereq: [MATH 1271 or MATH 1371 or MATH 1571H], honors student.
CSCI 4011 - Formal Languages and Automata Theory
Credits: 4.0 [max 4.0]
Typically offered: Every Fall & Spring
Logical/mathematical foundations of computer science. Formal languages, their correspondence to machine models. Lexical analysis, string matching, parsing. Decidability, undecidability, limits of computability. Computational complexity. prereq: 2041 or instr consent
CSCI 4061 - Introduction to Operating Systems
Credits: 4.0 [max 4.0]
Typically offered: Every Fall & Spring
Processes/threads, process coordination, interprocess communication, asynchronous events, memory management/file systems. Systems programming projects using operating system interfaces and program development tools. prereq: 2021 or EE 2361; CS upper div, CS minor, CompE upper div., EE upper div., EE grad, ITI upper div., Univ. honors student, or dept. permission; no cr for grads in CSci.
CSCI 4131 - Internet Programming
Credits: 3.0 [max 3.0]
Course Equivalencies: CSci 4131/5131
Typically offered: Every Fall & Spring
Issues in internet programming. Internet history, architecture/protocols, network programming, Web architecture. Client-server architectures and protocols. Client-side programming, server-side programming, dynamic HTML, Java programming, object-oriented architecture/design, distributed object computing, Web applications. prereq: 4061, 4211 recommended, cannot be taken for grad CSci cr
CSCI 4611 - Programming Interactive Computer Graphics and Games
Credits: 3.0 [max 3.0]
Typically offered: Every Spring
Tools/techniques for programming games/interactive computer graphics. Event loops, rendering/animation, polygonal models, texturing, physical simulation. Modern graphics toolkits. History/future of computer games technology. Social impact of interactive computer graphics. prereq: 2021 or instr consent
CSCI 5103 - Operating Systems
Credits: 3.0 [max 3.0]
Typically offered: Every Fall
Conceptual foundation of operating system designs and implementations. Relationships between operating system structures and machine architectures. UNIX implementation mechanisms as examples. prereq: 4061 or instr consent
CSCI 5105 - Introduction to Distributed Systems
Credits: 3.0 [max 3.0]
Typically offered: Periodic Spring
Distributed system design and implementation. Distributed communication and synchronization, data replication and consistency, distributed file systems, fault tolerance, and distributed scheduling. prereq: [5103 or equiv] or instr consent
CSCI 5106 - Programming Languages
Credits: 3.0 [max 3.0]
Typically offered: Every Fall
Design and implementation of high-level languages. Course has two parts: (1) language design principles, concepts, constructs; (2) language paradigms, applications. Note: course does not teach how to program in specific languages. prereq: 4011 or instr consent
CSCI 5115 - User Interface Design, Implementation and Evaluation
Credits: 3.0 [max 3.0]
Typically offered: Every Fall
Theory, design, programming, and evaluation of interactive application interfaces. Human capabilities and limitations, interface design and engineering, prototyping and interface construction, interface evaluation, and topics such as data visualization and World Wide Web. Course is built around a group project. prereq: 4041 or instr consent
CSCI 5117 - Developing the Interactive Web
Credits: 3.0 [max 3.0]
Typically offered: Spring Even Year
Hands-on design experience using modern web development tools. Students work in teams to develop software programs using each of four toolkits. Analyze developments in forum posts and classroom discussions. prereq: 4131 or 5131 or instr consent; upper div or grad in CSci recommended
CSCI 5125 - Collaborative and Social Computing
Credits: 3.0 [max 3.0]
Typically offered: Spring Even Year
Introduction to computer-supported cooperative work, social computing. Technology, research methods, theory, case studies of group computing systems. Readings, hands-on experience. prereq: 5115 or instr consent
CSCI 5127W - Human-Centered Design and Prototyping of Ubiquitous Computing Systems (WI)
Credits: 3.0 [max 3.0]
Typically offered: Fall Even Year
Principles of human-centered design applied to real-world challenges. A semester-long team project involving (1) investigating human needs, (2) charting the solution space through ideation and visual exploration, and (3) rapidly prototyping and iterating ubiquitous computing solutions. Collaborative writing describing your process and findings. prereq: CSci 4041, upper division or graduate student, or instructor permission; CSci 5115 or equivalent recommended.
CSCI 5143 - Real-Time and Embedded Systems
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Periodic Spring
Real-time systems that require timely response by computer to external stimulus. Embedded systems in which computer is part of machine. Increasing importance of these systems in commercial products. How to control robots and video game consoles. Lecture, informal lab. prereq: [4061 or instr consent], experience with C language
CSCI 5161 - Introduction to Compilers
Credits: 3.0 [max 3.0]
Typically offered: Every Spring
Techniques for translating modern programming languages to intermediate forms or machine-executable instructions/their organization into compiler. Lexical analysis, syntax analysis, semantic analysis, data flow analysis, code generation. Compiler project for prototypical language. prereq: [2021, 5106] or instr consent
CSCI 5221 - Foundations of Advanced Networking
Credits: 3.0 [max 3.0]
Typically offered: Spring Even Year
Design principles, protocol mechanisms. Network algorithmics, implementation techniques. Advanced network architectures, state-of-art/emerging networking technologies/applications, network modeling. Simulation, experiments. prereq: 4211 or 5211 or equiv; intro course in computer networks recommended
CSCI 5231 - Wireless and Sensor Networks
Credits: 3.0 [max 3.0]
Typically offered: Spring Odd Year
Enabling technologies, including hardware, embedded operating systems, programming environment, communication, networking, and middleware services. Hands-on experience in programming tiny communication devices. prereq: 4211 or 5211 or instr consent
CSCI 5271 - Introduction to Computer Security
Credits: 3.0 [max 3.0]
Typically offered: Every Fall
Concepts of computer, network, and information security. Risk analysis, authentication, access control, security evaluation, audit trails, cryptography, network/database/application security, viruses, firewalls. prereq: 4061 or equiv or instr consent
CSCI 5302 - Analysis of Numerical Algorithms
Credits: 3.0 [max 3.0]
Typically offered: Every Spring
Additional topics in numerical analysis. Interpolation, approximation, extrapolation, numerical integration/differentiation, numerical solutions of ordinary differential equations. Introduction to optimization techniques. prereq: 2031 or 2033 or instr consent
CSCI 5304 - Computational Aspects of Matrix Theory
Credits: 3.0 [max 3.0]
Typically offered: Every Fall
Perturbation theory for linear systems and eigenvalue problems. Direct/iterative solution of large linear systems. Matrix factorizations. Computation of eigenvalues/eigenvectors. Singular value decomposition. LAPACK/other software packages. Introduction to sparse matrix methods. prereq: 2031 or 2033 or instr consent
CSCI 5403 - Computational Complexity
Credits: 3.0 [max 3.0]
Prerequisites: 4041 or #
Typically offered: Periodic Fall & Spring
Computational models, complexity measures in each model, and related complexity classes. prereq: 4041 or instr consent
CSCI 5421 - Advanced Algorithms and Data Structures
Credits: 3.0 [max 3.0]
Typically offered: Every Fall & Spring
Fundamental paradigms of algorithm and data structure design. Divide-and-conquer, dynamic programming, greedy method, graph algorithms, amortization, priority queues and variants, search structures, disjoint-set structures. Theoretical underpinnings. Examples from various problem domains. prereq: 4041 or instr consent
CSCI 5451 - Introduction to Parallel Computing: Architectures, Algorithms, and Programming
Credits: 3.0 [max 3.0]
Typically offered: Every Spring
Parallel architectures design, embeddings, routing. Examples of parallel computers. Fundamental communication operations. Performance metrics. Parallel algorithms for sorting. Matrix problems, graph problems, dynamic load balancing, types of parallelisms. Parallel programming paradigms. Message passing programming in MPI. Shared-address space programming in openMP or threads. prereq: 4041 or instr consent
CSCI 5461 - Functional Genomics, Systems Biology, and Bioinformatics
Credits: 3.0 [max 3.0]
Typically offered: Every Spring
Computational methods for analyzing, integrating, and deriving predictions from genomic/proteomic data. Analyzing gene expression, proteomic data, and protein-protein interaction networks. Protein/gene function prediction, Integrating diverse data, visualizing genomic datasets. prereq: 3003 or 4041 or instr consent
CSCI 5471 - Modern Cryptography
Credits: 3.0 [max 3.0]
Typically offered: Periodic Fall & Spring
Introduction to cryptography. Theoretical foundations, practical applications. Threats, attacks, and countermeasures, including cryptosystems and cryptographic protocols. Secure systems/networks. History of cryptography, encryption (conventional, public key), digital signatures, hash functions, message authentication codes, identification, authentication, applications. prereq: [2011, 4041, [familiarity with number theory or finite fields]] or instr consent
CSCI 5481 - Computational Techniques for Genomics
Credits: 3.0 [max 3.0]
Typically offered: Every Fall
Techniques to analyze biological data generated by genome sequencing, proteomics, cell-wide measurements of gene expression changes. Algorithms for single/multiple sequence alignments/assembly. Search algorithms for sequence databases, phylogenetic tree construction algorithms. Algorithms for gene/promoter and protein structure prediction. Data mining for micro array expression analysis. Reverse engineering of regulatory networks. prereq: 4041 or instr consent
CSCI 5512 - Artificial Intelligence II
Credits: 3.0 [max 3.0]
Course Equivalencies: CSci 5512W/5512
Typically offered: Every Spring
Uncertainty in artificial intelligence. Probability as a model of uncertainty, methods for reasoning/learning under uncertainty, utility theory, decision-theoretic methods. prereq: [STAT 3021, 4041] or instr consent
CSCI 5521 - Introduction to Machine Learning
Credits: 3.0 [max 3.0]
Typically offered: Periodic Fall
Problems of pattern recognition, feature selection, measurement techniques. Statistical decision theory, nonstatistical techniques. Automatic feature selection/data clustering. Syntactic pattern recognition. Mathematical pattern recognition/artificial intelligence. prereq: [[2031 or 2033], STAT 3021] or instr consent
CSCI 5523 - Introduction to Data Mining
Credits: 3.0 [max 3.0]
Typically offered: Periodic Fall & Spring
Data pre-processing techniques, data types, similarity measures, data visualization/exploration. Predictive models (e.g., decision trees, SVM, Bayes, K-nearest neighbors, bagging, boosting). Model evaluation techniques, Clustering (hierarchical, partitional, density-based), association analysis, anomaly detection. Case studies from areas such as earth science, the Web, network intrusion, and genomics. Hands-on projects. prereq: 4041 or equiv or instr consent
CSCI 5525 - Machine Learning
Credits: 3.0 [max 3.0]
Typically offered: Fall Even Year
Models of learning. Supervised algorithms such as perceptrons, logistic regression, and large margin methods (SVMs, boosting). Hypothesis evaluation. Learning theory. Online algorithms such as winnow and weighted majority. Unsupervised algorithms, dimensionality reduction, spectral methods. Graphical models. prereq: Grad student or instr consent
CSCI 5551 - Introduction to Intelligent Robotic Systems
Credits: 3.0 [max 3.0]
Typically offered: Periodic Fall
Transformations, kinematics/inverse kinematics, dynamics, control. Sensing (robot vision, force control, tactile sensing), applications of sensor-based robot control, robot programming, mobile robotics, microrobotics. prereq: 2031 or 2033 or instr consent
CSCI 5552 - Sensing and Estimation in Robotics
Credits: 3.0 [max 3.0]
Typically offered: Periodic Spring
Bayesian estimation, maximum likelihood estimation, Kalman filtering, particle filtering. Sensor modeling and fusion. Mobile robot motion estimation (odometry, inertial,laser scan matching, vision-based) and path planning. Map representations, landmark-based localization, Markov localization, simultaneous localization/mapping (SLAM), multi-robot localization/mapping. prereq: [5551, Stat 3021] or instr consent
CSCI 5561 - Computer Vision
Credits: 3.0 [max 3.0]
Typically offered: Every Spring
Issues in perspective transformations, edge detection, image filtering, image segmentation, and feature tracking. Complex problems in shape recovery, stereo, active vision, autonomous navigation, shadows, and physics-based vision. Applications. prereq: 5511 or instr consent
CSCI 5607 - Fundamentals of Computer Graphics 1
Credits: 3.0 [max 3.0]
Typically offered: Every Fall
Fundamental algorithms in computer graphics. Emphasizes programming projects in C/C++. Scan conversion, hidden surface removal, geometrical transformations, projection, illumination/shading, parametric cubic curves, texture mapping, antialising, ray tracing. Developing graphics software, graphics research. prereq: concurrent registration is required (or allowed) in 2033, concurrent registration is required (or allowed) in 3081
CSCI 5608 - Fundamentals of Computer Graphics II
Credits: 3.0 [max 3.0]
Typically offered: Periodic Spring
Advanced topics in image synthesis, modeling, rendering. Image processing, image warping, global illumination, non-photorealistic rendering, texture synthesis. Parametric cubic surfaces, subdivision surfaces, acceleration techniques, advanced texture mapping. Programming in C/C++. prereq: 5607 or instr consent
CSCI 5609 - Visualization
Credits: 3.0 [max 3.0]
Typically offered: Fall Even Year
Fundamental theory/practice in data visualization. Programming applications. Perceptual issues in effective data representation, multivariate visualization, information visualization, vector field/volume visualization. prereq: [1913, 4041] or equiv or instr consent
CSCI 5611 - Animation & Planning in Games
Credits: 3.0 [max 3.0]
Typically offered: Fall Odd Year
Theory behind algorithms used to bring virtual worlds to life. Computer animation topics. Real-time, interactive techniques used in modern games. Physically-based animation, motion planning, character animation, simulation in virtual worlds. prereq: 4041 or 4611 or instr consent
CSCI 5619 - Virtual Reality and 3D Interaction
Credits: 3.0 [max 3.0]
Typically offered: Spring Odd Year
Introduction to software, technology/applications in virtual/augmented reality, 3D user interaction. Overview of current research. Hands-on projects. prereq: 4611 or 5607 or 5115 or equiv or instr consent
CSCI 5708 - Architecture and Implementation of Database Management Systems
Credits: 3.0 [max 3.0]
Typically offered: Every Spring
Techniques in commercial/research-oriented database systems. Catalogs. Physical storage techniques. Query processing/optimization. Transaction management. Mechanisms for concurrency control, disaster recovery, distribution, security, integrity, extended data types, triggers, and rules. prereq: 4707 or 5707 or instr consent
CSCI 5715 - From GPS and Virtual Globes to Spatial Computing
Credits: 3.0 [max 3.0]
Typically offered: Spring Even Year
Mathematical concepts, geo-information, representations, algorithms, data-structures/access methods, analysis, architectures, interfaces, reasoning, time. prereq: Familiarity with Java, C++, or Python
CSCI 5801 - Software Engineering I
Credits: 3.0 [max 3.0]
Prerequisites: 2041 or #
Typically offered: Every Fall
Advanced introduction to software engineering. Software life cycle, development models, software requirements analysis, software design, coding, maintenance. prereq: 2041 or instr consent
CSCI 5802 - Software Engineering II
Credits: 3.0 [max 3.0]
Typically offered: Periodic Spring
Introduction to software testing, software maturity models, cost specification models, bug estimation, software reliability models, software complexity, quality control, and experience report. Student groups specify, design, implement, and test partial software systems. Application of general software development methods and principles from 5801. prereq: 5801 or instr consent
CSCI 4041 - Algorithms and Data Structures
Credits: 4.0 [max 4.0]
Course Equivalencies: 02015
Typically offered: Every Fall & Spring
Rigorous analysis of algorithms/implementation. Algorithm analysis, sorting algorithms, binary trees, heaps, priority queues, heapsort, balanced binary search trees, AVL trees, hash tables and hashing, graphs, graph traversal, single source shortest path, minimum cost spanning trees. prereq: [(1913 or 1933) and 2011] or instr consent; cannot be taken for grad CSci cr
CSCI 4041H - Algorithms and Data Structures
Credits: 4.0 [max 4.0]
Course Equivalencies: 02015
Grading Basis: A-F only
Typically offered: Every Fall
Rigorous analysis of algorithms/implementation. Algorithm analysis, sorting algorithms, binary trees, heaps, priority queues, heapsort, balanced binary search trees, AVL trees, hash tables/hashing, graphs, graph traversal, single source shortest path, minimum cost spanning trees. prereq: [(1913 or 1933) and 2011, honors student] or instr consent. Cannot be taken for Grad CSci cr
CSCI 4203 - Computer Architecture
Credits: 4.0 [max 4.0]
Course Equivalencies: CSci 4203/EE 4363
Typically offered: Every Fall & Spring
Introduction to computer architecture. Aspects of computer systems, such as pipelining, memory hierarchy, and input/output systems. Performance metrics. Examins each component of a complicated computer system. prereq: 2021 or instr consent
EE 4363 - Computer Architecture and Machine Organization
Credits: 4.0 [max 4.0]
Course Equivalencies: CSci 4203/EE 4363
Typically offered: Every Fall & Spring
Introduction to computer architecture. Aspects of computer systems, such as pipelining, memory hierarchy, and input/output systems. Performance metrics. Examines each component of a complicated computer system. prereq: 2361
CSCI 4211 - Introduction to Computer Networks
Credits: 3.0 [max 3.0]
Course Equivalencies: CSci 4211/5211
Typically offered: Every Fall & Spring
Concepts, principles, protocols, and applications of computer networks. Layered network architectures, data link protocols, local area networks, routing, transport, network programming interfaces, networked applications. Examples from Ethernet, Token Ring, TCP/IP, HTTP, WWW. prereq: 4061 or instr consent; basic knowledge of [computer architecture, operating systems] recommended, cannot be taken for grad CSci cr
CSCI 5211 - Data Communications and Computer Networks
Credits: 3.0 [max 3.0]
Course Equivalencies: 00495 - CSci 4211/5211
Typically offered: Every Fall
Cconcepts, principles, protocols, and applications of computer networks. Layered network architectures, data link protocols, local area networks, network layer/routing protocols, transport, congestion/flow control, emerging high-speed networks, network programming interfaces, networked applications. Case studies using Ethernet, Token Ring, FDDI, TCP/IP, ATM, Email, HTTP, and WWW. prereq: [4061 or instr consent], basic knowledge of [computer architecture, operating systems, probability], grad student
CSCI 4511W - Introduction to Artificial Intelligence (WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: 01666 - CSci 4511W/CSci 5511
Prerequisites: 2041 or #
Typically offered: Every Spring
Problem solving, search, inference techniques. Knowledge representation. Planning. Machine learning. Robotics. Lisp programming language. Cannot be taken for grad CSci credit. prereq: 2041 or instr consent
CSCI 5511 - Artificial Intelligence I
Credits: 3.0 [max 3.0]
Course Equivalencies: 01666
Prerequisites: [2041 or #], grad student
Typically offered: Every Fall
Introduction to AI. Problem solving, search, inference techniques. Logic/theorem proving. Knowledge representation, rules, frames, semantic networks. Planning/scheduling. Lisp programming language. prereq: [2041 or instr consent], grad student
CSCI 4707 - Practice of Database Systems
Credits: 3.0 [max 3.0]
Course Equivalencies: CSci 4707/5707/INET 4707
Typically offered: Every Fall & Spring
Concepts, conceptual data models, case studies, common data manipulation languages, logical data models, database design, facilities for database security/integrity, applications. prereq: 4041 or instr consent
CSCI 5707 - Principles of Database Systems
Credits: 3.0 [max 3.0]
Course Equivalencies: CSci 4707/5707/INET 4707
Typically offered: Every Fall
Concepts, database architecture, alternative conceptual data models, foundations of data manipulation/analysis, logical data models, database designs, models of database security/integrity, current trends. prereq: [4041 or instr consent], grad student
CSCI 5204 - Advanced Computer Architecture
Credits: 3.0 [max 3.0]
Course Equivalencies: 00579
Typically offered: Every Fall
Instruction set architecture, processor microarchitecture, memory, I/O systems. Interactions between computer software and hardware. Methodologies of computer design. prereq: 4203 or EE 4363
EE 5364 - Advanced Computer Architecture
Credits: 3.0 [max 3.0]
Course Equivalencies: CSci 5204/EE 5364
Typically offered: Every Fall
Instruction set architecture, processor microarchitecture. Memory and I/O systems. Interactions between computer software and hardware. Methodologies of computer design. prereq: [[4363 or CSci 4203], CSE grad student] or dept consent