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Twin Cities Campus

User Experience (UX)

DESGN GARP Administration
College of Design
  • Program Type: Undergraduate free-standing minor
  • Requirements for this program are current for Spring 2023
  • Required credits in this minor: 15
The User Experience (UX) Minor offers graphic design majors and minors – as well as students across the University – an opportunity to engage in the emerging discipline of user experience (UX). In this minor, conventional design and writing skills are refined to align with the specialized design processes involved in the prototyping of websites, interactive platforms – especially mobile apps, and software as well as analog, everyday objects. Students will learn new tools, methods and ways to collaborate in preparing for this thriving profession. The minor includes a selection of course offerings across three programs.
Program Delivery
This program is available:
  • via classroom (the majority of instruction is face-to-face)
Minor Requirements
Course Selection
Take 15 or more credit(s) from the following:
· DES 3131 - User Experience in Design (4.0 cr)
· DES 3132 - Service Design Studio (3.0 cr)
· DES 5185 - Human Factors in Design (3.0 cr)
· GDES 2342 - Web Design (3.0 cr)
· GDES 5341 - Interaction Design (3.0 cr)
· WRIT 4501 - Usability and Human Factors in Technical Communication (3.0 cr)
 
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· College of Design


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· User Experience (UX)
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DES 3131 - User Experience in Design
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
Introduction to theories/principles of human interaction with designed objects. Focuses on affect/emotional quality of designs. Objects, interfaces, environments. Digitally mediated experiences.
DES 3132 - Service Design Studio
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Systems-based approach towards service design. Course emphasis placed on the articulation of a service through concept mapping, blueprints, and user touch points.
DES 5185 - Human Factors in Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Exploration of the theories and methods that influence the assessment of physical, cognitive, social, and psychological human factors, and the analysis of user needs with application to designed products and systems that interact with a human user or the human body. This course is an introductory overview to the theories and concepts of Human Factors and their application through the methods of User-Centered Design. Typically, the class is comprised of students from a wide variety of disciplines and backgrounds. Course material is explored through readings, lectures, discussions, case studies, and course projects.
GDES 2342 - Web Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Graphic design elements/principles applied to website design. HTML, CSS. Working with interactive media and file formats.
GDES 5341 - Interaction Design
Credits: 3.0 [max 3.0]
Course Equivalencies: DHA 4384/GDES 5341
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Design of interactive multimedia projects. Interactive presentations and electronic publishing. Software includes hypermedia, scripting, digital output. prereq: [[2334 or 2342], design minor] or graphic design major or grad student or instr consent
WRIT 4501 - Usability and Human Factors in Technical Communication
Credits: 3.0 [max 3.0]
Course Equivalencies: Writ 4501/Writ 5501
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Usability is concerned with how people interact with design and technology; usability is commonly known as the "ease of use" of products and technologies by a range of users. This course emphasizes usability and user research and will explore the intersection of usability and technical communication. We will investigate definitions of usability and user-centered design principles, and we will explore a variety of usability research methods including heuristic evaluation, personas, and usability testing. The course will focus heavily on usability testing of web sites, a common technical communication task that involves observation and interviews of human participants interacting with a web site.