Twin Cities campus
 
Twin Cities Campus

Product Design B.S.

DHA Product Design
College of Design
  • Program Type: Baccalaureate
  • Requirements for this program are current for Fall 2017
  • Required credits to graduate with this degree: 120
  • Required credits within the major: 79
  • Degree: Bachelor of Science
The Product Design program is a creative, interdisciplinary major that blends elements of design, engineering, business, and humanities. This program provides methods and tools for inventing our future in the form of innovative objects, systems, and services. In addition to design fundamentals, this program is strengthened by the sciences. Combining these disciplines allows students to design desirable products and services (both physical and digital) that are also functional, marketable, and human-centered. This program enables students to take ideas from concept to reality and succeed in market.
Program Delivery
This program is available:
  • via classroom (the majority of instruction is face-to-face)
Admission Requirements
Freshman and transfer students are usually admitted to pre-major status before admission to this major.
A GPA above 2.0 is preferred for the following:
  • 2.50 already admitted to the degree-granting college
  • 2.50 transferring from another University of Minnesota college
For information about University of Minnesota admission requirements, visit the Office of Admissions website.
Required prerequisites
Pre-major coursework
Courses to be completed prior to portfolio review to attain full major status.
PDES 2701 - Creative Design Methods (3.0 cr)
PDES 2702 - Concept Sketching (3.0 cr)
PDES 2703 - Concept Visualization and Presentation 1 (3.0 cr)
PHYS 1101W - Introductory College Physics I [PHYS, WI] (4.0 cr)
or PHYS 1301W - Introductory Physics for Science and Engineering I [PHYS, WI] (4.0 cr)
MATH 1271 - Calculus I [MATH] (4.0 cr)
or MATH 1371 - CSE Calculus I [MATH] (4.0 cr)
General Requirements
All students in baccalaureate degree programs are required to complete general University and college requirements including writing and liberal education courses. For more information about University-wide requirements, see the liberal education requirements. Required courses for the major, minor or certificate in which a student receives a D grade (with or without plus or minus) do not count toward the major, minor or certificate (including transfer courses).
Program Requirements
Admission to the full major status program is determined by a competitive holistic review, which includes an interview, GPA, and a portfolio review after completion of pre-major coursework.
Product Design Core
DES 3131 - User Experience in Design (4.0 cr)
DES 3201 - Career and Internship Preparation for Design (1.0 cr)
ME 2011 - Introduction to Engineering (4.0 cr)
MGMT 3010 - Introduction to Entrepreneurship (4.0 cr)
PDES 3703 - Product Form and Model Making (4.0 cr)
PDES 3706 - Designing for Manufacture (4.0 cr)
PDES 3711 - Toy Product Design (4.0 cr)
PDES 4701W - Capstone Research Studio [WI] (4.0 cr)
PDES 4702 - Capstone Design Studio (4.0 cr)
PHYS 1102W - Introductory College Physics II [PHYS, WI] (4.0 cr)
or PHYS 1302W - Introductory Physics for Science and Engineering II [PHYS, WI] (4.0 cr)
CSCI 1103 - Introduction to Computer Programming in Java (4.0 cr)
or CSCI 1133 - Introduction to Computing and Programming Concepts (4.0 cr)
ANTH 4121 - Business Anthropology (3.0 cr)
or ANTH 4035 - Ethnographic Research Methods (3.0 cr)
ANTH 1003W - Understanding Cultures [SOCS, GP, WI] (4.0 cr)
Internships
Students perform two separate internships, one credit each term.
PDES 3196 - Product Design Internship (1.0 cr)
PDES 3704 - Computer-Aided Design Methods (3.0 cr)
or PDES 5704 - Computer-Aided Design Methods (3.0 cr)
Electives
Take 3 - 4 course(s) totaling 9 - 12 credit(s) from the following:
Interaction and Service
Take 0 or more course(s) from the following:
· ANTH 4035 - Ethnographic Research Methods (3.0 cr)
· CSCI 4611 - Programming Interactive Computer Graphics and Games (3.0 cr)
· CSCI 5127W - Human-Centered Design and Prototyping of Ubiquitous Computing Systems [WI] (3.0 cr)
· DES 3309 - Storytelling and Design (3.0 cr)
· DES 4301 - Metaphor and Design (3.0 cr)
· DES 5185 - Human Factors in Design (3.0 cr)
· GDES 2342 - Web Design (3.0 cr)
· GDES 3353 - Packaging and Display (3.0 cr)
· GDES 5341 - Interactive Design (3.0 cr)
· GDES 5386 - Fundamentals of Game Design (3.0 cr)
· HUMF 5001 - Foundations of Human Factors/Ergonomics (3.0 cr)
· HUMF 5874 - Service Design: Designing complex systems to improve service delivery (4.0 cr)
· PSY 3031 - Introduction to Sensation and Perception (3.0 cr)
· SCO 3051 - Service Management (2.0 cr)
or Entrepreneurship
Take 0 or more course(s) from the following:
· ANTH 4121 - Business Anthropology (3.0 cr)
· MGMT 4008 - Entrepreneurial Management (4.0 cr)
· MGMT 4050 - Management of Innovation and Change (2.0 cr)
· MGMT 4080W - Applied Technology Entrepreneurship [WI] (4.0 cr)
· MGMT 4170W - New Business Feasibility and Planning [WI] (4.0 cr)
· MGMT 4171W - Entrepreneurship in Action I [WI] (4.0 cr)
· MGMT 4172 - Entrepreneurship in Action II (4.0 cr)
or Sustainability
Take 0 or more course(s) from the following:
· CEGE 5571 - Acara Global Venture Design: Grand Challenges [GP] (3.0-4.0 cr)
· CEGE 5572 - Acara Social Venture Launchpad: Ideas to Impact (1.0-2.0 cr)
· CEGE 5573 - Design for Sustainable Development: Create II (1.0-5.0 cr)
· ESPM 3603 - Environmental Life Cycle Analysis (3.0 cr)
· ESPM 3605 - Recycling: Extending Raw Materials [TS] (3.0 cr)
· GCC 5005 - Grand Challenge: Global Venture Design - What Impact Will You Make? [GP] (3.0 cr)
· MM 4311 - Sustainable Lean Manufacturing (2.0 cr)
or Design as Craft
Take 0 or more course(s) from the following:
· ANTH 5221 - Anthropology of Material Culture (3.0 cr)
· ARTS 1802 - Introduction to Sculpture [AH] (4.0 cr)
· ARTS 1801 - Ceramics [AH] (4.0 cr)
· DES 3309 - Storytelling and Design (3.0 cr)
· DES 3321 - Furniture Design: Exploration (3.0 cr)
· DES 3322 - Furniture Design, Practice (4.0 cr)
· DES 3341 - (un)Wrapping It Up: New Materials for Design, Design for New Materials (3.0 cr)
· GDES 3353 - Packaging and Display (3.0 cr)
· MM 3305 - 3D Printing and Additive Manufacturing (3.0 cr)
· PDES 3705 - History and Future of Product Design (3.0 cr)
· PDES 3715 - Design and Food (4.0 cr)
· PDES 3704 - Computer-Aided Design Methods (3.0 cr)
or PDES 5704 - Computer-Aided Design Methods (3.0 cr)
or Marketing and Merchandising
Take 0 or more course(s) from the following:
· ADES 3217 - Fashion: Trends and Communication (3.0 cr)
· ANTH 4035 - Ethnographic Research Methods (3.0 cr)
· ANTH 4121 - Business Anthropology (3.0 cr)
· ANTH 5221 - Anthropology of Material Culture (3.0 cr)
· DES 3309 - Storytelling and Design (3.0 cr)
· GDES 3353 - Packaging and Display (3.0 cr)
· MKTG 3001 - Principles of Marketing (3.0 cr)
· MKTG 3010 - Marketing Research (4.0 cr)
· MKTG 3040 - Buyer Behavior (4.0 cr)
· RM 2215 - Introduction to Retail Merchandising (3.0 cr)
· RM 3243 - Visual Merchandising (3.0 cr)
or Production
Take 0 or more course(s) from the following:
· MM 3001W - Manufacturing in the Global Economy [WI] (3.0 cr)
· MM 4039 - Manufacturing Outsourcing Decisions (2.0 cr)
· MM 4201 - Quality Engineering and Process Improvement (3.0 cr)
· SCO 3001 - Introduction to Operations Management (3.0 cr)
· SCO 3061 - Lean Thinking (2.0 cr)
Upper Division Writing Intensive within the Major
Students are required to take one upper division writing intensive course within the major. If that requirement has not been satisfied within the core major requirements, students must choose one course from the following list. Some of these courses may also fulfill other major requirements.
Take 0 - 1 course(s) from the following:
· ANTH 1003W - Understanding Cultures [SOCS, GP, WI] (4.0 cr)
· MGMT 4080W - Applied Technology Entrepreneurship [WI] (4.0 cr)
· MGMT 4170W - New Business Feasibility and Planning [WI] (4.0 cr)
· MGMT 4171W - Entrepreneurship in Action I [WI] (4.0 cr)
· PDES 4701W - Capstone Research Studio [WI] (4.0 cr)
· PHYS 1101W - Introductory College Physics I [PHYS, WI] (4.0 cr)
· PHYS 1102W - Introductory College Physics II [PHYS, WI] (4.0 cr)
· PHYS 1301W - Introductory Physics for Science and Engineering I [PHYS, WI] (4.0 cr)
· PHYS 1302W - Introductory Physics for Science and Engineering II [PHYS, WI] (4.0 cr)
 
More program views..
View college catalog(s):
· College of Design

View sample plan(s):
· Product Design BS Sample Plan

View checkpoint chart:
· Product Design B.S.
View PDF Version:
Search.
Search Programs

Search University Catalogs
Related links.

College of Design

TC Undergraduate Admissions

TC Undergraduate Application

One Stop
for tuition, course registration, financial aid, academic calendars, and more
 
PDES 2701 - Creative Design Methods
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
Introduction to a variety of creativity and idea generation tools with an emphasis on innovative product concept development. Students apply different toolsets to an ongoing project. Starting with a general theme, students explore problems and concepts, practice using a variety of idea generation tools, and learn methods of evaluating and selecting concepts. Customer needs, benchmarking, and intellectual property.
PDES 2702 - Concept Sketching
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
Sketching and marker rendering for communication of conceptual product design. Free-hand two-point perspective. Weekly drawing assignments and presentations. Students keep a sketchbook to develop ideas and drawings.
PDES 2703 - Concept Visualization and Presentation 1
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Spring
This class is a continuation of sketching and rendering for communication of conceptual product design, building upon the principles of 2702 Concept Sketching. Emphasis is placed on refining sketches and ideas for presentation. Each week during lecture, students learn a different toolset and apply it to weekly drawing assignments.
PHYS 1101W - Introductory College Physics I (PHYS, WI)
Credits: 4.0 [max 4.0]
Typically offered: Every Fall & Spring
Fundamental principles of physics in the context of everyday world. Use of kinematics/dynamics principles and quantitative/qualitative problem solving techniques to understand natural phenomena. Lecture, recitation, lab. prereq: High school algebra, plane geometry, trigonometry; primarily for students interested in technical areas
PHYS 1301W - Introductory Physics for Science and Engineering I (PHYS, WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: 00078
Typically offered: Every Fall, Spring & Summer
Use of fundamental principles to solve quantitative problems. Motion, forces, conservation principles, structure of matter. Applications to mechanical systems. prereq: concurrent registration is required (or allowed) in Math 1271 or concurrent registration is required (or allowed) in Math 1371 or concurrent registration is required (or allowed) in Math 1571
MATH 1271 - Calculus I (MATH)
Credits: 4.0 [max 4.0]
Course Equivalencies: 00067 - Math 1271/Math 1281/Math 1371/
Typically offered: Every Fall, Spring & Summer
Differential calculus of functions of a single variable, including polynomial, rational, exponential, and trig functions. Applications, including optimization and related rates problems. Single variable integral calculus, using anti-derivatives and simple substitution. Applications may include area, volume, work problems. prereq: 4 yrs high school math including trig or satisfactory score on placement test or grade of at least C- in [1151 or 1155]
MATH 1371 - CSE Calculus I (MATH)
Credits: 4.0 [max 4.0]
Course Equivalencies: Math 1142/1271/1281/1371/1571H
Typically offered: Every Fall & Spring
Differentiation of single-variable functions, basics of integration of single-variable functions. Applications: max-min, related rates, area, curve-sketching. Use of calculator, cooperative learning. prereq: CSE or pre-bioprod concurrent registration is required (or allowed) in biosys engn (PRE), background in [precalculus, geometry, visualization of functions/graphs], instr consent; familiarity with graphing calculators recommended
DES 3131 - User Experience in Design
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
Introduction to theories/principles of human interaction with designed objects. Focuses on affect/emotional quality of designs. Objects, interfaces, environments. Digitally mediated experiences.
DES 3201 - Career and Internship Preparation for Design
Credits: 1.0 [max 1.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Research career opportunities and organizations related to industry. Set career goals based on skills and interests. Identify job search skills to secure internships, implement transition from college to employment. prereq: Pre-graphic design or graphic design or pre-interior design or interior design or pre-apparel design or apparel design or environmental design or architecture or pre-product design or product design
ME 2011 - Introduction to Engineering
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Skills critical for practicing engineers. Mechanical engineering, engineering design. Visual, written, and oral communication forms. Computer-based design tools. Substantial design projects, including prototype construction. prereq: CSE lower div
MGMT 3010 - Introduction to Entrepreneurship
Credits: 4.0 [max 4.0]
Course Equivalencies: 02347
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Fundamentals of entrepreneurship. Career paths, including new business start-ups, franchising, acquisitions (including family business succession), corporate venturing, and entre-preneurial services. Legal structures for new business formation. Aspects of business law/ethics.
PDES 3703 - Product Form and Model Making
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
Principles of 3D design. Applications to visual expression and product design. Model making tools/techniques. Elements of visual communication. Function/form development. Projects, exercises. Individual reviews, group critiques. prereq: 2702 (may be taken concurrently), PDes pre-major or major or minor, or Design minor, or Apparel Design major, or Apparel Design pre-major
PDES 3706 - Designing for Manufacture
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
Hands-on exposure to a number of common manufacturing methods and the considerations in product design. Students will be able to apply the theory of design for manufacturing (DFM) and design for assembly (DFA) to other methods that may not be taught in this course. pre-req:PDES 3704, Product Design major or Product Design minor
PDES 3711 - Toy Product Design
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Spring
Product design process with a focus on creativity and designing for play. Project-centric. Students work in small teams of 5-6 members to design and prototype new toys with the help of local industry and children.
PDES 4701W - Capstone Research Studio (WI)
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
Students synthesize and apply design and research techniques (including: user research/ethnography, ideation, conceptual design, prototyping) to a senior capstone project. Projects can be team-directed or client-sponsored and are intended to demonstrate competency in fundamental design skills, communicating design processes, and the ability to apply design processes to develop new products and services while addressing real-world constraints. The first part of the two-course sequence focuses on user research, documentation, and concept ideation.
PDES 4702 - Capstone Design Studio
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Spring
Students synthesize and apply design and research techniques (including: user research/ethnography, ideation, conceptual design, prototyping) to a senior capstone project. Projects can be team directed or client-sponsored and are intended to demonstrate competency in fundamental design skills and the ability to apply design processes to develop new products and services while addressing real-world constraints. This part of the two-course sequence focuses on concept refinements, detailed design and engineering, and business and distribution considerations.
PHYS 1102W - Introductory College Physics II (PHYS, WI)
Credits: 4.0 [max 4.0]
Typically offered: Every Spring
Fundamental principles of physics in context of everyday world. Use of conservation principles and quantitative/qualitative problem solving techniques to understand natural phenomena. Lecture, recitation, lab. prereq: 1101W or 1107
PHYS 1302W - Introductory Physics for Science and Engineering II (PHYS, WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: 00079
Typically offered: Every Fall & Spring
Use of fundamental principles to solve quantitative problems. Motion, forces, conservation principles, fields, structure of matter. Applications to electromagnetic phenomena. prereq: 1301W, concurrent registration is required (or allowed) in Math 1272 or Math 1372 or Math 1572
CSCI 1103 - Introduction to Computer Programming in Java
Credits: 4.0 [max 4.0]
Typically offered: Every Fall
Fundamental programming concepts/software development using Java language. Problem solving skills. Algorithm development techniques. Use of abstractions/modularity. Data structures/abstract data types. Substantial programming projects. Weekly lab.
CSCI 1133 - Introduction to Computing and Programming Concepts
Credits: 4.0 [max 4.0]
Course Equivalencies: 02133 - CSci 1133/CSci 1133H
Typically offered: Every Fall, Spring & Summer
Fundamental programming concepts using Python language. Problem solving skills, recursion, object-oriented programming. Algorithm development techniques. Use of abstractions/modularity. Data structures/abstract data types. Develop programs to solve real-world problems. prereq: concurrent registration is required (or allowed) in MATH 1271 or concurrent registration is required (or allowed) in MATH 1371 or concurrent registration is required (or allowed) in MATH 1571H or instr consent
ANTH 4121 - Business Anthropology
Credits: 3.0 [max 3.0]
Course Equivalencies: 01996
Typically offered: Every Spring
Anthropological/ethnographic understandings/research techniques.
ANTH 4035 - Ethnographic Research Methods
Credits: 3.0 [max 3.0]
Typically offered: Every Spring
History of and current issues in ethnographic research. Research projects, including participant observation, interviewing, research design, note taking, life history, and other ethnographic methods. prereq: 1003 or 1005 or grad student
ANTH 1003W - Understanding Cultures (SOCS, GP, WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: 02508
Typically offered: Every Fall & Spring
Introduction to social and cultural anthropology. Comparative study of societies and cultures around the world. Topics include adaptive strategies; economic processes; kinship, marriage, and gender; social stratification; politics and conflicts; religion and ritual; personality and culture.
PDES 3196 - Product Design Internship
Credits: 1.0 [max 2.0]
Grading Basis: S-N only
Typically offered: Every Fall, Spring & Summer
Supervised work experience relating activity in business, industry, or government to the student's area of study. Integrative paper or project may be required. prereq: PDes major, completion of at least one-half of professional sequence, plan submitted/approved in advance by [adviser, internship supervisor], written consent of faculty supervisor, instr consent
PDES 3704 - Computer-Aided Design Methods
Credits: 3.0 [max 3.0]
Course Equivalencies: 02062
Grading Basis: A-F only
Typically offered: Every Spring
Overview of how to make well-modeled, properly illuminated, carefully composed digital models of existing/conceptual objects.
PDES 5704 - Computer-Aided Design Methods
Credits: 3.0 [max 3.0]
Course Equivalencies: 02062
Grading Basis: A-F only
Typically offered: Every Spring
Overview of how to make well-modeled, properly illuminated, and carefully composed digital models of existing/conceptual objects. prereq: Senior or grad student
ANTH 4035 - Ethnographic Research Methods
Credits: 3.0 [max 3.0]
Typically offered: Every Spring
History of and current issues in ethnographic research. Research projects, including participant observation, interviewing, research design, note taking, life history, and other ethnographic methods. prereq: 1003 or 1005 or grad student
CSCI 4611 - Programming Interactive Computer Graphics and Games
Credits: 3.0 [max 3.0]
Typically offered: Every Spring
Tools/techniques for programming games/interactive computer graphics. Event loops, rendering/animation, polygonal models, texturing, physical simulation. Modern graphics toolkits. History/future of computer games technology. Social impact of interactive computer graphics. prereq: 2021 or instr consent
CSCI 5127W - Human-Centered Design and Prototyping of Ubiquitous Computing Systems (WI)
Credits: 3.0 [max 3.0]
Typically offered: Fall Even Year
Principles of human-centered design applied to real-world challenges. A semester-long team project involving (1) investigating human needs, (2) charting the solution space through ideation and visual exploration, and (3) rapidly prototyping and iterating ubiquitous computing solutions. Collaborative writing describing your process and findings. prereq: CSci 4041, upper division or graduate student, or instructor permission; CSci 5115 or equivalent recommended.
DES 3309 - Storytelling and Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Storytelling/narrative. Oral, written, and non-verbal communication/presentation skills. Dramatic structure, characterization, dialogue, sensory detail, scene, audience. Applications to disciplines within/beyond academics.
DES 4301 - Metaphor and Design
Credits: 3.0 [max 3.0]
Course Equivalencies: 01646
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Analyze role of metaphors/related tropes when conceptualizing meanings within designed environment. How fundamental/newly emerging metaphoric conceptualizations shape designed spaces, products, images. Create summary statement of significant learning insight.
DES 5185 - Human Factors in Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Periodic Fall
Theories/methods that influence the assessment of physical, social, and psychological human factors. Development of user needs with application to designed products that interact with human body. prereq: Grad student or sr or instr consent
GDES 2342 - Web Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Graphic design elements/principles applied to website design. HTML, CSS. Working with interactive media and file formats.
GDES 3353 - Packaging and Display
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Application of graphic design principles to three-dimensional projects. Principles of three-dimensional design/space applied to labeling, packaging, and display.
GDES 5341 - Interactive Design
Credits: 3.0 [max 3.0]
Course Equivalencies: 01108
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Design of interactive multimedia projects. Interactive presentations and electronic publishing. Software includes hypermedia, scripting, digital output. prereq: [[2334 or 2342], design minor] or graphic design major or grad student or instr consent
GDES 5386 - Fundamentals of Game Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Periodic Fall & Spring
Games of all kinds. Theoretical/practical aspects of making games. Investigation of design process. Rules, strategies, methodologies. Interactivity, choice, action, outcome, rules in game design. Social interaction, story telling, meaning/ideology, semiotics. Signs, cultural meaning. prereq: [[2334 or 2342], design minor] or [[4384 or DHA 4384 or 5341 or DHA 5341], [graphic design major or sr or grad student]] or instr consent
HUMF 5001 - Foundations of Human Factors/Ergonomics
Credits: 3.0 [max 3.0]
Course Equivalencies: HumF/Kin 5001
Grading Basis: A-F or Aud
Typically offered: Periodic Fall
Variability in human performance influenced by interaction with designs of machines/tools, computers/software, complex technological systems, jobs/working conditions, organizations, sociotechnical institutions. Conceptual, empirical, practical aspects of human factors/ergonomics. prereq: Grad HumF major or minor or instr consent
HUMF 5874 - Service Design: Designing complex systems to improve service delivery
Credits: 4.0 [max 4.0]
Prerequisites: Grad student or #
Grading Basis: A-F only
Typically offered: Every Spring
Real world service delivery problems. Perceptual/cognitive strengths/weaknesses addressed when designing systems. prereq: Grad student or instr consent
PSY 3031 - Introduction to Sensation and Perception
Credits: 3.0 [max 3.0]
Typically offered: Every Fall & Spring
Psychological, biological, and physical bases of sensory experience in humans and animals. Emphasizes senses of vision/hearing. prereq: PSY 1001
SCO 3051 - Service Management
Credits: 2.0 [max 2.0]
Grading Basis: A-F only
Typically offered: Every Fall
Issues unique to managing service processes. Identifying service needs, designing services, and managing services. prereq: 3001
ANTH 4121 - Business Anthropology
Credits: 3.0 [max 3.0]
Course Equivalencies: 01996
Typically offered: Every Spring
Anthropological/ethnographic understandings/research techniques.
MGMT 4008 - Entrepreneurial Management
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Management of a new venture after founding. Internal/external challenges of managing a startup organization. Working with resource constraints and understanding how business models may change over time. prereq: concurrent registration is required (or allowed) in [3010 or IBUS 3010]
MGMT 4050 - Management of Innovation and Change
Credits: 2.0 [max 2.0]
Course Equivalencies: 02187
Grading Basis: A-F or Aud
Typically offered: Periodic Fall & Spring
Applying theories/research on how new organizational programs, products, technologies are developed/implemented. Diagnostic skills. How innovation unfolds. prereq: 1001, [3001 or 3010]
MGMT 4080W - Applied Technology Entrepreneurship (WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: 01591 - Mgmt 4170/Mgmt 4177/Mgmt 5177
Typically offered: Every Spring
Team projects based on commercializable technologies or innovations. Teams present their ideas to investors and industry professionals. Students are encouraged to submit their business plans to Minnesota Cup.
MGMT 4170W - New Business Feasibility and Planning (WI)
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
New-business-opportunity identification/development. Students conduct feasibility analysis, create formal business plan, gather feasibility data, and contact potential customers, suppliers, and other primary sources. prereq: 3010
MGMT 4171W - Entrepreneurship in Action I (WI)
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
Two-semester course. In fall, students identify a business oportunity, develop concept, determine resources required, and launch the business. In spring, students implement business plan, manage business, and determine exit strategy. prereq: 3010, [4008 or concurrent registration is required (or allowed) in 4008], completed coursework in business core, CSOM upper division, approved application
MGMT 4172 - Entrepreneurship in Action II
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Spring
Second of two-semester sequence. In fall, students identify business opportunity, develop concept, determine resources required, and launch business. In spring, students implement busienss plan, manage business, and determine exit strategy. prereq: 4171
CEGE 5571 - Acara Global Venture Design: Grand Challenges (GP)
Credits: 3.0 -4.0 [max 8.0]
Prerequisites: #
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Project-based course focused on designing venture solutions to global grand challenges related to environment, health, development. Identify specific social-environmental problem. Design financially-viable venture solution. Collaborate with professional mentors/technical experts. Create venture plan, may pitch for funding. Course is part of Acara program. prereq: instr consent
CEGE 5572 - Acara Social Venture Launchpad: Ideas to Impact
Credits: 1.0 -2.0 [max 4.0]
Prerequisites: #
Grading Basis: A-F only
Typically offered: Every Spring
Project-based Acara entrepreneurship course in which students refine existing venture solutions to social-environmental challenges. Students work on business model/develop effective pitch. Teams interact with entrepreneurs, investors/Acara staff. prereq: instr consent
CEGE 5573 - Design for Sustainable Development: Create II
Credits: 1.0 -5.0 [max 10.0]
Grading Basis: S-N only
Typically offered: Every Spring
Weekly discussion on social or environmental venture.
ESPM 3603 - Environmental Life Cycle Analysis
Credits: 3.0 [max 3.0]
Course Equivalencies: 01075
Grading Basis: A-F only
Typically offered: Every Fall
Concepts/issues relating to inventory, subsequent analysis of production systems. Production system from holistic point of view, using term commonly used in industrial ecology: "metabolic system."
ESPM 3605 - Recycling: Extending Raw Materials (TS)
Credits: 3.0 [max 3.0]
Course Equivalencies: 01077
Grading Basis: A-F only
Typically offered: Every Spring
Basic principles of recycling and its role in raw materials utilization, energy, and the environment. Recycling processes for commonly recycled materials, products, and their properties and environmental implications of recycling.
GCC 5005 - Grand Challenge: Global Venture Design - What Impact Will You Make? (GP)
Credits: 3.0 [max 3.0]
Course Equivalencies: 02315 - CEGE 5571/GCC 5005
Grading Basis: A-F only
Typically offered: Periodic Fall
Students will work in teams developing sustainable business and technical solutions to address an environmental or social challenge in India. Teams may address a challenge related to water supply, energy availability, food/agriculture production, waste management, public health or a topic mutually agreed upon by the instructor and student teams. During the semester, a product or service must be designed, and a sustainable business model must be created around it. Technical and business development professionals based in the US and India will act as mentors to provide advice to each team. Each team will have one US-based mentor and one India-based mentor. The teams are expected to use a discovery process, design thinking, ideation and input from field research in solving the challenge. A primary focus of the course is up-front work to identify the "right" problem to solve. The model should be built around the customerâ¿¿s needs and wants, as they will need to pay for the product or service to achieve a scalable model. prereq: sophomore, junior, senior, graduate student
MM 4311 - Sustainable Lean Manufacturing
Credits: 2.0 [max 2.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Sustainability and lean practices in manufacturing operations. Topics include concepts. History; metrics for auditing/improving processes. Product, operations, and supply chain planning. Communicating value/results. Impact on business, environmental, and social value. prereq: 3001, 45 cr
ANTH 5221 - Anthropology of Material Culture
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Periodic Fall
The course examines material culture as a social creation, studied from multiple theoretical and methodological perspectives (e.g., social anthropology, archaeology, primatology, history of science). The course examines the changing role of material culture from prehistory to the future.
ARTS 1802 - Introduction to Sculpture (AH)
Credits: 4.0 [max 4.0]
Typically offered: Every Fall, Spring & Summer
Introduction to sculptural practice. Materials, methods, concepts, history. Emphasizes correlation between concepts and materials. Creative work in clay, plaster, metal, and wood.
ARTS 1801 - Ceramics (AH)
Credits: 4.0 [max 4.0]
Course Equivalencies: 01908 - ArtS 1801/ArtS 2801
Typically offered: Every Fall, Spring & Summer
An introduction to ceramic practice. Materials, methods, concepts, and history. Correlation between concepts and materials. Creative work with clay, glaze, kilns, and related procedures.
DES 3309 - Storytelling and Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Storytelling/narrative. Oral, written, and non-verbal communication/presentation skills. Dramatic structure, characterization, dialogue, sensory detail, scene, audience. Applications to disciplines within/beyond academics.
DES 3321 - Furniture Design: Exploration
Credits: 3.0 [max 3.0]
Course Equivalencies: 01644
Grading Basis: A-F only
Typically offered: Every Fall
Furniture design as discipline, not as method. Material. Objects that mediate our environment. History, design criteria, technology, craft. Group case study, research presentation, individual making/presenting of concept-prototype.
DES 3322 - Furniture Design, Practice
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Spring
The hardest things about the creative act is learning how to start something before you know what it is. The simplest objects are always more formally complex than the mind can accurately imagine. This course teaches design thinking through furniture constructed using a fast, loose & ad-hoc "children-club-fort-building" method of discovering & visualizing while making. Direct-construction design is tangibly satisfying and will provide powerful context for all other scales of creative, design and planning methods. Your results will not be conventionally good-looking, but you will make real & functioning cultural things. All exercises will be dependent on connecting to ideas beyond commonly recognized boundaries of the furniture. Think "Chair-ness, not Chair." You will be taught basic welding and wood joinery to provide fast & viable structural frames, "surfacing" methods in wood, foam and fabric composites, and an introduction to mold making and material casting. You do not need to be good at making, but you must be game to try. Craft is important so-far as basic structural usability is attained. Ideas will always trump material "correctness."
DES 3341 - (un)Wrapping It Up: New Materials for Design, Design for New Materials
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Periodic Spring
New high-tech fabrics, foils, electrotextiles, "intelligent textiles" that respond to environmental stimuli. Hands-on materials research, testing of prototypes. Cross-disciplinary teams explore appropriate modeling/applications. Integrated project.
GDES 3353 - Packaging and Display
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Application of graphic design principles to three-dimensional projects. Principles of three-dimensional design/space applied to labeling, packaging, and display.
MM 3305 - 3D Printing and Additive Manufacturing
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Overview of different types of 3D printing technology/operational requirements for setting up/running innovative manufacturing program using additive manufacturing (3D printing) rather than traditional subtractive manufacturing. Basics of process.
PDES 3705 - History and Future of Product Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Spring
History, evolution, and trajectory of modern industrial/product design. Human relationships to consumer goods, including production aspects and consumption aspects.
PDES 3715 - Design and Food
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
Hands-on introduction to principles of creativity/design viewed through lens of food. Experiment/design with food to learn skills related to product design, graphic design, interaction design, designed environments, creativity, critique.
PDES 3704 - Computer-Aided Design Methods
Credits: 3.0 [max 3.0]
Course Equivalencies: 02062
Grading Basis: A-F only
Typically offered: Every Spring
Overview of how to make well-modeled, properly illuminated, carefully composed digital models of existing/conceptual objects.
PDES 5704 - Computer-Aided Design Methods
Credits: 3.0 [max 3.0]
Course Equivalencies: 02062
Grading Basis: A-F only
Typically offered: Every Spring
Overview of how to make well-modeled, properly illuminated, and carefully composed digital models of existing/conceptual objects. prereq: Senior or grad student
ADES 3217 - Fashion: Trends and Communication
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Relation of fashion trends to visual analysis of apparel. Application to design/retail.
ANTH 4035 - Ethnographic Research Methods
Credits: 3.0 [max 3.0]
Typically offered: Every Spring
History of and current issues in ethnographic research. Research projects, including participant observation, interviewing, research design, note taking, life history, and other ethnographic methods. prereq: 1003 or 1005 or grad student
ANTH 4121 - Business Anthropology
Credits: 3.0 [max 3.0]
Course Equivalencies: 01996
Typically offered: Every Spring
Anthropological/ethnographic understandings/research techniques.
ANTH 5221 - Anthropology of Material Culture
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Periodic Fall
The course examines material culture as a social creation, studied from multiple theoretical and methodological perspectives (e.g., social anthropology, archaeology, primatology, history of science). The course examines the changing role of material culture from prehistory to the future.
DES 3309 - Storytelling and Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Storytelling/narrative. Oral, written, and non-verbal communication/presentation skills. Dramatic structure, characterization, dialogue, sensory detail, scene, audience. Applications to disciplines within/beyond academics.
GDES 3353 - Packaging and Display
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Application of graphic design principles to three-dimensional projects. Principles of three-dimensional design/space applied to labeling, packaging, and display.
MKTG 3001 - Principles of Marketing
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall, Spring & Summer
Introduction to terms, concepts, and skills for analyzing marketing problems. Factors outside the organization affecting its product, pricing, promotion, and distribution decisions. Cases from actual organizations. prereq: ECON 1101
MKTG 3010 - Marketing Research
Credits: 4.0 [max 4.0]
Prerequisites: 3001, [SCO 2550 or equiv statistics course]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Methods for collecting/analyzing data to solve marketing problems. Research design, secondary/primary data collection, sample design, data analysis. prereq: 3001, [SCO 2550 or equiv statistics course]
MKTG 3040 - Buyer Behavior
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Application of behavioral sciences to buyer behavior. Perception, attitudes, learning, persuasion, motivation, decision-making, social/cultural influences, managerial implications. prereq: 3001, [3010 or concurrent registration is required (or allowed) in 3010]
RM 2215 - Introduction to Retail Merchandising
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Overview of retailing management. Aspects of retailing management in global, multi-channel retail environment. Strategies/tactics to make decisions to operate retail business. Retail management principles covered.
RM 3243 - Visual Merchandising
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Retail store environment. Physical/psychological effects that initiate/motivate consumer behavior. Merchandise display: creativity, department layout, fixturing, lighting, cross merchandising, visual resources, signing, maintenance. prereq: 2215, [DHA major or minor or instr consent]
MM 3001W - Manufacturing in the Global Economy (WI)
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Manufacturing operations in today's rapidly changing global economy should function at the intersection of three important dimensions to achieve sustainable profitability: leadership, product quality, and innovation. Additional topics include systems, process improvement, supply chain management, regulatory affairs, and technology to manage change. Because clear, professional communication is essential to operate in the “high-performance zone,” the course also focuses on the role of writing and the writing process.
MM 4039 - Manufacturing Outsourcing Decisions
Credits: 2.0 [max 2.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Strategies to evaluate/make business decisions related to outsourcing product or manufacturing process. How to assess risks associated with outsourcing. How to maintain control of key supply chain factors for delivery of quality/value.
MM 4201 - Quality Engineering and Process Improvement
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Principles and historical foundations of total quality. Best practices of high-performing quality organizations. Role of leadership and strategic planning. How to implement continuous improvement in manufacturing processes. Baldrige criteria, ISO 9000 standards, Lean Six Sigma. prereq: Statistics, 45 cr
SCO 3001 - Introduction to Operations Management
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall, Spring & Summer
Concepts, principles, and techniques for managing manufacturing/service operations. Emphasizes decision making in operations function of organizations. Quantitative/qualitative methods for improving management of operations.
SCO 3061 - Lean Thinking
Credits: 2.0 [max 2.0]
Grading Basis: A-F only
Typically offered: Every Fall
Approaches to waste, flow, error proofing, and daily management that simultaneusly improves quality, cost, and delivery, while building worker engagement/skill. Philosophical foundations. Tools to identify, measure, and eliminate non-value-added activities. prereq: 3001
ANTH 1003W - Understanding Cultures (SOCS, GP, WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: 02508
Typically offered: Every Fall & Spring
Introduction to social and cultural anthropology. Comparative study of societies and cultures around the world. Topics include adaptive strategies; economic processes; kinship, marriage, and gender; social stratification; politics and conflicts; religion and ritual; personality and culture.
MGMT 4080W - Applied Technology Entrepreneurship (WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: 01591 - Mgmt 4170/Mgmt 4177/Mgmt 5177
Typically offered: Every Spring
Team projects based on commercializable technologies or innovations. Teams present their ideas to investors and industry professionals. Students are encouraged to submit their business plans to Minnesota Cup.
MGMT 4170W - New Business Feasibility and Planning (WI)
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
New-business-opportunity identification/development. Students conduct feasibility analysis, create formal business plan, gather feasibility data, and contact potential customers, suppliers, and other primary sources. prereq: 3010
MGMT 4171W - Entrepreneurship in Action I (WI)
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
Two-semester course. In fall, students identify a business oportunity, develop concept, determine resources required, and launch the business. In spring, students implement business plan, manage business, and determine exit strategy. prereq: 3010, [4008 or concurrent registration is required (or allowed) in 4008], completed coursework in business core, CSOM upper division, approved application
PDES 4701W - Capstone Research Studio (WI)
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
Students synthesize and apply design and research techniques (including: user research/ethnography, ideation, conceptual design, prototyping) to a senior capstone project. Projects can be team-directed or client-sponsored and are intended to demonstrate competency in fundamental design skills, communicating design processes, and the ability to apply design processes to develop new products and services while addressing real-world constraints. The first part of the two-course sequence focuses on user research, documentation, and concept ideation.
PHYS 1101W - Introductory College Physics I (PHYS, WI)
Credits: 4.0 [max 4.0]
Typically offered: Every Fall & Spring
Fundamental principles of physics in the context of everyday world. Use of kinematics/dynamics principles and quantitative/qualitative problem solving techniques to understand natural phenomena. Lecture, recitation, lab. prereq: High school algebra, plane geometry, trigonometry; primarily for students interested in technical areas
PHYS 1102W - Introductory College Physics II (PHYS, WI)
Credits: 4.0 [max 4.0]
Typically offered: Every Spring
Fundamental principles of physics in context of everyday world. Use of conservation principles and quantitative/qualitative problem solving techniques to understand natural phenomena. Lecture, recitation, lab. prereq: 1101W or 1107
PHYS 1301W - Introductory Physics for Science and Engineering I (PHYS, WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: 00078
Typically offered: Every Fall, Spring & Summer
Use of fundamental principles to solve quantitative problems. Motion, forces, conservation principles, structure of matter. Applications to mechanical systems. prereq: concurrent registration is required (or allowed) in Math 1271 or concurrent registration is required (or allowed) in Math 1371 or concurrent registration is required (or allowed) in Math 1571
PHYS 1302W - Introductory Physics for Science and Engineering II (PHYS, WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: 00079
Typically offered: Every Fall & Spring
Use of fundamental principles to solve quantitative problems. Motion, forces, conservation principles, fields, structure of matter. Applications to electromagnetic phenomena. prereq: 1301W, concurrent registration is required (or allowed) in Math 1272 or Math 1372 or Math 1572