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Twin Cities Campus

Product Design B.S.

Product Design
College of Design
  • Program Type: Baccalaureate
  • Requirements for this program are current for Fall 2016
  • Required credits to graduate with this degree: 120
  • Required credits within the major: 79
  • Degree: Bachelor of Science
The Product Design program is a creative, interdisciplinary major that blends elements of design, engineering, business, and humanities. This program provides methods and tools for inventing our future in the form of innovative objects, systems, and services. In addition to design fundamentals, this program is strengthened by the sciences. Combining these disciplines allows students to design desirable products and services (both physical and digital) that are also functional, marketable, and human-centered. This program enables students to take ideas from concept to reality and succeed in market.
Program Delivery
This program is available:
  • via classroom (the majority of instruction is face-to-face)
Admission Requirements
Freshman and transfer students are usually admitted to pre-major status before admission to this major.
A GPA above 2.0 is preferred for the following:
  • 2.50 already admitted to the degree-granting college
  • 2.50 transferring from another University of Minnesota college
For information about University of Minnesota admission requirements, visit the Office of Admissions website.
Required prerequisites
Pre-major coursework
Courses to be completed prior to portfolio review to attain full major status.
DES 2701 - Creative Design Methods (3.0 cr)
PDES 2702 - Concept Sketching (3.0 cr)
PDES 2703 - Concept Visualization and Presentation 1 (3.0 cr)
PHYS 1101W - Introductory College Physics I [PHYS, WI] (4.0 cr)
or PHYS 1301W - Introductory Physics for Science and Engineering I [PHYS, WI] (4.0 cr)
MATH 1271 - Calculus I [MATH] (4.0 cr)
or MATH 1371 - CSE Calculus I [MATH] (4.0 cr)
General Requirements
All students in baccalaureate degree programs are required to complete general University and college requirements including writing and liberal education courses. For more information about University-wide requirements, see the liberal education requirements. Required courses for the major, minor or certificate in which a student receives a D grade (with or without plus or minus) do not count toward the major, minor or certificate (including transfer courses).
Program Requirements
Admission to the full major status program is determined by a competitive holistic review, which includes an interview, GPA, and a portfolio review after completion of pre-major coursework.
Product Design Core
DES 3131 - User Experience in Design (4.0 cr)
DES 3201 - Career and Internship Preparation for Design (1.0 cr)
ME 2011 - Introduction to Engineering (4.0 cr)
MGMT 3015 - Introduction to Entrepreneurship (4.0 cr)
PDES 2777 - Product Form and Model Making (3.0 cr)
PDES 3706 - Designing for Manufacture (4.0 cr)
PDES 3711 - Product Innovation Lab (4.0 cr)
PDES 4701W - Product Design Studio 4 [WI] (4.0 cr)
PDES 4702W - Capstone Design Studio [WI] (4.0 cr)
PHYS 1102W - Introductory College Physics II [PHYS, WI] (4.0 cr)
or PHYS 1302W - Introductory Physics for Science and Engineering II [PHYS, WI] (4.0 cr)
CSCI 1103 - Introduction to Computer Programming in Java (4.0 cr)
or CSCI 1133 - Introduction to Computing and Programming Concepts (4.0 cr)
ANTH 4121 - Business Anthropology (3.0 cr)
or ANTH 4035 - Ethnographic Research Methods (3.0 cr)
ANTH 1003W - Understanding Cultures [SOCS, GP, WI] (4.0 cr)
Internships
Students perform two separate internships, one credit each term.
PDES 3196 - Product Design Internship (2.0 cr)
PDES 3704 - Computer-Aided Design 1: Solid Modeling and Rendering (3.0 cr)
or PDES 5704 - Computer-Aided Design Methods (3.0 cr)
Electives
Take 3 - 4 course(s) totaling 9 - 12 credit(s) from the following:
Interaction and Service
ANTH 4035 - Ethnographic Research Methods (3.0 cr)
or CSCI 4611 - Programming Interactive Computer Graphics and Games (3.0 cr)
or DES 3309 - Storytelling and Design (3.0 cr)
or DES 4301 {Inactive} (3.0 cr)
or DES 5185 - Human Factors in Design (3.0 cr)
or GDES 2342 - Web Design (3.0 cr)
or GDES 3353 - Packaging and Display (3.0 cr)
or GDES 5341 - Interaction Design (3.0 cr)
or GDES 5386 - Fundamentals of Game Design (3.0 cr)
or HUMF 5001 - Foundations of Human Factors/Ergonomics (3.0 cr)
or HUMF 5874 - Human Centered Design to Improve Complex Systems (4.0 cr)
or PSY 3031 - Introduction to Sensation and Perception (3.0 cr)
or SCO 3051 - Service Management (2.0 cr)
or Entrepreneurship
ANTH 4121 - Business Anthropology (3.0 cr)
or MGMT 4008 - Entrepreneurial Management (4.0 cr)
or MGMT 4055 - Managing Innovation and Change In Action (2.0 cr)
or MGMT 4080W - Applied Technology Entrepreneurship [WI] (4.0 cr)
or MGMT 4175W - New Business Feasibility and Planning [WI] (4.0 cr)
or MGMT 4171W - Entrepreneurship in Action I [WI] (4.0 cr)
or MGMT 4172 - Entrepreneurship in Action II (4.0 cr)
or Sustainability
CEGE 5571 {Inactive} [GP] (3.0-4.0 cr)
or CEGE 5572 {Inactive} (1.0-2.0 cr)
or CEGE 5573 {Inactive} (1.0-5.0 cr)
or ESPM 3603 - Environmental Life Cycle Analysis (3.0 cr)
or ESPM 3605 - Recycling: Extending Raw Materials [TS] (3.0 cr)
or GCC 5005 - Innovation for Changemakers: Design for a Disrupted World [GP] (3.0 cr)
or MM 4311 - Sustainable Lean Manufacturing: Eliminating the Waste (3.0 cr)
or Design as Craft
ANTH 5221 - Anthropology of Material Culture (3.0 cr)
or ARTS 1802 - Introduction to Sculpture: Understanding the Fundamentals of the Practice of Sculpture [AH] (4.0 cr)
or ARTS 1801 - Introduction to Ceramics: Wheel-Throwing and Hand-Building Techniques [AH] (4.0 cr)
or DES 3309 - Storytelling and Design (3.0 cr)
or DES 3321 - Furniture Design: Exploration (3.0 cr)
or DES 3341 {Inactive} (3.0 cr)
or GDES 3353 - Packaging and Display (3.0 cr)
or MM 3305 - Advanced 3D Printing for Innovative Business Practices (3.0 cr)
or PDES 3705 - History and Future of Product Design (3.0 cr)
or PDES 3715 - Design and Food (4.0 cr)
or PDES 3704 - Computer-Aided Design 1: Solid Modeling and Rendering (3.0 cr)
or PDES 5704 - Computer-Aided Design Methods (3.0 cr)
or Marketing and Merchandising
ADES 3217 - Fashion: Trends and Communication (3.0 cr)
or ANTH 4035 - Ethnographic Research Methods (3.0 cr)
or ANTH 4121 - Business Anthropology (3.0 cr)
or ANTH 5221 - Anthropology of Material Culture (3.0 cr)
or DES 3309 - Storytelling and Design (3.0 cr)
or GDES 3353 - Packaging and Display (3.0 cr)
or MKTG 3001 - Principles of Marketing (3.0 cr)
or MKTG 3011 - Marketing Research (4.0 cr)
or MKTG 3041 - Buyer Behavior (4.0 cr)
or RM 2215 - Introduction to Retail Merchandising (3.0 cr)
or RM 3243 - Visual Merchandising (2.0 cr)
or Production
MM 3001W - Manufacturing in the Global Economy [WI] (3.0 cr)
or MM 4039 - The Science of Sourcing: Partnerships for Success (3.0 cr)
or MM 4201 -  Quality Engineering and Management (3.0 cr)
or SCO 3001 - Sustainable Supply Chain and Operations (3.0 cr)
or SCO 3061 {Inactive} (2.0 cr)
Upper Division Writing Intensive within the Major
Students are required to take one upper division writing intensive course within the major. If that requirement has not been satisfied within the core major requirements, students must choose one course from the following list. Some of these courses may also fulfill other major requirements.
Take 0 - 1 course(s) from the following:
· ANTH 1003W - Understanding Cultures [SOCS, GP, WI] (4.0 cr)
· MGMT 4080W - Applied Technology Entrepreneurship [WI] (4.0 cr)
· MGMT 4175W - New Business Feasibility and Planning [WI] (4.0 cr)
· MGMT 4171W - Entrepreneurship in Action I [WI] (4.0 cr)
· PDES 4701W - Product Design Studio 4 [WI] (4.0 cr)
· PHYS 1101W - Introductory College Physics I [PHYS, WI] (4.0 cr)
· PHYS 1102W - Introductory College Physics II [PHYS, WI] (4.0 cr)
· PHYS 1301W - Introductory Physics for Science and Engineering I [PHYS, WI] (4.0 cr)
· PHYS 1302W - Introductory Physics for Science and Engineering II [PHYS, WI] (4.0 cr)
 
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DES 2701 - Creative Design Methods
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
This class is an introduction to a variety of tools and methods used in developing new products, services, and experiences. The focus of the class is on the early stages of design which includes user research, market research, idea generation methods, concept evaluation, concept selection, intellectual property, and idea presentation. Students will learn the divergent and convergent design thinking process to frame problems, and generate, refine, and communicate ideas. Students work individually and in groups applying the content taught in lecture to multiple assignments and a semester-long design project.
PDES 2702 - Concept Sketching
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
This class is an introduction to manual sketching techniques, specifically for the communication of conceptual product ideas. The focus of this class is on free-hand perspective drawing. Students begin with basic principles, simple shapes, light and shadow, and later learn how to combine forms to create conceptual objects with realistic perspective. In this class, there are weekly drawing assignments and presentations.
PDES 2703 - Concept Visualization and Presentation 1
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Spring
This class builds upon the fundamentals taught in PDES 2702 Concept Sketching. Students learn to draw complex geometries and organic forms and how to add shading, shadow, text and backgrounds to enhance their drawings. Markers and other physical tools are introduced in this class as a means of further refining a sketch. In the second half of the semester, students learn to digitally improve their sketches and are introduced to the fundamentals of digital sketching with a drawing tablet and digital sketching software. As this class is taught in smaller sections, there are many opportunities for students to present and critique work. The basics of design portfolios are covered at the end of this class.
PHYS 1101W - Introductory College Physics I (PHYS, WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: Phys 1101W/Phys 1107
Typically offered: Every Fall & Spring
Fundamental principles of physics in the context of everyday world. Use of kinematics/dynamics principles and quantitative/qualitative problem solving techniques to understand natural phenomena. Lecture, recitation, lab. prereq: High school algebra, plane geometry, trigonometry; primarily for students interested in technical areas
PHYS 1301W - Introductory Physics for Science and Engineering I (PHYS, WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: Phys 1201W/1301W/1401V/1501V
Typically offered: Every Fall, Spring & Summer
Use of fundamental principles to solve quantitative problems. Motion, forces, conservation principles, structure of matter. Applications to mechanical systems. Prereq or Concurrent: MATH 1271/1371/1371H or equivalent
MATH 1271 - Calculus I (MATH)
Credits: 4.0 [max 4.0]
Course Equivalencies: Math 1271/Math 1381/Math 1571/
Typically offered: Every Fall, Spring & Summer
Differential calculus of functions of a single variable, including polynomial, rational, exponential, and trig functions. Applications, including optimization and related rates problems. Single variable integral calculus, using anti-derivatives and simple substitution. Applications may include area, volume, work problems. prereq: 4 yrs high school math including trig or satisfactory score on placement test or grade of at least C- in [1151 or 1155]
MATH 1371 - CSE Calculus I (MATH)
Credits: 4.0 [max 4.0]
Course Equivalencies: Math 1271/Math 1381/Math 1571/
Typically offered: Every Fall & Spring
Differentiation of single-variable functions, basics of integration of single-variable functions. Applications: max-min, related rates, area, curve-sketching. Use of calculator, cooperative learning. prereq: CSE or pre-bioprod concurrent registration is required (or allowed) in biosys engn (PRE), background in [precalculus, geometry, visualization of functions/graphs], instr consent; familiarity with graphing calculators recommended
DES 3131 - User Experience in Design
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
Introduction to theories/principles of human interaction with designed objects. Focuses on affect/emotional quality of designs. Objects, interfaces, environments. Digitally mediated experiences.
DES 3201 - Career and Internship Preparation for Design
Credits: 1.0 [max 1.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Research career opportunities and organizations related to industry. Set career goals based on skills and interests. Identify job search skills to secure internships, implement transition from college to employment. prereq: Pre-graphic design or graphic design or pre-interior design or interior design or pre-apparel design or apparel design or environmental design or architecture or product design
ME 2011 - Introduction to Engineering
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Skills critical for practicing engineers. Mechanical engineering, engineering design. Visual, written, and oral communication forms. Computer-based design tools. Substantial design projects, including prototype construction. prereq: CSE pre-major
MGMT 3015 - Introduction to Entrepreneurship
Credits: 4.0 [max 4.0]
Course Equivalencies: IBUS 3010/MGMT 3010/MGMT 3015
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Fundamentals of entrepreneurship. Career paths, including new business start-ups, franchising, acquisitions (including family business succession), corporate venturing, and entre-preneurial services. Legal structures for new business formation. Aspects of business law/ethics.
PDES 2777 - Product Form and Model Making
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Spring
This class is a hands-on introduction to prototyping tools, materials, and techniques for product design. Students learn the basics of working with foam-board, foam, and wood to create physical models and will be introduced to different surface treatments and finishes. Assignments are designed to build a sense of craftsmanship and attention to detail. There are multiple individual projects focusing on different materials and techniques. Each project involves practicing oral presentation and group critique.
PDES 3706 - Designing for Manufacture
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Spring
This class is a hands-on overview of common manufacturing methods, tools, and considerations for product designers. The focus is placed on plastic and metal related processes specifically machining, forming, casting, and molding. Throughout the course students apply the theory of design for manufacturing (DFM) and design for assembly (DFA) to a series of design projects. This course also covers related topics such as material identification, bill of material, cost estimation, part drawings, tolerances, fasteners, part finishing, and sourcing parts.
PDES 3711 - Product Innovation Lab
Credits: 4.0 [max 4.0]
Course Equivalencies: PDes 3711/PDes 5711
Grading Basis: A-F only
Typically offered: Every Spring
A hands-on experience in integrated product design and development processes. Elements of industrial design, engineering, business, and humanities are applied to a semester-long product design project. Cross-functional teams of students in different majors work together to design and develop new consumer product concepts with guidance from a community of industry mentors. prereq: PDes 2772 OR Junior/Senior (any major) or permission from instructor
PDES 4701W - Product Design Studio 4 (WI)
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
Students will explore several design research methods, understand the basis of these methods, and directly apply methods within a design project. Students will have the opportunity to demonstrate their facility with a wide range of exploratory, generative, and evaluative research methods. This course will cover field study, contextual inquiries, archival research, participatory codesign, research synthesis techniques, insights identification, early-stage prototyping, usability testing, and ways to communicate research in a visually compelling manner.
PDES 4702W - Capstone Design Studio (WI)
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Spring
Students synthesize and apply design and research techniques to a senior capstone project. Projects can be student-directed or client-sponsored and are intended to demonstrate competency in fundamental design skills, communicating and documenting design processes, and the ability to apply design processes to develop new products and services while addressing real-world constraints.
PHYS 1102W - Introductory College Physics II (PHYS, WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: PHYS 1102W / PHYS 1108
Typically offered: Every Spring
Fundamental principles of physics in context of everyday world. Use of conservation principles and quantitative/qualitative problem solving techniques to understand natural phenomena. Lecture, recitation, lab. prereq: 1101W or 1107
PHYS 1302W - Introductory Physics for Science and Engineering II (PHYS, WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: Phys 1202W/1302W/1402V/1502V
Typically offered: Every Fall & Spring
Use of fundamental principles to solve quantitative problems. Motion, forces, conservation principles, fields, structure of matter. Applications to electromagnetic phenomena. Prereq: PHYS 1301 or equivalent, Prereq or Concurrent: MATH 1272/1372/1572H or equivalent
CSCI 1103 - Introduction to Computer Programming in Java
Credits: 4.0 [max 4.0]
Typically offered: Every Fall
Fundamental programming concepts/software development using Java language. Problem solving skills. Algorithm development techniques. Use of abstractions/modularity. Data structures/abstract data types. Substantial programming projects. Weekly lab.
CSCI 1133 - Introduction to Computing and Programming Concepts
Credits: 4.0 [max 4.0]
Course Equivalencies: CSci 1133/CSci 1133H
Typically offered: Every Fall, Spring & Summer
Fundamental programming concepts using Python language. Problem solving skills, recursion, object-oriented programming. Algorithm development techniques. Use of abstractions/modularity. Data structures/abstract data types. Develop programs to solve real-world problems. prereq: concurrent registration is required (or allowed) in MATH 1271 or concurrent registration is required (or allowed) in MATH 1371 or concurrent registration is required (or allowed) in MATH 1571H or instr consent
ANTH 4121 - Business Anthropology
Credits: 3.0 [max 3.0]
Course Equivalencies: Anth 4121/Anth 5121
Typically offered: Every Spring
Anthropological/ethnographic understandings/research techniques.
ANTH 4035 - Ethnographic Research Methods
Credits: 3.0 [max 3.0]
Typically offered: Every Spring
History of and current issues in ethnographic research. Research projects, including participant observation, interviewing, research design, note taking, life history, and other ethnographic methods. prereq: 1003 or 1005 or grad student
ANTH 1003W - Understanding Cultures (SOCS, GP, WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: Anth 1003W/Anth 1003V
Typically offered: Every Fall & Spring
Introduction to social and cultural anthropology. Comparative study of societies and cultures around the world. Topics include adaptive strategies; economic processes; kinship, marriage, and gender; social stratification; politics and conflicts; religion and ritual; personality and culture.
PDES 3196 - Product Design Internship
Credits: 2.0 [max 2.0]
Grading Basis: S-N only
Typically offered: Every Fall, Spring & Summer
Supervised work experience relating activity in business, industry, or government to the student's area of study. Integrative paper or project may be required. prereq: PDes major
PDES 3704 - Computer-Aided Design 1: Solid Modeling and Rendering
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
This class provides an overview of computer-aided design (CAD) methods for product designers. The primary software covered in this course include Solidworks and Keyshot. These programs are used to make three-dimensional computer generated models of product concepts and render the models to appear photo-realistic. This class may also cover additional 2D and interaction design software.
PDES 5704 - Computer-Aided Design Methods
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
This class provides an overview of how to make high-quality digital computer-based models of existing and conceptual products and interactions. Students will learn Adobe Photoshop, Adobe Illustrator, and Axure for two-dimensional design and digital prototyping. Students will also learn SolidWorks and KeyShot for three-dimensional solid modeling and rendering. prereq: Senior or grad student
ANTH 4035 - Ethnographic Research Methods
Credits: 3.0 [max 3.0]
Typically offered: Every Spring
History of and current issues in ethnographic research. Research projects, including participant observation, interviewing, research design, note taking, life history, and other ethnographic methods. prereq: 1003 or 1005 or grad student
CSCI 4611 - Programming Interactive Computer Graphics and Games
Credits: 3.0 [max 3.0]
Typically offered: Every Spring
Tools/techniques for programming games/interactive computer graphics. Event loops, rendering/animation, polygonal models, texturing, physical simulation. Modern graphics toolkits. History/future of computer games technology. Social impact of interactive computer graphics. prereq: 2021 or instr consent
DES 3309 - Storytelling and Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Students will uncover elements of storytelling within the design process and investigate different modes of shaping narrative. We will be experimenting with various media, including 2D design and mapping, audio, video, social platforms, augmented reality, and online environments.
DES 5185 - Human Factors in Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Exploration of the theories and methods that influence the assessment of physical, cognitive, social, and psychological human factors, and the analysis of user needs with application to designed products and systems that interact with a human user or the human body. This course is an introductory overview to the theories and concepts of Human Factors and their application through the methods of User-Centered Design. Typically, the class is comprised of students from a wide variety of disciplines and backgrounds. Course material is explored through readings, lectures, discussions, case studies, and course projects.
GDES 2342 - Web Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Graphic design elements/principles applied to website design. HTML, CSS. Working with interactive media and file formats.
GDES 3353 - Packaging and Display
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Application of graphic design principles to three-dimensional projects. Principles of three-dimensional design/space applied to labeling, packaging, and display.
GDES 5341 - Interaction Design
Credits: 3.0 [max 3.0]
Course Equivalencies: DHA 4384/GDES 5341
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Design of interactive multimedia projects. Interactive presentations and electronic publishing. Software includes hypermedia, scripting, digital output. prereq: [[2334 or 2342], design minor] or graphic design major or grad student or instr consent
GDES 5386 - Fundamentals of Game Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Periodic Fall & Spring
Games of all kinds. Theoretical/practical aspects of making games. Investigation of design process. Rules, strategies, methodologies. Interactivity, choice, action, outcome, rules in game design. Social interaction, story telling, meaning/ideology, semiotics. Signs, cultural meaning. prereq: [[2334 or 2342], design minor] or [[4384 or DHA 4384 or 5341 or DHA 5341], [graphic design major or sr or grad student]] or instr consent
HUMF 5001 - Foundations of Human Factors/Ergonomics
Credits: 3.0 [max 3.0]
Course Equivalencies: HumF/Kin 5001
Grading Basis: A-F or Aud
Typically offered: Periodic Fall
Variability in human performance influenced by interaction with designs of machines/tools, computers/software, complex technological systems, jobs/working conditions, organizations, sociotechnical institutions. Conceptual, empirical, practical aspects of human factors/ergonomics. prereq: Grad HumF major or minor or instr consent
HUMF 5874 - Human Centered Design to Improve Complex Systems
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Class participants will work together using design thinking frameworks to discover, define, develop, and propose solutions to help solve complex system problems. The class will use cognitive design methods and research to guide in developing prototypes that foster improved experiences in information delivery, processes of systems, and technology. Teams, will tackle complex real-world problems. Projects may focus on a variety of areas ranging from retail to health care. Coursework will primarily focus on team-based projects. Participants will immerse themselves the following activities while working towards remediating their chosen problems. ? insights gathering/research methods ? cognitive design methods and principles ? identifying strengths/weaknesses in actual vs. proposed systems ? implementation (prototyping) considerations/strategies The course will be highly interactive with little lecture. It will strive to foster critical thinking and will offer an environment where creativity can thrive. Students are expected to come to class fully prepared to interact during class time with the readings and research consumed outside class. Material from course readings will focus on cognitive design, systems thinking principles and will be interwoven during the discussions and class activities. This course is designed for students from a variety of backgrounds and programs, including students from Human Factors, the Academic Health Center, Graphic Design, Product Design, Retail, Interior Design, Landscape Architecture, Architecture, Biomedical Engineering, Mechanical Engineering, Industrial Engineering, and the Carlson School. Human Factors students working toward a Plan C Master?s degree may use this course as one of the two courses required to be 50% project-based.
PSY 3031 - Introduction to Sensation and Perception
Credits: 3.0 [max 3.0]
Course Equivalencies: Madr 3031/Psy 3031
Typically offered: Every Fall & Spring
Psychological, biological, and physical bases of sensory experience in humans and animals. Emphasizes senses of vision/hearing. prereq: PSY 1001
SCO 3051 - Service Management
Credits: 2.0 [max 2.0]
Grading Basis: A-F only
Typically offered: Every Fall
Issues unique to managing service processes. Identifying service needs, designing services, and managing services. prereq: 3001
ANTH 4121 - Business Anthropology
Credits: 3.0 [max 3.0]
Course Equivalencies: Anth 4121/Anth 5121
Typically offered: Every Spring
Anthropological/ethnographic understandings/research techniques.
MGMT 4008 - Entrepreneurial Management
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Management of a new venture after founding. Internal/external challenges of managing a startup organization. Working with resource constraints and understanding how business models may change over time. prereq: MGMT 3015 or MGMT 3010 or IBUS 3010
MGMT 4055 - Managing Innovation and Change In Action
Credits: 2.0 [max 2.0]
Course Equivalencies: IBus 4050/Mgmt 4055
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
This course focuses on how business organizations innovate and change. The course covers foundational topics and combines both theoretical insights and practical knowledge based on cases and hands-on exercises. The class topics address the following questions: · What are the sources, types and patterns of innovation? · What are the characteristics of an organization?s innovation ecosystem? · How do organizations compete and collaborate in innovation ecosystems? · What are some external forces shaping organizational innovations? · How do organizations adapt to these external forces? By the end of this course, students will: Learn the key principles of success and failure of innovation and change in business organizations across different products, services and geographies. Apply course concepts to real organizational cases, diagnose problems and recommend solutions. Use clear written, verbal and online communication skills. Collaborate to create novel solutions to tasks and problems. Demonstrate the use of a wide range of qualitative and quantitative sources to support conclusions and recommendations. prereq: MGMT 3001 or MGMT 3004 or MGMT 3010 or MGMT 3015
MGMT 4080W - Applied Technology Entrepreneurship (WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: Mgmt 4170/Mgmt 4177/Mgmt 5177
Typically offered: Every Spring
Team projects based on commercializable technologies or innovations. Teams present their ideas to investors and industry professionals. Students are encouraged to submit their business plans to Minnesota Cup.
MGMT 4175W - New Business Feasibility and Planning (WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: 03099
Grading Basis: A-F only
Typically offered: Every Fall & Spring
The purpose of this course is to provide students with the following insights into ? Techniques for developing and screening business ideas ? Criteria for properly assessing idea feasibility ? Equipping yourself with the necessary information and analysis to develop a useful business plan ? Preparing an effective business plan ? Effectively pitching the plan to stakeholders, primarily prospective investors The class makes use of lecture, videos, articles, cases, class exercises, assignments, and quizzes to help develop depth of understanding amongst students of the relevant subject matter of this course. prereq: MGMT 3010 or MGMT 3015 or IBUS 3010
MGMT 4171W - Entrepreneurship in Action I (WI)
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
Two-semester course. In fall, students identify a business oportunity, develop concept, determine resources required, and launch the business. In spring, students implement business plan, manage business, and determine exit strategy. prereq: 3010, [4008 or concurrent registration is required (or allowed) in 4008], completed coursework in business core, CSOM upper division, approved application
MGMT 4172 - Entrepreneurship in Action II
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Spring
Second of two-semester sequence. In fall, students identify business opportunity, develop concept, determine resources required, and launch business. In spring, students implement busienss plan, manage business, and determine exit strategy. prereq: 4171
ESPM 3603 - Environmental Life Cycle Analysis
Credits: 3.0 [max 3.0]
Course Equivalencies: ESPM 3603/ESPM 5603
Grading Basis: A-F only
Typically offered: Every Fall
Concepts/issues relating to inventory, subsequent analysis of production systems. Production system from holistic point of view, using term commonly used in industrial ecology: "metabolic system."
ESPM 3605 - Recycling: Extending Raw Materials (TS)
Credits: 3.0 [max 3.0]
Course Equivalencies: ESPM 3605/ESPM 5605
Grading Basis: A-F only
Typically offered: Every Spring
Basic principles of recycling and its role in raw materials utilization, energy, and the environment. Recycling processes for commonly recycled materials, products, and their properties and environmental implications of recycling.
GCC 5005 - Innovation for Changemakers: Design for a Disrupted World (GP)
Credits: 3.0 [max 3.0]
Course Equivalencies: CEGE 5571/GCC 3005/GCC 5005
Grading Basis: A-F only
Typically offered: Periodic Fall & Summer
Do you want to make a difference? We live in a world full of complex challenges, such as COVID-19, racism, economic recession, and environmental collapse, to name a few. Now is the time to use your own skills and passion to make a positive impact in the world. In this project-based course, you will learn how to develop effective and sustainable responses to current social and environmental problems. You'll study a variety of tools, mindsets, and skills that will help you to address any complex grand challenge, as well as engage with case studies of successful grand challenge projects in the past. Your project may address food insecurity, unemployment, housing, environmental impacts, equity, or other issues. Proposed designs for how you might have an impact may take many forms (student group, program intervention with an existing organization, public policy strategy, or for-profit or non-profit venture) but this class will focus on how to make ideas financially sustainable. The primary focus of this (GCC 5005) course is how to develop a pilot project plan that addresses a grand challenge. You will learn business modeling, financial projections, and pitching to potential investors and funders. You will build a model for your idea around input from primary and secondary research, as well as the affected community?s culture, needs, and wants. Community members, locally and globally, may serve as mentors and research consultants to teams. External speakers will be brought in to share their stories of how to build and scale innovative efforts to serve the common good. Students enrolled will work either independently, or in small teams, on a project of their own choosing. Ideally, students will apply to take this class with a project in mind. By the end of the class, students will have a well-designed plan to turn their project into an actionable solution if that is of interest. This is a Grand Challenge Curriculum course. GCC courses are open to all students and fulfill an honors experience for University Honors Program students.
MM 4311 - Sustainable Lean Manufacturing: Eliminating the Waste
Credits: 3.0 [max 2.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
One of the most important skills you can cultivate in manufacturing (or really any line of work) is the ability to clear away the clutter and streamline the process. Sustainable Lean Manufacturing teaches students three things: 1) wasted time, effort, and money exist in every process involving a product or service; 2) it?s possible to clearly see and identify where waste occurs; and 3) there?s a surefire set of tools and techniques to make a process less wasteful and more efficient. Bottom line: students leave this course viewing everyday life with a different perspective, knowing there?s always room for improvement in workflow. prereq: None
ANTH 5221 - Anthropology of Material Culture
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Periodic Fall
The course examines material culture as a social creation, studied from multiple theoretical and methodological perspectives (e.g., social anthropology, archaeology, primatology, history of science). The course examines the changing role of material culture from prehistory to the future.
ARTS 1802 - Introduction to Sculpture: Understanding the Fundamentals of the Practice of Sculpture (AH)
Credits: 4.0 [max 4.0]
Typically offered: Every Fall, Spring & Summer
This course is aimed at students who are eager to creatively take risks, experiment, play, and work in an environment of collaboration and team learning experiences. This intro level course is the foundation for sculpture. Through hands-on demonstrations of basic sculptural processes (for example: carving, modeling, assembling, and casting) you will gain experience in developing art projects from idea to realization all the way to the final surprising artwork. Throughout the semester we will be looking at contemporary and historical works of art as examples of how a broad range of diverse artists have explored the concepts and materials they use in their work and how this applies to the work you create. Critiques will be used as a tool for developing critical thinking and project development. You can expect by the end of this course to discover your individual creative processes and feel comfortable and safe working independently in a sculpture studio. You will be prepared for advanced sculpture and foundry and metal casting courses.
ARTS 1801 - Introduction to Ceramics: Wheel-Throwing and Hand-Building Techniques (AH)
Credits: 4.0 [max 4.0]
Typically offered: Every Fall, Spring & Summer
Are you interested in working with a material and practice that dates back 20,000 plus years? The creative journey in this course includes learning about diverse global histories, people, and cultures and the dynamic realm of contemporary ceramics. This introductory ceramic course focuses on the various methods and processes of working with clay as an artistic medium. One half of the semester focuses on hand-building methods and techniques. The other half will focus on learning wheel-throwing methods and techniques. This hands-on experience with clay unifies hand, eye, and mind. You will learn foundational three-dimensional concepts, terminology, and vocabulary related to ceramics and explore the range of forms and processes to create functional and sculptural works with clay. In addition, the curriculum places importance on creating space to examine and discuss diverse historical and contemporary global perspectives related to ceramics. You will learn to make clay, load electric and gas kilns, fundamentals of glaze chemistry, and ceramic lab health and safety protocols. Your finished pieces will reflect essential skills, techniques, and knowledge of the complete ceramic production process. This course provides relevant, challenging, and rewarding projects developing creative and critical thinking skills to sustain long-term creative growth. You will be supported with meaningful direction from your instructor and constructive critique, discussion, and self-reflection with peers. At the end of this course, your knowledge and technical skills will prepare you for upper-level ceramic courses.
DES 3309 - Storytelling and Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Students will uncover elements of storytelling within the design process and investigate different modes of shaping narrative. We will be experimenting with various media, including 2D design and mapping, audio, video, social platforms, augmented reality, and online environments.
DES 3321 - Furniture Design: Exploration
Credits: 3.0 [max 3.0]
Course Equivalencies: Des 3321/DesI 3040
Grading Basis: A-F only
Typically offered: Every Fall
Explore the inclusive, egalitarian nature of furniture design! Gain a foundational understanding for buying, selling, designing or studying furniture. We collectively explore the topic via lectures, reading, writing, discussion, field trips, visits from working professionals, and a classic design exercise.
GDES 3353 - Packaging and Display
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Application of graphic design principles to three-dimensional projects. Principles of three-dimensional design/space applied to labeling, packaging, and display.
MM 3305 - Advanced 3D Printing for Innovative Business Practices
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Revolutionize your world with speed and creativity. Three-D printing and additive manufacturing are changing how we work and how manufacturing itself happens. In this course, you'll hone the ability to innovate and to lead others in discovery. The first half of the semester is spent learning how to use additive technology and the second half how it can be applied to real-world industries. By the end of the course, you'll use computer-aided design and the U of M's 3D printing lab to build your own solution to a problem. Join this community of forward-thinking makers and tap some of the most high-tech resources at the U. Prerequisites: None
PDES 3705 - History and Future of Product Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Spring
This class covers critical milestones in the history, evolution, and trajectory of modern product design as well as the human relationships to consumer goods, including production and consumption. In some assignments, students have the opportunity to apply the topics discussed towards imagining the future of the product design industry.
PDES 3715 - Design and Food
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
This class is a hands-on introduction to principles of design applied to the food industry. Students develop new food concepts working in a kitchen classroom with regular advising from local chefs and food industry experts. The class is structured into four modules: creative design process, flavor and texture, visual aesthetics, and user experience. In each module students learn different design and food preparation methods and apply them to a design challenge. Several restaurant outings are incorporated into the curriculum.
PDES 3704 - Computer-Aided Design 1: Solid Modeling and Rendering
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
This class provides an overview of computer-aided design (CAD) methods for product designers. The primary software covered in this course include Solidworks and Keyshot. These programs are used to make three-dimensional computer generated models of product concepts and render the models to appear photo-realistic. This class may also cover additional 2D and interaction design software.
PDES 5704 - Computer-Aided Design Methods
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall
This class provides an overview of how to make high-quality digital computer-based models of existing and conceptual products and interactions. Students will learn Adobe Photoshop, Adobe Illustrator, and Axure for two-dimensional design and digital prototyping. Students will also learn SolidWorks and KeyShot for three-dimensional solid modeling and rendering. prereq: Senior or grad student
ADES 3217 - Fashion: Trends and Communication
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Relation of fashion trends to visual analysis of apparel. Application to design/retail. Study of techniques and processes of identifying socio-cultural indicators, past and present trends, and methods for determining future trends in fashion and related industries. Communication skills are developed through assignments, in-class activities, lecture/discussion, guest-speaker presentations, and a trend forecasting project.
ANTH 4035 - Ethnographic Research Methods
Credits: 3.0 [max 3.0]
Typically offered: Every Spring
History of and current issues in ethnographic research. Research projects, including participant observation, interviewing, research design, note taking, life history, and other ethnographic methods. prereq: 1003 or 1005 or grad student
ANTH 4121 - Business Anthropology
Credits: 3.0 [max 3.0]
Course Equivalencies: Anth 4121/Anth 5121
Typically offered: Every Spring
Anthropological/ethnographic understandings/research techniques.
ANTH 5221 - Anthropology of Material Culture
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Periodic Fall
The course examines material culture as a social creation, studied from multiple theoretical and methodological perspectives (e.g., social anthropology, archaeology, primatology, history of science). The course examines the changing role of material culture from prehistory to the future.
DES 3309 - Storytelling and Design
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Students will uncover elements of storytelling within the design process and investigate different modes of shaping narrative. We will be experimenting with various media, including 2D design and mapping, audio, video, social platforms, augmented reality, and online environments.
GDES 3353 - Packaging and Display
Credits: 3.0 [max 3.0]
Grading Basis: A-F only
Typically offered: Every Fall & Spring
Application of graphic design principles to three-dimensional projects. Principles of three-dimensional design/space applied to labeling, packaging, and display.
MKTG 3001 - Principles of Marketing
Credits: 3.0 [max 3.0]
Course Equivalencies: Mktg 3001/Mktg 3001H
Grading Basis: A-F or Aud
Typically offered: Every Fall, Spring & Summer
Introduction to terms, concepts, and skills for analyzing marketing problems. Factors outside the organization affecting its product, pricing, promotion, and distribution decisions. Cases from actual organizations. prereq: ECON 1101 or ECON 1165
MKTG 3011 - Marketing Research
Credits: 4.0 [max 4.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
This course focuses on managing the entire marketing research process, which involves collecting and analyzing relevant, timely, and accurate information to gain customer insights and drive effective marketing decision making. Students learn fundamental techniques of data collection and analysis to solve specific marketing problems. The class offers hands-on learning-by-doing opportunities through group projects for students to practice every stage of marketing research. prereqs: 3001 and BA 2551 or SCO 2550 or equivalent statistics course
MKTG 3041 - Buyer Behavior
Credits: 4.0 [max 4.0]
Course Equivalencies: Mktg 3040/Mktg 3041
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Application of behavioral sciences to buyer behavior. Perception, attitudes, learning, persuasion, motivation, decision-making, social/cultural influences, managerial implications. prereq: 3001
RM 2215 - Introduction to Retail Merchandising
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
This course is designed to introduce concepts involved in the retail business and provide a high-level overview into all aspects of managing, planning and executing within this environment. Concepts include omni channel/multichannel retailing, digital retailing, consumer behavior, buying, inventory planning, supply chain, pricing, financial planning, human resources, store locations, store layout, and visual merchandising.
RM 3243 - Visual Merchandising
Credits: 2.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Retail store environment. Physical/psychological effects that initiate/motivate consumer behavior. Merchandise display: creativity, department layout, fixturing, lighting, cross merchandising, visual resources, signing, maintenance. prereq: 2215 or instructor consent
MM 3001W - Manufacturing in the Global Economy (WI)
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
In this course, you'll find out just how innovative, strategic, and creative manufacturing is. The course is a great elective for students seeking a better understanding of the core sector in both U.S. and international economies. The overall objective of MM 3001W is to explore different facets of manufacturing in today's global economy, and the three dimensions of the high-performance manufacturing organization (HPMO) model--leadership, product quality, and innovation--are paramount in that exploration. You'll take a look at past and current Minnesota manufacturing companies (3M and Red Wing Shoes, for example) that are surviving and thriving in today's economy, and also learn why some of those Minnesota companies have failed. As a writing intensive course, MM 3001W also prepares students to be successful writers, both in their coursework at the University of Minnesota and in their future careers, as special attention will be paid to real-world writing applications, skills, and processes. Prerequisites: None.
MM 4039 - The Science of Sourcing: Partnerships for Success
Credits: 3.0 [max 2.0]
Grading Basis: A-F or Aud
Typically offered: Every Spring
Learn how to maneuver with ease inside the complex network of global manufacturing and outsourcing. The Science of Sourcing is all about setting up a sourcing strategy that hinges on two things: core competencies of your business and, of course, customer satisfaction. By the end of this course, you'll be able to do three things really well: 1) identify which products or processes should be outsourced, 2) perform estimates for cost and comparison of outsourcing options, and finally, 3) execute step-by-step outsourcing as you choose suppliers. You?ll also be exposed to the art of managing an outsourced manufacturer relationship, which includes contracts and performance metrics. It's all about upholding quality and value. Prerequisite: A course such as MM 3001W, or relevant manufacturing experience.
MM 4201 - Quality Engineering and Management
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall
Quality makes or breaks an organization. Without continuous quality improvement, performance fails, sales drop, and organizations die. This course delves into three essential truths: 1) the customer is the ultimate judge of quality; 2) every process has variation, which must be fully understood before it can be improved; and 3) a lean, mean, structured plan will make problem solving a cinch when it comes to process improvement. Students will learn more than just the technical aspects of quality management; they will also learn the history and modern application of quality, quality management tool interfaces, and what it takes to be a leader in quality as a profession. prereq: none, but knowledge of statistics will be very helpful.
SCO 3001 - Sustainable Supply Chain and Operations
Credits: 3.0 [max 3.0]
Grading Basis: A-F or Aud
Typically offered: Every Fall & Spring
Sustainable Supply Chain and Operations Management focuses on the design and management of transformation processes to provide products and services to create value for the people, planet, and firm prosperity. On the one hand, supply chain and operations management involves the integration of activities and processes, to facilitate the flows of materials, services, finances, and information to convert inputs into the firms? primary products and services. Operational issues include the design of products and processes, the procurement of raw materials, the control of inventories, the maintenance of quality, the planning of human resources and facilities, and the delivery of products or services, so that customer expectations and needs are met. Operations also have significant interactions with other functional areas of the firm (e.g., finance, marketing, strategy, and accounting). Therefore, understanding the role of the operations function and its impact on the competitiveness of the firm from both tactical and strategic aspects is an important part of any manager's training. This course will introduce students to the fundamental concepts, operations practices, and models in both manufacturing- and service-oriented firms. The course will cover both quantitative and qualitative methods.
ANTH 1003W - Understanding Cultures (SOCS, GP, WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: Anth 1003W/Anth 1003V
Typically offered: Every Fall & Spring
Introduction to social and cultural anthropology. Comparative study of societies and cultures around the world. Topics include adaptive strategies; economic processes; kinship, marriage, and gender; social stratification; politics and conflicts; religion and ritual; personality and culture.
MGMT 4080W - Applied Technology Entrepreneurship (WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: Mgmt 4170/Mgmt 4177/Mgmt 5177
Typically offered: Every Spring
Team projects based on commercializable technologies or innovations. Teams present their ideas to investors and industry professionals. Students are encouraged to submit their business plans to Minnesota Cup.
MGMT 4175W - New Business Feasibility and Planning (WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: 03099
Grading Basis: A-F only
Typically offered: Every Fall & Spring
The purpose of this course is to provide students with the following insights into ? Techniques for developing and screening business ideas ? Criteria for properly assessing idea feasibility ? Equipping yourself with the necessary information and analysis to develop a useful business plan ? Preparing an effective business plan ? Effectively pitching the plan to stakeholders, primarily prospective investors The class makes use of lecture, videos, articles, cases, class exercises, assignments, and quizzes to help develop depth of understanding amongst students of the relevant subject matter of this course. prereq: MGMT 3010 or MGMT 3015 or IBUS 3010
MGMT 4171W - Entrepreneurship in Action I (WI)
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
Two-semester course. In fall, students identify a business oportunity, develop concept, determine resources required, and launch the business. In spring, students implement business plan, manage business, and determine exit strategy. prereq: 3010, [4008 or concurrent registration is required (or allowed) in 4008], completed coursework in business core, CSOM upper division, approved application
PDES 4701W - Product Design Studio 4 (WI)
Credits: 4.0 [max 4.0]
Grading Basis: A-F only
Typically offered: Every Fall
Students will explore several design research methods, understand the basis of these methods, and directly apply methods within a design project. Students will have the opportunity to demonstrate their facility with a wide range of exploratory, generative, and evaluative research methods. This course will cover field study, contextual inquiries, archival research, participatory codesign, research synthesis techniques, insights identification, early-stage prototyping, usability testing, and ways to communicate research in a visually compelling manner.
PHYS 1101W - Introductory College Physics I (PHYS, WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: Phys 1101W/Phys 1107
Typically offered: Every Fall & Spring
Fundamental principles of physics in the context of everyday world. Use of kinematics/dynamics principles and quantitative/qualitative problem solving techniques to understand natural phenomena. Lecture, recitation, lab. prereq: High school algebra, plane geometry, trigonometry; primarily for students interested in technical areas
PHYS 1102W - Introductory College Physics II (PHYS, WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: PHYS 1102W / PHYS 1108
Typically offered: Every Spring
Fundamental principles of physics in context of everyday world. Use of conservation principles and quantitative/qualitative problem solving techniques to understand natural phenomena. Lecture, recitation, lab. prereq: 1101W or 1107
PHYS 1301W - Introductory Physics for Science and Engineering I (PHYS, WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: Phys 1201W/1301W/1401V/1501V
Typically offered: Every Fall, Spring & Summer
Use of fundamental principles to solve quantitative problems. Motion, forces, conservation principles, structure of matter. Applications to mechanical systems. Prereq or Concurrent: MATH 1271/1371/1371H or equivalent
PHYS 1302W - Introductory Physics for Science and Engineering II (PHYS, WI)
Credits: 4.0 [max 4.0]
Course Equivalencies: Phys 1202W/1302W/1402V/1502V
Typically offered: Every Fall & Spring
Use of fundamental principles to solve quantitative problems. Motion, forces, conservation principles, fields, structure of matter. Applications to electromagnetic phenomena. Prereq: PHYS 1301 or equivalent, Prereq or Concurrent: MATH 1272/1372/1572H or equivalent